Marianne Gagnon
d08e81ab56
Improve behavior when using instancing with physics objects
2014-03-29 18:39:15 -04:00
vlj
91c4e9de94
Fix orientations.
2014-03-29 02:19:08 +01:00
Marianne Gagnon
b7c07536f0
Merge branch 'Instancing'
2014-03-28 21:10:52 -04:00
Marianne Gagnon
d90c3753df
Pass absolute rotation, not relative rotation
2014-03-28 21:05:21 -04:00
vlj
1bac60c48a
Attempt to fix orientations.
2014-03-29 02:04:20 +01:00
vlj
f4eeb68fd4
Merge branch 'Instancing'
2014-03-29 01:22:57 +01:00
vlj
ca1a1e37d9
Fix normals for normal object.
2014-03-29 01:22:08 +01:00
Marianne Gagnon
fb90388e10
Apply patch by Marc Coll to improve upon his work on GP progress display
2014-03-28 19:16:56 -04:00
Marianne Gagnon
9406d69a72
Cleanup instancing nodes when cleaning track
2014-03-28 18:46:52 -04:00
vlj
81b1e9fb94
Move the wind portion into the world matrix
...
It should make the normal correct although I didnt notice any visual difference.
2014-03-28 02:39:20 +01:00
vlj
35c8a14938
Forgot to clean some VAOs.
2014-03-28 01:55:10 +01:00
vlj
008b070aab
Properly clean GL buffers in instancing node.
2014-03-28 01:43:59 +01:00
vlj
c70b9ba0f8
Explicitly build the inverse matrix
...
Some drivers does not support inverse function although they advertise
glsl 140 support, and it's faster to do it manually as we know the
structure of the matrix.
2014-03-27 19:12:55 +01:00
vlj
3538fd46d2
Look like instance orientation was wrong.
2014-03-27 01:33:02 +01:00
vlj
b384716cc4
getWind() changes.
2014-03-27 01:25:04 +01:00
Marianne Gagnon
348a20288f
Apply patch by Marc Coll to have better progress reports during long GPs, thanks!
2014-03-26 20:14:29 -04:00
Vincent Lejeune
1740407e1e
Use GS instancing to speed up shadow gen a little.
2014-03-26 22:27:11 +01:00
Vincent Lejeune
b9d0088ff9
Parse more context in windows build.
2014-03-26 22:13:02 +01:00
Vincent Lejeune
14500d65ab
Reverse order of templates in glwrapp.hpp
2014-03-26 21:18:36 +01:00
Vincent Lejeune
f49dfbc51f
Fix flip particle shader.
2014-03-26 20:58:13 +01:00
Vincent Lejeune
0f451c8f9d
List files when shader link fails.
2014-03-26 20:49:58 +01:00
Vincent Lejeune
9f0620c122
Add a #define to switch between dof and non dof
2014-03-26 19:42:25 +01:00
vlj
8b652ababb
Merge object_pass*.vert
2014-03-26 19:04:46 +01:00
vlj
ae5c7b8c3d
Implement UI single color overload
2014-03-26 19:04:45 +01:00
vlj
71881ac64d
Add orientation to grass material
2014-03-25 16:49:03 +01:00
hiker
24dc70427f
Fixed compiler warnings.
2014-03-25 20:54:20 +11:00
Vincent Lejeune
9fef40318e
Fixes for grass instancied material.
2014-03-25 00:09:32 +01:00
Vincent Lejeune
72556fddc3
Don't use glDebugMessageCallbackARB if null
2014-03-24 21:47:24 +01:00
vlj
a866b3f416
Add Grass material support for instancing.
2014-03-24 16:40:40 +01:00
Marianne Gagnon
d798398478
Merge branch 'Instancing' of https://github.com/supertuxkart/stk-code into Instancing
2014-03-23 18:55:51 -04:00
Marianne Gagnon
bb28e26eff
Cleanup for instancing
2014-03-23 18:55:45 -04:00
vlj
3423cbf60b
Some fixes.
2014-03-23 20:05:51 +01:00
Vincent Lejeune
76cf04f548
Clean code to make it extendable later
2014-03-23 19:50:33 +01:00
Vincent Lejeune
5c8ef365a5
Merge instanced_object_pass vertex shaders.
2014-03-23 19:28:07 +01:00
Vincent Lejeune
5dd2d28134
Merge branch 'master' into Instancing
2014-03-23 19:20:23 +01:00
Marianne Gagnon
ae92b4007b
Add initial basic support for loading instancing nodes
2014-03-22 20:55:30 -04:00
vlj
73755a3431
clamp overload was ambiguous.
2014-03-23 01:09:14 +01:00
samuncle
f7f3cb1cbe
Add depth of field to the color_level shader. As vincent requested. Something cleaner need to be done
2014-03-23 00:59:06 +01:00
Marianne Gagnon
5750b860c9
Add missing icon
2014-03-22 19:49:48 -04:00
Marianne Gagnon
ce1cbd44da
Use new single-color overload in font where possible
2014-03-22 19:38:48 -04:00
vlj
a21d162d5a
Add an overload for draw2DImage with a single color
2014-03-23 00:29:47 +01:00
vlj
6fc2248d7a
GPUParticles: some factorisation
2014-03-23 00:19:57 +01:00
vlj
9752689d15
Do not render billboard outside of transparent pass
2014-03-22 23:18:07 +01:00
vlj
c0b2b23692
Factorise cubevbo/vao in shader.cpp
2014-03-22 23:09:33 +01:00
vlj
6538d16eb3
Fix a shader compile failure on nvidia.
2014-03-22 22:32:52 +01:00
vlj
fd82494ee8
Add file path when a compiler error arise.
2014-03-22 22:32:01 +01:00
Vincent Lejeune
2cbf8dafc7
SkyShader: attrib position is not always 0.
2014-03-22 20:05:56 +01:00
Vincent Lejeune
efa7316fc5
Definitively fix stencil bug thx to graphitemaster from irc
2014-03-22 19:19:59 +01:00
Vincent Lejeune
29749d5dbd
Merge commit 'f3e2da881a4d394c4ca902548e788f5b4c0bdd81'
...
* commit 'f3e2da881a4d394c4ca902548e788f5b4c0bdd81':
Do not build shadow shader without gs support.
Add a function to query supported glsl ver
Some drivers dont support const array
2014-03-22 18:54:51 +01:00
Vincent Lejeune
f3e2da881a
Do not build shadow shader without gs support.
2014-03-22 18:36:21 +01:00