Don't use glDebugMessageCallbackARB if null
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@@ -202,7 +202,8 @@ void initGL()
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#endif
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#endif
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#ifdef ARB_DEBUG_OUTPUT
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glDebugMessageCallbackARB((GLDEBUGPROCARB)debugCallback, NULL);
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if (glDebugMessageCallbackARB)
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glDebugMessageCallbackARB((GLDEBUGPROCARB)debugCallback, NULL);
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#endif
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}
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