Remove quick culling

Sometimes it returns wrong results
This commit is contained in:
Vincent Lejeune 2014-10-31 02:16:23 +01:00
parent cf18a8ee20
commit 979d872fe0

View File

@ -187,11 +187,6 @@ bool isCulledPrecise(const scene::ICameraSceneNode *cam, const scene::ISceneNode
const core::matrix4 &trans = node->getAbsoluteTransformation();
const scene::SViewFrustum &frust = *cam->getViewFrustum();
core::aabbox3d<f32> tbox = node->getBoundingBox();
trans.transformBoxEx(tbox);
if (!(tbox.intersectsWithBox(frust.getBoundingBox())))
return true;
core::vector3df edges[8];
node->getBoundingBox().getEdges(edges);
for (unsigned i = 0; i < 8; i++)