reenable diffuse env map

This commit is contained in:
Vincent Lejeune
2014-03-31 17:33:30 +02:00
parent 35f91e73ca
commit e1e791ff73

View File

@@ -1245,10 +1245,9 @@ void IrrDriver::generateSkyboxCubemap()
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_SRGB_ALPHA, w, h, 0, GL_BGRA, GL_UNSIGNED_BYTE, (GLvoid*)rgba[i]);
}
/*
testSH(rgba, w, h, blueSHCoeff, greenSHCoeff, redSHCoeff);
for (unsigned i = 0; i < 6; i++)
/*for (unsigned i = 0; i < 6; i++)
{
glBindTexture(GL_TEXTURE_CUBE_MAP, ConvolutedSkyboxCubeMap);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_SRGB_ALPHA, w, h, 0, GL_BGRA, GL_UNSIGNED_BYTE, (GLvoid*)rgba[i]);