130 Commits

Author SHA1 Message Date
hikerstk
81d074a694 Added some slip stream graphical effects (which are disabled by default) - pretty much work in progress.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4493 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-01-19 23:15:25 +00:00
hikerstk
797ac71d4b Kart shadows can now be loaded from the data/texture directory, too.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4461 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-01-13 14:43:17 +00:00
hikerstk
901f8ae7d4 Bugfix: the rotating stars were being shown when restarting a race.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4443 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-01-12 23:00:10 +00:00
hikerstk
60840e5851 Made the AI a bit more competitive by not slowing the mid- and
high-level AI down when skidding.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4442 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-01-12 22:55:03 +00:00
mbjornstk
0b09240e5e Make rands in direct hits use floats correctly (they were ints at the wrong
time, so results were 0.0f always) and limit minimal distance in non direct
hits (maybe should use other value, just a matter of testing).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4417 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-01-08 02:35:01 +00:00
auria
5e5f91247b Added 'starts rotating around head' effect for hit karts
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4358 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-12-28 19:37:59 +00:00
hikerstk
81eeb36edb Added a minimum speed karts need in order to use slipstreaming. Removed debug output.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4274 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-12-09 03:50:44 +00:00
auria
8fe5779087 Fixed minor warning; fixed Xcode project
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4231 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-11-30 13:32:33 +00:00
hikerstk
a7e32c44d0 Bugfix: using nitro while the speed is negative could cause a crash, since
the negative speed caused a huge number of prticles to be created (negative
signed int --> unsigned int).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4228 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-11-29 11:53:03 +00:00
davemk
454463a919 add hit to kart rescued in 3-strikes-battle mode.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3927 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-08-27 02:04:37 +00:00
auria
452808838a Fixed various warnings
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3916 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-08-26 15:18:14 +00:00
rforder
abbd8bd618 Improved documentation. Added code to stop() any currently playing character voice sample before playing a different sample for the same kart (prevents the kart from talking over itself, which sounds stupid).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3914 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-08-24 22:07:30 +00:00
davemk
fe6ed7b8f2 Fix 'auto-rescue' when not on rescue material
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3913 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-08-24 10:05:10 +00:00
rforder
0549c9c965 Added code for custom kart zipper sound
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3907 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-08-22 17:59:35 +00:00
rforder
e8dc5d4f4d Improved location of custom SFX calls to avoid multiple calls being made simultaneously
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3906 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-08-22 16:45:24 +00:00
rforder
537c90dd41 Properly updates default horn position
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3905 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-08-22 02:29:27 +00:00
rforder
5f071a7759 Recorded some voice samples for Tux for testing, continuing to include sfx calls for special in game events.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3901 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-08-21 17:28:10 +00:00
rforder
1c6cb1115b Writing in playCustomSFX calls where special kart sounds will be played (when shooting a weapon, when hitting another kart, etc.)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3897 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-08-20 20:21:21 +00:00
rforder
8da41850d3 Cleaning up new custom kart sfx code, better documentation, more readable.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3896 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-08-20 20:04:24 +00:00
rforder
97bbad19e7 Implementing easily extensible kart sfx system. See sfx_manager.hpp for sparse notes.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3895 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-08-20 18:29:59 +00:00
rforder
4f2f272d37 Implemented ability to add custom horn sounds to each kart in order to test code that will support character voices. Adding a horn-sound
tag to the .irrkart file that specifies the filename of the sound effect will ensure that sound effect will act as a horn for that kart 
(see tux for an example).  Added m_horn_sfx_file attribute to kart_properties class.



git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3892 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-08-20 03:44:32 +00:00
davemk
344f203d18 Add configurable parameter for zipper max speed
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3889 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-08-19 14:28:07 +00:00
davemk
d5b56f92ee kart:reset zipper/look back key
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3877 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-08-17 13:39:38 +00:00
davemk
ae15f8a18e make sure removeKart not called twice (eliminate+rescue)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3875 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-08-17 07:50:21 +00:00
davemk
b35ec4b31f separate zipper velocity change from suspension/turning impulses
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3874 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-08-17 07:19:14 +00:00
davemk
284599bb38 cosmetic changes
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3873 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-08-17 06:55:44 +00:00
hikerstk
85324a7685 Fixed several memory leaks. Now the karts displayed in the kart
selection screen after a race was finished should be 'clean' (though
a 2nd race might still not work at this stage).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3872 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-08-17 00:24:47 +00:00
hikerstk
83e19ff817 Added a test version for slipsteam support. Note that besides
tweaking parameter (and potentially the implementation) there is
currently no graphical indication that you are slipstreaming,
or using a speed boost due to slipstreaming.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3847 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-08-13 04:58:37 +00:00
hikerstk
5b42fb9f12 Bugfix: avoid crash in case of a kart not being on top of a terrain.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3744 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-07-13 12:23:16 +00:00
hikerstk
1b6d075346 Lap counting is now done using checklines, old code for this removed.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3706 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-07-08 00:44:55 +00:00
auria
2f6b05bace started converting user config to XML. Implementation is not 100% complete yet; saving works, not lodading. Implementation is not the prettiest but designed for minimal maintenance.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3625 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-06-21 01:10:43 +00:00
hikerstk
ee90eca26e 1) Created new config subdir and moved the last remaining files into
appropriate subdirs (only main.cpp and main_loop.?pp are now directly
   in the src directory).
2) Cleaned up all #include directives, so that all files now use
   the right subdirectories.
3) Some minor code cleanup.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3606 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-06-11 10:00:43 +00:00
hikerstk
2eceacbd70 1) Added new water splash effect (though it needs a proper texture, and
better tweaked parameters).
2) Water and smoke special effects can now be triggered depending on
   terrain (default is off for everything). For testing purposes the
   lighthouse track has smoke for sand, and water splashed for sea
   (i.e. it is currently possible to drive on the water ... for
   testing purposes only :)  )


