Benau
b2404aadd2
Reduce instance data size
...
MoltenVK has no DrawIndex support yet
2022-10-02 16:41:09 +08:00
Benau
e1f8294008
Use dedicated buffer for sbo
2022-10-01 12:20:35 +08:00
Benau
421293b8e9
Add shader draw parameters detection
2022-09-30 14:42:06 +08:00
Benau
86c349e5f2
Properly check and enable vulkan extensions
2022-09-29 16:01:27 +08:00
Benau
51496cf5ef
Fix moltenvk without binding all mesh textures
2022-09-28 08:56:15 +08:00
Benau
5424d4fe77
Fix typo in ge shaders
2022-09-27 15:21:08 +08:00
Benau
11a168b4bf
Avoid error when particle size is zero
2022-09-26 10:36:01 +08:00
Benau
82218afc40
Reset video driver in GE when vulkan creation fails
2022-09-25 09:55:32 +08:00
Benau
3b5a1d6c74
Notarize macOS release build
2022-09-23 21:44:09 +08:00
Benau
dd9808fd05
Fix uninitialized m_current_ai
2022-09-22 16:32:54 +08:00
Benau
e4515e7454
Add AI number detection in server screen
2022-09-22 10:46:19 +08:00
Benau
cfd7fa662b
Show a dialog and revert if device is not vulkan capable
2022-09-21 10:33:54 +08:00
Dmitry Marakasov
dd511638db
Initialize vulkan handles properly
2022-09-20 23:47:45 +03:00
Benau
40f218e6c8
Update translation source
2022-09-20 11:30:44 +08:00
Benau
fdc4a19e1a
Copy debug symbols for android build
2022-09-19 11:28:44 +08:00
Benau
4f0b9644a8
Update download assets size
2022-09-19 11:23:44 +08:00
Benau
0b405a8642
Update translation and AppData file
2022-09-19 10:35:12 +08:00
Benau
bf0db0497b
Don't throw when missing texture during ondemand loading
...
It can happen when the texture is deleted later
2022-09-19 10:24:55 +08:00
Benau
25540fc6a7
Add CMAKE_BUILD_TYPE=Release when building shaderc
2022-09-19 09:51:00 +08:00
Benau
7a1706834f
Default to opengl render for arm64 windows
...
The opengl compatibility pack is pre-installed on
arm64 windows according to a user
2022-09-19 00:12:51 +08:00
Benau
dd6768911d
Build for armv7 windows
...
No installer as armv7 windows has no x86 emulation
2022-09-18 23:54:44 +08:00
Benau
f270b4acf8
Add particle rendering in vulkan
2022-09-18 11:31:06 +08:00
Benau
4d79ccdea5
Add different texture per draw call for billboard
2022-09-18 10:54:22 +08:00
Benau
50c22a5837
Use real transparent shader first in vulkan draw call
2022-09-18 08:18:47 +08:00
Benau
7199409de4
Fix vulkan projection matrix
2022-09-17 16:26:10 +08:00
Benau
53351257fc
Use vertex color alpha to draw translucently
2022-09-16 11:15:36 +08:00
Benau
a36276811e
Fix missing vertex color in gles2 driver
...
Also make sure all vertex colors are applied after colorization is done
2022-09-16 10:58:17 +08:00
Benau
b77160527c
Fix texture matrix for gles2 driver
2022-09-15 09:01:55 +08:00
Benau
16173207ee
Add colorization support for gles2 driver
2022-09-15 08:30:24 +08:00
Benau
9947c87fe1
Fix #4795
2022-09-15 01:11:14 +08:00
Benau
787d157933
Add billboard rendering in vulkan
2022-09-14 16:19:38 +08:00
Benau
b1fa45437f
Add dedicated skybox textures folder
2022-09-13 14:23:04 +08:00
Benau
9804416a82
Fix transparent shader drawing order
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Use the same order like current engine
2022-09-12 13:38:01 +08:00
Benau
bf8a411f01
Always use GESPMBuffer for GEVulkanDrawCall::m_materials key
2022-09-12 13:14:05 +08:00
Benau
23470bbde2
Add custom vertex color to instance data
2022-09-12 11:07:22 +08:00
Benau
48730d1db4
Add billboard text rendering in vulkan
2022-09-12 10:56:39 +08:00
Benau
7cc238e101
Remove friend class in GE::GESPMBuffer
2022-09-11 15:04:38 +08:00
Benau
76c39afd8b
Add colorization for vulkan
2022-09-11 11:05:33 +08:00
Benau
d3ddcd884d
Fix broken splitscreen network when no track selection screen
2022-09-11 09:16:19 +08:00
Benau
8eb8c6392e
Don't spam logging about missing rewinder
2022-09-11 00:47:34 +08:00
Benau
f1fdc98779
Always send (empty if applicable) kart data to ensure forward compatibility
2022-09-11 00:41:21 +08:00
Benau
ebd380c0bc
Allow using real addon karts in networking
2022-09-10 15:49:21 +08:00
Benau
39e3c189da
Make it possible to enable kart exhaust in legacy device
2022-09-09 10:25:33 +08:00
Benau
e52a9dce59
Fix particle xml after code change
2022-09-09 10:08:54 +08:00
Benau
dcad21b830
Use uniform rendering code for particle rendering
...
1. Remove pow in shader and do srgb conversion in code
2. Fix setGreen and setBlue order
3. Multiply particle color first like vertex color in the other shaders
4. Fix incorrect smoothstep
2022-09-09 09:41:32 +08:00
Benau
155b73d452
Remove unneeded pow in transparent.frag
...
It's only used in 2d rendering so no srgb sampling is needed
2022-09-08 15:24:40 +08:00
Benau
efcdd79d42
Fix missing snowflake in icy soccer field
...
It used to work in 1.2 because the top of the invisible wall was
not covered, which will affect height map calculation. Now we
ignore physics only objects when doing the height map calculation.
2022-09-07 13:53:08 +08:00
Benau
4207714352
Use GE::GERenderInfo to draw ghost kart and ctf flag in vulkan
2022-09-06 15:46:05 +08:00
Benau
885e08c559
Fix ghost kart missing for non-colorizable kart
2022-09-06 09:54:07 +08:00
Benau
2d0c945dd8
Move RenderInfo class to GE
2022-09-05 16:22:04 +08:00