Forgot to add isAnalog() function for gamepads.
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@ -62,6 +62,9 @@ public:
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virtual void save(std::ofstream& stream);
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void setDefaultBinds ();
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virtual bool load(const XMLNode *config) OVERRIDE;
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// ------------------------------------------------------------------------
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/** Returns if this device uses analog axes. */
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virtual bool isAnalog() const OVERRIDE { return m_is_analog; }
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// ------------------------------------------------------------------------
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/** Returns the number of buttons in this configuration. */
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