Experiments in kart drifting and stopping, please test to decide.
Added penalization to drifting, so it reduces engine power and players stop abusing it (AIs would need the same limit). Added logic to engange full brakes so the kart can be stopped if there is no power applied and the speed is low. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3339 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -790,6 +790,9 @@ void Kart::updatePhysics (float dt)
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// Engine slow down due to terrain (see m_power_reduction is set in
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// update() depending on terrain type.
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engine_power *= m_power_reduction/stk_config->m_slowdown_factor;
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// Lose some traction when skidding, so it is not abused by player
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if(m_controls.m_drift)
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engine_power *= 0.75f;
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m_vehicle->applyEngineForce(engine_power, 2);
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m_vehicle->applyEngineForce(engine_power, 3);
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// Either all or no brake is set, so test only one to avoid
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@ -849,8 +852,16 @@ void Kart::updatePhysics (float dt)
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m_vehicle->applyEngineForce(-m_controls.m_accel*engine_power*0.1f, 2);
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m_vehicle->applyEngineForce(-m_controls.m_accel*engine_power*0.1f, 3);
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#if 1
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// If not giving power (forward or reverse gear), and speed is low
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// we are "parking" the kart, so in battle mode we can ambush people, eg
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if(abs(m_speed) < 5.0f) {
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for(int i=0; i<4; i++) m_vehicle->setBrake(100.0f, i);
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}
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#else
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if(!RaceManager::getWorld()->isStartPhase())
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resetBrakes();
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#endif
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}
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}
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#ifdef ENABLE_JUMP
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