reenable diffuse env map
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@@ -1245,10 +1245,9 @@ void IrrDriver::generateSkyboxCubemap()
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glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_SRGB_ALPHA, w, h, 0, GL_BGRA, GL_UNSIGNED_BYTE, (GLvoid*)rgba[i]);
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}
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/*
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testSH(rgba, w, h, blueSHCoeff, greenSHCoeff, redSHCoeff);
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for (unsigned i = 0; i < 6; i++)
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/*for (unsigned i = 0; i < 6; i++)
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{
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glBindTexture(GL_TEXTURE_CUBE_MAP, ConvolutedSkyboxCubeMap);
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glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_SRGB_ALPHA, w, h, 0, GL_BGRA, GL_UNSIGNED_BYTE, (GLvoid*)rgba[i]);
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