Fixed smoke system (minor issues: smoke comes from the middle of the kart,
not from the two wheels anymore). git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3577 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -20,36 +20,36 @@
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#include "smoke.hpp"
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#include "material_manager.hpp"
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#include "graphics/material_manager.hpp"
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#include "graphics/irr_driver.hpp"
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#include "io/file_manager.hpp"
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#include "karts/kart.hpp"
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#include "utils/constants.hpp"
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Smoke::Smoke(Kart* kart) : m_kart(kart)
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{
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m_node = irr_driver->addParticleNode();
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m_node->setParent(m_kart->getNode());
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m_node->setPosition(core::vector3df(0, 1, -1));
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m_node->setMaterialFlag(video::EMF_LIGHTING, false);
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m_node->setMaterialFlag(video::EMF_ZWRITE_ENABLE, false);
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//const std::string s=file_manager->getTextureFile("smoke.png");
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video::ITexture *tex = material_manager->getMaterial("smoke.png")->getTexture();
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m_node->setMaterialTexture(0, tex);
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//m_node->setMaterialType(video::EMT_TRANSPARENT_VERTEX_ALPHA);
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//m_node->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL);
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const float particle_size = 0.5f;
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m_node->setPosition(core::vector3df(0, particle_size*0.5f, -m_kart->getKartLength()*0.5f));
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Material *m= material_manager->getMaterial("smoke.png");
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m->setMaterialProperties(&(m_node->getMaterial(0)));
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m_node->setMaterialTexture(0, m->getTexture());
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m_emitter = m_node->createBoxEmitter(core::aabbox3df(0, 0, 0, 0.3f, 0.3f, 1.3f),
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core::vector3df(0, 0, 0),
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20, // minParticlesPerSecond,
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30 // maxParticlesPerSecond
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m_emitter = m_node->createPointEmitter(core::vector3df(0, 0, 0), // velocity in m/ms
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5, 10,
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video::SColor(255,0,0,0),
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video::SColor(255,255,255,255),
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400, 400,
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20 // max angle
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);
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m_node->setParticleSize(core::dimension2df(0.01f, 0.01f));
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m_emitter->setMinStartSize(core::dimension2df(particle_size, particle_size));
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m_emitter->setMaxStartSize(core::dimension2df(particle_size, particle_size));
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m_node->setEmitter(m_emitter); // this grabs the emitter
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//scene::IParticleAffector *af = m_node->createFadeOutParticleAffector();
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//m_node->addAffector(af);
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//af->drop();
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scene::IParticleAffector *af = m_node->createFadeOutParticleAffector();
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m_node->addAffector(af);
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af->drop();
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} // KartParticleSystem
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//-----------------------------------------------------------------------------
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@@ -57,18 +57,26 @@ Smoke::Smoke(Kart* kart) : m_kart(kart)
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*/
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Smoke::~Smoke()
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{
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irr_driver->removeNode(m_node);
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} // ~Smoke
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//-----------------------------------------------------------------------------
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void Smoke::update(float t)
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{
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Vec3 dir = m_kart->getTrans().getBasis()*Vec3(0,-.01f,0);
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// No particles to emit, no need to change the speed
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if(m_emitter->getMinParticlesPerSecond()==0)
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return;
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// There seems to be no way to randomise the velocity for particles,
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// so we have to do this manually, by changing the default velocity.
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// Irrlicht expects velocity (called 'direction') in m/ms!!
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Vec3 dir(cos(DEGREE_TO_RAD(rand()%180))*0.001f,
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sin(DEGREE_TO_RAD(rand()%180))*0.001f,
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sin(DEGREE_TO_RAD(rand()%100))*0.001f);
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m_emitter->setDirection(dir.toIrrVector());
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} // update
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//-----------------------------------------------------------------------------
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void Smoke::setCreationRate(float f)
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{
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f=0;
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m_emitter->setMaxParticlesPerSecond(int(f));
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m_emitter->setMinParticlesPerSecond(int(f));
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m_emitter->setMaxParticlesPerSecond(int(f));
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} // setCreationRate
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@@ -1004,8 +1004,7 @@ void Kart::loadData()
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// Attach Particle System
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m_smoke_system = new Smoke(this);
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//m_smoke_system->ref();
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m_nitro = new Nitro(this);
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m_nitro = new Nitro(this);
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//m_nitro->ref();
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if(m_kart_properties->hasSkidmarks())
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