Smooth Move Camera

This commit is contained in:
Dk 2014-04-03 16:35:11 +05:30
parent 7e7e2a3394
commit 18335676e4

View File

@ -316,28 +316,28 @@ void Camera::smoothMoveCamera(float dt)
core::vector3df current_position = m_camera->getPosition();
// Smoothly interpolate towards the position and target
const KartProperties *kp=m_kart->getKartProperties();
const KartProperties *kp = m_kart->getKartProperties();
float max_increase_with_zipper = kp->getZipperMaxSpeedIncrease();
float max_speed_without_zipper = kp->getMaxSpeed();
float current_speed= m_kart->getSpeed();
float current_speed = m_kart->getSpeed();
float steer=m_kart->getSteerPercent();
const Skidding *ks=m_kart->getSkidding();
float skid_factor=ks->getVisualSkidRotation();
float steer = m_kart->getSteerPercent();
const Skidding *ks = m_kart->getSkidding();
float skid_factor = ks->getVisualSkidRotation();
float skid_angle = asin(skid_factor);
float ratio = (current_speed - max_speed_without_zipper)/max_increase_with_zipper;
float ratio = (current_speed - max_speed_without_zipper) / max_increase_with_zipper;
ratio = ratio > -0.12 ? ratio : -0.12;
Vec3 camera_offset(-5*(1+ratio)*sin(skid_angle/2), 2*(1+ratio/2),-5*(1+ratio)*cos(skid_angle/2));// defines how far camera should be from player kart.
float camera_distance = -5 * (1 + ratio);// distance of camera from kart in x and z plane
Vec3 camera_offset(camera_distance * sin(skid_angle / 2), 2 * (1 + ratio / 2),camera_distance * cos(skid_angle / 2));// defines how far camera should be from player kart.
Vec3 m_kart_camera_position_with_offset = m_kart->getTrans()(camera_offset);
core::vector3df current_target = m_kart->getXYZ().toIrrVector();// next target
core::vector3df current_target = m_kart->getXYZ().toIrrVector();// next target
core::vector3df wanted_position = m_kart_camera_position_with_offset.toIrrVector();// new required position of camera
current_position += ((wanted_position - current_position)*dt*(m_kart->getSpeed()>0 ? m_kart->getSpeed()/3 : -1*m_kart->getSpeed()/3) );
current_position += ((wanted_position - current_position) * dt * (m_kart->getSpeed()>0 ? m_kart->getSpeed()/3 : -1 * m_kart->getSpeed() / 3) );
m_camera->setPosition(current_position);
m_camera->setTarget(current_target);//set new target
@ -500,7 +500,7 @@ void Camera::update(float dt)
// above the kart).
// Note: this code is replicated from smoothMoveCamera so that
// the camera keeps on pointing to the same spot.
core::vector3df current_target = (m_kart->getXYZ().toIrrVector()+core::vector3df(0, above_kart, 0));
core::vector3df current_target = (m_kart->getXYZ().toIrrVector()+core::vector3df(0, above_kart, 0));
m_camera->setTarget(current_target);
}
else