Benau
46be4948b2
AZDO for new texture format
2017-01-09 13:03:50 +08:00
Benau
437f89eea7
Clean up
2017-01-06 20:28:03 +08:00
Benau
31f2a720ca
Try to reduce the header size of materials.hpp
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Plus header clean up
2016-12-23 14:44:18 +08:00
Benau
28841d601d
Remove old code for getting straight frame
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With hardware skinning it is not necessary
2016-12-23 00:44:26 +08:00
Benau
ffa4ad84cb
Merge branch 'hardware_skinning'
2016-12-22 10:38:06 +08:00
Benau
7894e5c864
Try to use a smarter approach
2016-12-18 09:27:50 +08:00
Benau
90a556fe9c
Try to share shaders across different programs
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Todo: non-instanced version
2016-12-17 15:59:40 +08:00
auria.mg
5f0a65a07b
Fix bug where an animated texture matrix could never be reset to identity. Fixes #2692
2016-12-16 20:21:09 -05:00
Benau
6baed2b0dd
Merge remote-tracking branch 'origin/master' into hardware_skinning
2016-12-15 10:01:12 +08:00
Benau
a696fd6dff
Add transparent skinned mesh shader
2016-12-15 09:52:02 +08:00
hiker
cd149ab5d7
Moved m_track out of World into a static m_track in Track. Makes
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world smaller and removes a few dependencies on World.
2016-12-13 07:53:33 +11:00
hiker
8785ddf148
Moved force-fog settings into track.
2016-12-12 08:05:07 +11:00
hiker
1939075a1b
Merge remote-tracking branch 'origin/master' into nw
2016-12-06 18:45:17 +11:00
hiker
746bac00ce
Merge remote-tracking branch 'origin/new-pi' into nw
2016-12-06 09:26:07 +11:00
Benau
c7d025d81d
Fix binding texture error with AZDO
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See specification of bindless textures for details
2016-12-02 20:09:08 +08:00
Benau
bfc006b979
Fix wrong texture units
2016-12-02 19:26:40 +08:00
Benau
60908c3e1d
Try to use vec2 for texture translation only
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In stk, only setTextureTranslate is used which modify 8,9 of
matrix array. Also don't update it when it is identity.
2016-11-28 10:41:27 +08:00
Benau
0298d48e24
Try to use the internal template to colorize objects
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Todo: instanced version
2016-11-27 01:14:40 +08:00
Benau
61a00a9068
Fix transparent displacement rendering with advanced pipeline off
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Allowing them to render using the same custom alpha uniform used
by ghost karts, fixed #2459 .
2016-11-22 12:34:48 +08:00
hiker
ae36208e29
Merge remote-tracking branch 'origin/master' into new-pi
2016-11-15 12:38:21 +11:00
hiker
621e61c644
Fixed coding style.
2016-11-14 18:32:29 +11:00
hiker
ddcddf4a0a
Compile SERVER_ONLY (by #ifdef'ing out all graphics related code).
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Does not link yet!!
2016-11-11 23:46:22 +11:00
Benau
7da108c8b1
Header clean up
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Also move getUnicolorTexture to a better location
2016-11-04 20:30:08 +08:00
Benau
fc47d6e220
Minor header clean up
2016-10-29 10:37:45 +08:00
Benau
2f0252be98
Merge remote-tracking branch 'origin/master' into renderer_refactoring
2016-10-28 21:41:49 +08:00
Benau
d4e9de1f53
Fix non-animated karts
2016-10-27 09:41:01 +08:00
Benau
caf095ed60
Add improvements from auria and devee
2016-10-17 09:13:07 +08:00
Benau
af223ddf24
Try to use sun color to determine custom alpha for ghost karts
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This may need more adjustments, also add custom_alpha uniform float
to transparent fragment shader to remove duplicated shader
2016-10-17 01:03:10 +08:00
Benau
23a1b08efe
Allow normal map karts to be used in ghost race
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Also split ghost karts out of additive shader, so fixed issues like
"drivers are facing backwards", "water in abyss affects ghost karts"
Todo: maybe transparency depend on current track color?
2016-10-16 15:40:40 +08:00
Elderme
41cd1e0364
merged with master
2016-08-18 22:36:19 +02:00
Benau
f07452842d
Add support for colorizing library objects using material.xml only
2016-08-17 11:57:18 +08:00
Elderme
cd1b9a66a0
Merged master in branch
2016-07-26 21:31:52 +02:00
Benau
1d6c7fa60f
Remove vector int in RenderInfo
2016-07-15 12:31:00 +08:00
Benau
8408a7c158
Merge remote-tracking branch 'origin/master' into colorful_track_object
2016-07-15 09:27:59 +08:00
Benau
53374176ad
First try to support colorization texture mask
2016-07-15 00:53:22 +08:00
Deve
32cd942760
Revert "Use function compatible with GLES 3.0 for drawing elements with offset."
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This reverts commit 86a1d3a07a .
2016-07-12 22:50:59 +02:00
Deve
886382bb54
Merge remote-tracking branch 'origin/master' into gles
2016-07-11 23:43:10 +02:00
Deve
0f7976e5f8
Merge branch 'master' into gles
2016-07-11 23:23:02 +02:00
Deve
86a1d3a07a
Use function compatible with GLES 3.0 for drawing elements with offset.
2016-07-08 00:20:08 +02:00
Benau
ae790e9c62
Fix transparency of ghost karts
2016-07-02 08:59:38 +08:00
Benau
a55ab7f707
Fix colorization of wheels and speed weight objects
2016-06-30 11:01:56 +08:00
Benau
5bb2a5cf7e
Allow changing kart color on-the-fly
2016-06-30 09:30:52 +08:00
Deve
c07472cf38
Simplify #ifdef's a bit
2016-06-30 00:29:15 +02:00
Benau
22e5c0909c
Allow setting color without copying the mesh
2016-06-28 14:55:48 +08:00
Benau
416050a923
Use a more simple way to render red/blue karts
2016-06-26 07:14:11 +08:00
Benau
2f217fd55b
Allow render red or blue karts in soccer mode using shader
2016-06-25 16:29:54 +08:00
Deve
d13716a917
Initial linux version.
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Currently works only with irrlicht-based renderer because shaders are not ported yet.
2016-06-24 02:47:13 +02:00
Elderme
b359e8f9fd
Merged with master, solved conflicts
2016-06-18 19:28:54 +02:00
Benau
d520c4477d
Design a way to render kart and driver differently
2016-06-12 16:19:34 +08:00
Benau
224bd277b3
Better function name
2016-04-03 13:59:10 +08:00