Actually enable scale.

This commit is contained in:
Vincent Lejeune
2014-03-31 18:25:12 +02:00
parent bb311618e3
commit 8c3c380ded

View File

@@ -161,10 +161,9 @@ void STKInstancedSceneNode::addInstance(const core::vector3df &origin, const cor
instance_pos.push_back(orientation.X);
instance_pos.push_back(orientation.Y);
instance_pos.push_back(orientation.Z);
instance_pos.push_back(1.);// scale.X);
instance_pos.push_back(1.);// scale.Y);
instance_pos.push_back(1.);// scale.Z);
printf("scale is %f %f %f\n", scale.X, scale.Y, scale.Z);
instance_pos.push_back(scale.X);
instance_pos.push_back(scale.Y);
instance_pos.push_back(scale.Z);
}
static void drawFSPMDefault(GLMesh &mesh, const core::matrix4 &ModelViewProjectionMatrix, size_t instance_count)