Actually enable scale.
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@@ -161,10 +161,9 @@ void STKInstancedSceneNode::addInstance(const core::vector3df &origin, const cor
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instance_pos.push_back(orientation.X);
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instance_pos.push_back(orientation.Y);
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instance_pos.push_back(orientation.Z);
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instance_pos.push_back(1.);// scale.X);
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instance_pos.push_back(1.);// scale.Y);
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instance_pos.push_back(1.);// scale.Z);
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printf("scale is %f %f %f\n", scale.X, scale.Y, scale.Z);
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instance_pos.push_back(scale.X);
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instance_pos.push_back(scale.Y);
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instance_pos.push_back(scale.Z);
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}
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static void drawFSPMDefault(GLMesh &mesh, const core::matrix4 &ModelViewProjectionMatrix, size_t instance_count)
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