Add CMAKE_BUILD_TYPE=Release when building shaderc
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@ -294,6 +294,7 @@ build_deps()
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cmake . -DCMAKE_TOOLCHAIN_FILE=../../../cmake/Toolchain-android.cmake \
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-DHOST=$HOST -DARCH=$ARCH -DCMAKE_C_FLAGS="-fpic -O3" \
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-DCMAKE_CXX_FLAGS="-fpic -O3" -DSHADERC_SKIP_INSTALL=1 \
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-DCMAKE_BUILD_TYPE=Release \
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-DSHADERC_SKIP_TESTS=1 -DSHADERC_SKIP_EXAMPLES=1 \
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-DSPIRV_HEADERS_SKIP_INSTALL=1 -DSPIRV_HEADERS_SKIP_EXAMPLES=1 \
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-DSKIP_SPIRV_TOOLS_INSTALL=1 -DSPIRV_SKIP_TESTS=1 \
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@ -323,7 +324,7 @@ build_deps()
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-DHOST=$HOST -DARCH=$ARCH -DCMAKE_C_FLAGS="-fpic -O3 -g" \
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-DCMAKE_CXX_FLAGS="-fpic -O3 -g"
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fi
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make -j $(($(nproc) + 1)) VERBOSE=1
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make -j $(($(nproc) + 1))
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check_error
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touch "$DIRNAME/deps-$ARCH_OPTION/libsquish.stamp"
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fi
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