Benau
40f218e6c8
Update translation source
2022-09-20 11:30:44 +08:00
Benau
fdc4a19e1a
Copy debug symbols for android build
2022-09-19 11:28:44 +08:00
Benau
4f0b9644a8
Update download assets size
2022-09-19 11:23:44 +08:00
Benau
0b405a8642
Update translation and AppData file
2022-09-19 10:35:12 +08:00
Benau
bf0db0497b
Don't throw when missing texture during ondemand loading
...
It can happen when the texture is deleted later
2022-09-19 10:24:55 +08:00
Benau
25540fc6a7
Add CMAKE_BUILD_TYPE=Release when building shaderc
2022-09-19 09:51:00 +08:00
Benau
7a1706834f
Default to opengl render for arm64 windows
...
The opengl compatibility pack is pre-installed on
arm64 windows according to a user
2022-09-19 00:12:51 +08:00
Benau
dd6768911d
Build for armv7 windows
...
No installer as armv7 windows has no x86 emulation
2022-09-18 23:54:44 +08:00
Benau
f270b4acf8
Add particle rendering in vulkan
2022-09-18 11:31:06 +08:00
Benau
4d79ccdea5
Add different texture per draw call for billboard
2022-09-18 10:54:22 +08:00
Benau
50c22a5837
Use real transparent shader first in vulkan draw call
2022-09-18 08:18:47 +08:00
Benau
7199409de4
Fix vulkan projection matrix
2022-09-17 16:26:10 +08:00
Benau
53351257fc
Use vertex color alpha to draw translucently
2022-09-16 11:15:36 +08:00
Benau
a36276811e
Fix missing vertex color in gles2 driver
...
Also make sure all vertex colors are applied after colorization is done
2022-09-16 10:58:17 +08:00
Benau
b77160527c
Fix texture matrix for gles2 driver
2022-09-15 09:01:55 +08:00
Benau
16173207ee
Add colorization support for gles2 driver
2022-09-15 08:30:24 +08:00
Benau
9947c87fe1
Fix #4795
2022-09-15 01:11:14 +08:00
Benau
787d157933
Add billboard rendering in vulkan
2022-09-14 16:19:38 +08:00
Benau
b1fa45437f
Add dedicated skybox textures folder
2022-09-13 14:23:04 +08:00
Benau
9804416a82
Fix transparent shader drawing order
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Use the same order like current engine
2022-09-12 13:38:01 +08:00
Benau
bf8a411f01
Always use GESPMBuffer for GEVulkanDrawCall::m_materials key
2022-09-12 13:14:05 +08:00
Benau
23470bbde2
Add custom vertex color to instance data
2022-09-12 11:07:22 +08:00
Benau
48730d1db4
Add billboard text rendering in vulkan
2022-09-12 10:56:39 +08:00
Benau
7cc238e101
Remove friend class in GE::GESPMBuffer
2022-09-11 15:04:38 +08:00
Benau
76c39afd8b
Add colorization for vulkan
2022-09-11 11:05:33 +08:00
Benau
d3ddcd884d
Fix broken splitscreen network when no track selection screen
2022-09-11 09:16:19 +08:00
Benau
8eb8c6392e
Don't spam logging about missing rewinder
2022-09-11 00:47:34 +08:00
Benau
f1fdc98779
Always send (empty if applicable) kart data to ensure forward compatibility
2022-09-11 00:41:21 +08:00
Benau
ebd380c0bc
Allow using real addon karts in networking
2022-09-10 15:49:21 +08:00
Benau
39e3c189da
Make it possible to enable kart exhaust in legacy device
2022-09-09 10:25:33 +08:00
Benau
e52a9dce59
Fix particle xml after code change
2022-09-09 10:08:54 +08:00
Benau
dcad21b830
Use uniform rendering code for particle rendering
...
1. Remove pow in shader and do srgb conversion in code
2. Fix setGreen and setBlue order
3. Multiply particle color first like vertex color in the other shaders
4. Fix incorrect smoothstep
2022-09-09 09:41:32 +08:00
Benau
155b73d452
Remove unneeded pow in transparent.frag
...
It's only used in 2d rendering so no srgb sampling is needed
2022-09-08 15:24:40 +08:00
Benau
efcdd79d42
Fix missing snowflake in icy soccer field
...
It used to work in 1.2 because the top of the invisible wall was
not covered, which will affect height map calculation. Now we
ignore physics only objects when doing the height map calculation.
2022-09-07 13:53:08 +08:00
Benau
4207714352
Use GE::GERenderInfo to draw ghost kart and ctf flag in vulkan
2022-09-06 15:46:05 +08:00
Benau
885e08c559
Fix ghost kart missing for non-colorizable kart
2022-09-06 09:54:07 +08:00
Benau
2d0c945dd8
Move RenderInfo class to GE
2022-09-05 16:22:04 +08:00
Benau
647988ad30
Load colorization data for vulkan
2022-09-05 13:39:02 +08:00
Benau
5252c78a05
Fix crash when getActiveCamera is used after rendering scene
2022-09-05 09:54:42 +08:00
Benau
4335d95215
Preload icon materials to avoid hang when firstly insert item
2022-09-04 11:37:09 +08:00
Benau
9a7e2f6c39
Simplify m_icon_node handling in item class
...
Item::handleNewMesh already creates new m_icon_node everytime
2022-09-04 11:12:07 +08:00
Benau
79bf026c74
Don't check for descriptor indexing properties on non-apple devices
...
Some drivers (like ivybridge on linux) report incorrect values and
make graphics pipeline creation crash later
2022-09-04 09:05:00 +08:00
Benau
90453e6128
Update AppData file game screenshots url
2022-09-04 08:35:32 +08:00
Benau
d93b5d3b8d
Fix hang when switching kart in selection screen for vulkan
2022-09-03 12:04:44 +08:00
Benau
784b77723c
Add missing vkCmdBindDescriptorSets for supportsBindMeshTexturesAtOnce
2022-09-03 10:30:54 +08:00
Benau
b0b9f44aeb
Always use stable_sort to avoid flickering with alpha blending
2022-09-03 09:27:06 +08:00
Benau
d55eb56d78
Fix logic error in GEVulkanTexture::getTextureData
2022-09-02 19:37:37 +08:00
Benau
1eb19e5e13
Allow changing texture compression setting without restarting stk
2022-09-02 10:04:10 +08:00
Benau
caf9fb448b
Take BPTC into account for texture compression support
2022-09-02 09:12:05 +08:00
Benau
0b4bf178d7
Add texture matrix support in vulkan
2022-09-02 09:07:43 +08:00