Commit Graph

17964 Commits

Author SHA1 Message Date
Sam
c4726e767a Merge branch 'master' of https://github.com/supertuxkart/stk-code 2017-09-28 20:07:17 +02:00
Sam
e3bfa79d43 Now you must progress the story mode to unlock sara the wizard 2017-09-28 20:05:12 +02:00
Deve
34a3207f91 Fixed android compilation 2017-09-27 23:20:35 +02:00
Deve
afbdbaeee8 Remove unused files.
Both Console and FB don't work with opengl driver. And the software driver is not even included in stk sources. So I don't think that it will be ever used.
2017-09-27 23:07:44 +02:00
Deve
de116c7e4c Fixed possible issue with changing resolution 2017-09-27 22:24:40 +02:00
Deve
126991118d Now only irrlicht depends on x11 2017-09-27 21:45:08 +02:00
Deve
e2c0f83fb0 Move patform specific code from irr_driver to irrlicht devices 2017-09-27 17:37:56 +02:00
Benau
e655c5e971 Don't initInverseBoneMatrices for < version 3 karts
grep -rn speed-weighted-object in deveee's addon karts show nothing
(even most addons)
2017-09-20 13:27:46 +08:00
auria.mg
4078863d1d Update achivements.xml, fixes #2940 2017-09-19 18:44:05 -04:00
Deve
70471a7266 Adjust explosion particle size to updated explosion image (removed transparent margins).
Causes minor performance improvement, but better than nothing.
2017-09-19 22:42:39 +02:00
Benau
3cd2f403e0 Force re-skin when getMesh with hardware skinning on
Actually spm has a built in way to use mesh without bothering bind
pose
2017-09-20 01:27:52 +08:00
Deve
71334bac5b Move xrandr to irrlicht cmake file and also fixed indentations 2017-09-18 22:14:43 +02:00
Deve
66cebbdbe7 Add cmake scripts that find egl and wayland libraries 2017-09-18 21:50:34 +02:00
Benau
b09eec4bcb Allow speed weight objects to be attached to bone 2017-09-18 11:27:21 +08:00
Deve
f6fa44f0df Request srgb colorspace on wayland 2017-09-17 21:51:07 +02:00
Benau
cef65cb98a Use the same radius as before 2017-09-17 08:44:58 +08:00
Deve
29ba4ee543 Avoid a warning about missing texture in race result gui 2017-09-16 23:38:26 +02:00
Benau
12188c5287 Allow sharing headlight model and config its color (for gnu) 2017-09-16 14:46:21 +08:00
Benau
00660293b7 Fix #1795, fix #2755 and fix #2886
Allow using bone attachment in straight-frame static mesh.

Advanced headlight rendering with light origin from center mass
of headlight model which can be bound to any bone in kart model
2017-09-15 20:08:38 +08:00
auria.mg
32243e7eb3 Update the newlt-added icons with ones whose liense is known 2017-09-14 19:44:34 -04:00
auria.mg
024b642d27 Add margin 2017-09-14 19:24:23 -04:00
auria.mg
1d2e882ffe Merge branch 'master' into master_fhach
# Conflicts:
#	src/guiengine/widgets/kart_stats_widget.cpp
2017-09-14 19:24:06 -04:00
Deve
04cc5bb62c Make sure that music pointers are always null when deleted 2017-09-13 21:11:12 +02:00
deve
9681a9586f Update supertuxkart.pot 2017-09-13 06:20:20 +02:00
deve
6500cf716a Use better names in touch device settings 2017-09-13 06:18:07 +02:00
Deve
e615ff67d6 Don't use gl functions that are not available in core context.
Fixes some driver warnings.
2017-09-12 23:49:35 +02:00
Deve
be4d0e7208 Fixed a crash when starting ghost replay 2017-09-12 20:14:10 +02:00
deve
6829bb1e51 Fixed aspect ratio for icon button widget.
It happened when using non-hd textures. Textures with aspect ratio != 1, are scaled to MAX_TEXTURE_SIZE, for example from 512x256 to 256x256, so we can't base on scaled texture size.