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3605 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-06-11 05:57:46 +00:00
mbjornstk
2a99182969 Edited nitro PNG to be more circular and tweaked emision so it looks like
the kart is leaving a fire trail. Also made it fire even if stopped, so
driver sees nitro works (wasting it).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3600 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-06-09 23:04:18 +00:00
mbjornstk
3cc2aad628 Tuning of skid smoke. Particle is more transparent and has slight cyan shade.
More particles but smaller, with different life times. And trying to get them
to fade, but that is not working (trying to get them to become red as test,
final version should just fade transparency).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3593 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-06-04 20:16:38 +00:00
auria
6ba50b831d tweaked material-specific slowdowns so that if you stop on e.g. sand, it's not hard to get out of there (before since acceleration was strongly cut at all times you could have trouble starting again if you stopped on sand)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3591 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-06-04 00:25:16 +00:00
mbjornstk
f964dc5723 Cloned original smoke code by hiker to create nitro particles so I can
test and tweak images if needed. xml was wrong but no obvious output in 
console so missing png was a real headache to figure. Tweaked drifting 
power loss (0.75 -> 0.5) and default brake power (100 -> 20).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3589 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-06-04 00:16:13 +00:00
hikerstk
e1b835cafd Fixed smoke system (minor issues: smoke comes from the middle of the kart,
not from the two wheels anymore).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3577 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-06-03 00:39:20 +00:00
hikerstk
075c9dbb86 Moved more files into appropriate subdirs, update build
system for VS (verified) and autoconf (not verified).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3574 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-06-02 12:37:29 +00:00
hikerstk
55c7bbe600 1) Explosions now work, though need a new texture and
better particle parameters.
2) Minor work on smoke particle system, not finished.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3573 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-06-02 12:06:35 +00:00
hikerstk
7926d5fe97 Added 'old style'/simplified shadows back in - to be used for lower
end hardware.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3551 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-05-29 15:45:27 +00:00
hikerstk
864c1d6fff 1) More redesign of drivelines into quad graphs. Moved
graph related functions from Track to QuadGraph,
   removed plib usage. The AI is now able to drive
   a loop (re-using the same quad, before continuing
   on the original path). The beack track currently
   defines a simple look at the first right hand
   turn (the AI will drive down the hill, then
   up again and then keep on going).
2) During the conversion process some AI called
   function were significanly sped up, but it has
   to be tested if this has any ill effects for
   certain tracks or certain karts.
3) Tried to add support for moving sky domes, but
   that doesn't work yet.



git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3527 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-05-22 03:23:48 +00:00
auria
bbce1a0407 refactored Xcode project to use pre-built frameworks (making it much easier) + more minor cleanup (removed some useless plib stuff left in code)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3516 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-05-18 18:29:58 +00:00
hikerstk
d40f096127 1) Removed unused TrackInfo objects for the AI.
2) More code cleanup to use the new quad structure
   instead of driveliens.
3) Updates VS project file to work with latest
   GUI additions.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3515 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-05-18 04:08:00 +00:00
auria
f4a76bc2ae removed 95% remaining dependencies on plib
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3479 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-05-11 01:28:18 +00:00
hikerstk
d50debb0e4 Minor code cleanup.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3462 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-05-04 12:04:07 +00:00
hikerstk
99c171e3f4 Fixed kart rotation in bullet debug view (reason was actually incorrect
culling).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3455 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-05-03 12:33:26 +00:00
hikerstk
574ebfa94d Added support for steering animations. Note: since there is
currently no model with animations, there are no visible
changes atm.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3371 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-04-07 13:43:18 +00:00
hikerstk
5e30e66dc2 1) Prepared support for kart animations.
2) Removed unused plib only loader.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3365 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-04-05 12:53:17 +00:00
mbjornstk
91c3b49eec Experiments in kart drifting and stopping, please test to decide.
Added penalization to drifting, so it reduces engine power and players
stop abusing it (AIs would need the same limit).
Added logic to engange full brakes so the kart can be stopped if there
is no power applied and the speed is low.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3339 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-04-01 18:02:07 +00:00