Sam
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97670ed23c
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Improved wind effect for vegetation
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2017-03-12 21:35:48 +01:00 |
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Benau
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46be4948b2
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AZDO for new texture format
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2017-01-09 13:03:50 +08:00 |
|
Benau
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437f89eea7
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Clean up
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2017-01-06 20:28:03 +08:00 |
|
Benau
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827a483e85
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Allow legacy pipeline to use new texture format
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2017-01-06 15:04:15 +08:00 |
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Benau
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31f2a720ca
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Try to reduce the header size of materials.hpp
Plus header clean up
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2016-12-23 14:44:18 +08:00 |
|
Benau
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3d814d1036
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Fix wrong case handling
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2016-12-15 13:30:26 +08:00 |
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Benau
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a696fd6dff
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Add transparent skinned mesh shader
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2016-12-15 09:52:02 +08:00 |
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Benau
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85bd8c3146
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Add unlit and normal map skinned mesh shader
Also fix normal map with skinned mesh, now vertices and joints
will be recalculated for tangents mesh
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2016-12-14 16:28:37 +08:00 |
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Benau
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4327885f07
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Add alpha test skinned mesh instanced shaders
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2016-12-12 01:00:57 +08:00 |
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Benau
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8ca0c54bdc
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Merge remote-tracking branch 'origin/master' into hardware_skinning
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2016-12-10 10:09:30 +08:00 |
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Benau
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d21e5e0f76
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Make skinning offset changeable by culling
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2016-12-07 16:08:57 +08:00 |
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Benau
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57d9e83ed4
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First version of hardware skinning
Todo: shadow, non-instanced shaders, culling, changeable offset...
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2016-12-07 02:15:11 +08:00 |
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hiker
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1939075a1b
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Merge remote-tracking branch 'origin/master' into nw
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2016-12-06 18:45:17 +11:00 |
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hiker
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746bac00ce
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Merge remote-tracking branch 'origin/new-pi' into nw
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2016-12-06 09:26:07 +11:00 |
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Benau
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7d5f786da8
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Make grass shader colorizable
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2016-12-04 00:59:09 +08:00 |
|
Benau
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c7d025d81d
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Fix binding texture error with AZDO
See specification of bindless textures for details
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2016-12-02 20:09:08 +08:00 |
|
Benau
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9e8fb63dc4
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Fix AZDO with colorization
Also re-arrange texture layer
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2016-11-30 13:52:06 +08:00 |
|
Benau
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45c5b0ffd6
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Improved colorization in instanced rendering
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2016-11-28 13:08:27 +08:00 |
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Benau
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60908c3e1d
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Try to use vec2 for texture translation only
In stk, only setTextureTranslate is used which modify 8,9 of
matrix array. Also don't update it when it is identity.
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2016-11-28 10:41:27 +08:00 |
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Benau
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61a00a9068
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Fix transparent displacement rendering with advanced pipeline off
Allowing them to render using the same custom alpha uniform used
by ghost karts, fixed #2459.
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2016-11-22 12:34:48 +08:00 |
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hiker
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ddcddf4a0a
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Compile SERVER_ONLY (by #ifdef'ing out all graphics related code).
Does not link yet!!
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2016-11-11 23:46:22 +11:00 |
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Benau
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7da108c8b1
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Header clean up
Also move getUnicolorTexture to a better location
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2016-11-04 20:30:08 +08:00 |
|
Deve
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886382bb54
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Merge remote-tracking branch 'origin/master' into gles
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2016-07-11 23:43:10 +02:00 |
|
Deve
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0f7976e5f8
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Merge branch 'master' into gles
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2016-07-11 23:23:02 +02:00 |
|
Benau
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48d94097d6
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Add min saturation setting to material class
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2016-07-01 23:55:56 +08:00 |
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Benau
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5bb2a5cf7e
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Allow changing kart color on-the-fly
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2016-06-30 09:30:52 +08:00 |
|
Deve
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c07472cf38
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Simplify #ifdef's a bit
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2016-06-30 00:29:15 +02:00 |
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Benau
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22e5c0909c
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Allow setting color without copying the mesh
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2016-06-28 14:55:48 +08:00 |
|
Deve
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d13716a917
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Initial linux version.
Currently works only with irrlicht-based renderer because shaders are not ported yet.
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2016-06-24 02:47:13 +02:00 |
|
Benau
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12522cc99f
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Don't crash if missing texture
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2016-05-18 10:05:12 +08:00 |
|
Lucas Baudin
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2c9f2c84c5
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More macros to disable extra gl calls
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2016-02-25 16:27:50 +01:00 |
|
hiker
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cf464f1ed8
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Fixed various crashes when enabling AI debug (e.g. missing textures,
heap corruption because the hpp file did not know about AI_DEBUG
and so did not declare some variables).
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2015-08-18 10:30:42 +10:00 |
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hiker
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e5a7f27f19
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Renamed files to follow our coding style.
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2015-05-30 12:16:11 +10:00 |
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