Btw. such behaviour seems to not have a sense (for example 2048x256 will be scaled down to 256x256), so it may need some work in stk_texture.cpp.
2017-09-12 06:10:23 +02:00
Deve
fd00ef4d92 Fixed a crash in grand prix editor 2017-09-09 21:25:56 +02:00
deve
4610572649 Don't draw explosion particles if only important effects are selected in options.
It causes slowdown on some devices, i.e. from 30fps to 5fps when explosion occurs very near of the camera. So disable it for lowest graphical level.
2017-09-08 06:25:21 +02:00
Deve
f96863c421 Add a possibility to totally disable particles.
Particles cause a crash on some radeon devices, so people can at least disable it to make the game working.
Also tfb causes quite big slowdown on slow devices even if there is no particles displayed, so it can give few more fps.
2017-09-08 00:33:46 +02:00
QwertyChouskie
039a7d0ecc Put screenshots in ~/.local/share/supertuxkart/screenshots (#2932)
* Put screenshots in ~/.local/share/supertuxkart/screenshots

Instead of `~/.cache/supertuxkart/screenshots`.

* whoops :(
2017-09-06 20:22:05 -04:00
auria.mg
5e8f25a1fc Add a slight delay when triggering the falling camera, avoids triggering it too soon when the kart is not yet sure to fall 2017-09-06 19:23:58 -04:00
Benau
88972f8308 Cache all mipmap levels for compressed texture
Not sure if devee has super-fast loading speed like me
2017-09-06 15:14:36 +08:00
Benau
ee3d0df242 Try to fix "Cannot find container_id for texture" for models 2017-09-06 15:13:50 +08:00
hiker
92aec928a1 Tweaked physics so that wheel raycasts happen from inside the collision shape
(fixes karts getting stuck at borders), use a longer less bevelled collision
shape better kart stability), and reduce angular factor to make it less
likely that karts can drive on walls.
2017-09-06 09:06:04 +10:00
hiker
5cbcd79cca Merge branch 'master' of github.com:supertuxkart/stk-code 2017-09-06 09:02:33 +10:00
Deve
8a3cdb4fef Don't link with useless libs.
Also remove custom script for xrandr.
2017-09-05 00:19:55 +02:00
hiker
416b93b0a1 Reset steering when calling reset in a kart, which results in more accurate
physics replays.
2017-09-04 18:08:14 +10:00
hiker
71978e2bb0 Merge branch 'master' of github.com:supertuxkart/stk-code 2017-09-04 10:43:00 +10:00
auria.mg
15ea4a8f17 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2017-09-03 20:38:16 -04:00
auria.mg
b974b35a07 Code cleanup in kart audio code 2017-09-03 20:37:43 -04:00
hiker
5d51b7fcd1 Added #define to switch between AI-debugging-topview camera (high up)
and physics-debugging-topview camera (close to kart).
2017-09-04 08:41:21 +10:00
hiker
bd6c2d9b21 Allow setting bevel to 0, fix incorrect Y position when using bevelled
values for wheel positions.
2017-09-04 08:30:31 +10:00
Deve
b820a60e98 Tweak default accelerometer sensitivity.
Also move it to the config file.
2017-09-03 23:39:03 +02:00
auria.mg
beb10863c4 Continue optimizing OpenAL sources, see #2921 2017-09-02 22:49:36 -04:00
auria.mg
cb2295c738 Improve kart audio refactor, see #2921 2017-09-02 22:35:41 -04:00
auria.mg
663c7aacaf Tweak kart audio code to use fewer OpenAL sources (see #2921). Seems to work well, though I need to take a closer look to make it thread-safe 2017-09-02 22:00:37 -04:00
auria.mg
590ec78640 Update changelog 2017-09-02 21:54:02 -04:00
Deve
1123ceeceb Don't try to create textures for empty names.
It's not designed to work with empty file names, because the "existFile" function in irrlicht returns true for directories, our file manager doesn't check that it's a directory and generally strange things happen.

This solves a problem with luna track that doesn't have a screenshot and possibly with some broken add-ons, so that valgrind doesn't complain anymore.

Benau, feel free to revert it if you have better solution.
2017-09-03 00:04:29 +02:00