Vincent Lejeune
04176d52a8
Do not create shadow vao for ctx < gl 3.2
2014-04-05 20:16:15 +02:00
Max Teufel
4f7bc981bd
Declare use of OpenGL 3.2 on OS X
2014-04-05 19:33:45 +02:00
Vincent Lejeune
012cf599b4
Use 2D version of glFramebufferTexture
...
glFramebufferTexture is not supported on GL 3.1 context, while
glFramebufferTexture2D is.
Also fix an inverted comparaison.
2014-04-05 19:22:03 +02:00
hiker
8e8f02a1dc
Bugfix: if the recovery dialog was shown and cancelled, no more mouse
...
events got sent to the LoginDialog. Seems to be the same problem that was
reported in #1216 , and properly fixed in
d954fc6c72
. Auria, can you check if this is correct?
2014-04-06 01:27:04 +11:00
hiker
0a107897ca
Moved user search and password change from CurrentUser into the
...
corresponding dialogs.
2014-04-06 01:25:31 +11:00
hiker
800a012283
Removed unnecessary copy of Addon.
2014-04-05 22:25:35 +11:00
hiker
a9ecf5b601
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-04-05 22:00:30 +11:00
hiker
4a3cf13bc4
Moved voting code from CurrentUser to VoteDialog.
2014-04-05 21:59:56 +11:00
Vincent Lejeune
2264f8e3a7
Disable srgb texture compression for Intel
...
RGB texture compression works fine but it looks like srgb TC isnt
properly supported.
A later TODO would be to convert rgb to srgb in cpu and use compression
again.
2014-04-05 03:13:45 +02:00
Dk
746e23c0f1
Camera even moved more closer
2014-04-05 06:39:42 +05:30
vlj
a57e81a37c
Use custom FBO instead of Irrlicht's ones.
...
This allows STK to use multisampled FBO.
2014-04-05 02:42:05 +02:00
Dk
4b6ea54704
Merge remote-tracking branch 'upstream/master' into SmoothMoveCamera
2014-04-05 00:24:44 +05:30
Dk
ff2f3c0896
Camera while moving back is fixed
2014-04-05 00:24:07 +05:30
Vincent Lejeune
ca214230e3
MLAA: Load the right shader for step 2
...
No wonder why it didnt work as expected before...
2014-04-04 19:42:05 +02:00
hiker
85bd942de7
Removed unnecessary variable.
2014-04-04 21:00:22 +11:00
hiker
21f145b951
Moved requestGetAddonVote from CurrentUser into VoteDialog.
...
Some cosmetic only changes to VoteDialog to follow style guide.
2014-04-04 16:46:28 +11:00
hiker
34d79a8cd2
Fixed warning about modal dialog shown while previous dialog is open.
2014-04-04 16:44:55 +11:00
hiker
c663839d98
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-04-04 15:39:48 +11:00
hiker
59cbfbab6b
Fixed compiler warning.
2014-04-04 13:51:27 +11:00
hiker
6bf328e199
Try to fix clang compilation (note that std::swap does not work
...
on std::vector<bool>).
2014-04-04 13:50:35 +11:00
hiker
de694cc5fe
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-04-04 08:36:24 +11:00
hiker
dcba93aa7e
Moved canceling of friend requests into UserInfoDialog.
2014-04-04 08:15:48 +11:00
vlj
6a3556b4ba
Shaders'outputs use premultiplied alphas
2014-04-03 14:46:35 +02:00
vlj
8552ddae1c
MLAA: Fix gamma in the shaders.
...
MLAA looks correct now.
2014-04-03 14:15:51 +02:00
Dk
18335676e4
Smooth Move Camera
2014-04-03 16:35:11 +05:30
Dk
7e7e2a3394
Merge remote-tracking branch 'upstream/master' into SmoothMoveCamera
2014-04-03 15:45:45 +05:30
Dk
a8f4ffac70
Camera Moves Smoothly
2014-04-03 15:37:44 +05:30
hiker
e8e4b7ad5f
Fixed unnecessary double precision computation.
2014-04-03 17:13:54 +11:00
hiker
af94314462
Merge branch 'crash-impulsion' of https://github.com/gupascal/stk-code into gupascal-crash-impulsion
2014-04-03 17:00:51 +11:00
hiker
d9267a937a
Moved 'removeFriendRequest' into UserInfoDialog.
2014-04-03 16:58:38 +11:00
Vincent Lejeune
afa2e2e98d
Use a A8R8G8B8 fbo to apply mlaa.
2014-04-03 00:55:30 +02:00
Vincent Lejeune
964d9a25f1
Some port fixes for MLAA
2014-04-03 00:27:46 +02:00
Vincent Lejeune
33b44c8c97
Port MLAA to new pipeline.
2014-04-03 00:14:58 +02:00
hiker
712d4cf84e
Updated documentation for Christmas mode.
2014-04-03 08:20:43 +11:00
Vincent Lejeune
26c797e79e
Fix kart shadows.
2014-04-02 00:09:49 +02:00
Vincent Lejeune
5573ee4e34
Follow more closely Crysis subsurface scatt.
2014-04-01 23:35:32 +02:00
Vincent Lejeune
f41b737913
Merge grass_pass*.vert
2014-04-01 23:16:30 +02:00
Vincent Lejeune
23e5ec709d
Add a fake subsurface scattering for grass.
2014-04-01 23:13:16 +02:00
vlj
0fb6515bca
Instancing: Support for alpha ref shadow.
2014-03-31 22:06:37 +02:00
vlj
52018bbdea
Instancing: Support shadow.
2014-03-31 21:52:42 +02:00
Vincent Lejeune
008e5e747a
GPUParticles: some factorisation.
2014-03-31 20:49:14 +02:00
Vincent Lejeune
27cccd6102
Fix sources.cmake
2014-03-31 20:12:02 +02:00
Vincent Lejeune
7ebeaa45e8
Some cleaning.
2014-03-31 20:04:34 +02:00
Vincent Lejeune
427ca42f49
Enable texture compression.
2014-03-31 19:44:11 +02:00
Vincent Lejeune
e034cd31a0
Fix context creation for intel.
2014-03-31 19:29:20 +02:00
Vincent Lejeune
551e6cc9c8
Add support for alpha ref instancied materials.
2014-03-31 19:16:26 +02:00
Vincent Lejeune
8c3c380ded
Actually enable scale.
2014-03-31 18:25:12 +02:00
Vincent Lejeune
bb311618e3
Instancing: Add support for scale transformation.
2014-03-31 18:10:45 +02:00
Vincent Lejeune
e1e791ff73
reenable diffuse env map
2014-03-31 17:33:30 +02:00
Vincent Lejeune
35f91e73ca
Merge branch 'properlinearpipeline'
...
* properlinearpipeline:
Disable auto exposure for now.
Using formula from an article suggested by samuncle
Improve bright attenuation although not perfect
Plug in brightness adaptation
Add some code to average log luminance.
Write a shader to convert CIE to RGB.
Factorize luminance computation.
Improve ao and bloom.
Remove some unused code
Fix negative value that introduces a bug on nvidia
Expand HDR use.
Convert texture from srgb and use srgb fbo
2014-03-31 17:26:08 +02:00