Vincent Lejeune
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9ac57c3919
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Tigher fit of light extent
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2014-04-27 18:04:39 +02:00 |
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Marianne Gagnon
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924e09b3e9
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Very slight tweak
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2014-04-25 20:02:16 -04:00 |
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vlj
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2ca11c3166
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Auria provided tonemap coefficients
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2014-04-26 02:00:50 +02:00 |
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vlj
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3e4254b3a7
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Tonemap: Use J. Hable filmic operator
It gives better result on stk enterprise, slightly saturating blacks.
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2014-04-25 17:57:10 +02:00 |
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Vincent Lejeune
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84ddd7119e
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Use glPolygonOffset to remove shadow acne
It's a 2002 trick from M. Kilgard
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2014-04-24 21:02:24 +02:00 |
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vlj
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85e720a58f
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Shadow: tweak bias to remove acnee
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2014-04-24 18:33:05 +02:00 |
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vlj
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ef07b25202
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Make possible to tweak exposure/lwhite in adm
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2014-04-24 17:47:17 +02:00 |
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samuncle
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ba3cce6046
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Limit the DoF influence
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2014-04-24 02:44:34 +02:00 |
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Marianne Gagnon
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2e53328847
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Add debug sliders for vlj
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2014-04-23 19:03:23 -04:00 |
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vlj
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b939d06be5
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Properly add Depth of Field
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2014-04-23 22:08:37 +02:00 |
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vlj
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22d993dfbe
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Merge branch 'tonemap'
Conflicts:
data/shaders/tonemap.frag
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2014-04-23 18:20:30 +02:00 |
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vlj
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f83eb399fd
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Revert "Revert "Fix a typo in tonemap.frag""
This reverts commit 812b2afcd8 .
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2014-04-23 18:19:46 +02:00 |
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vlj
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19d2f1f9ac
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Revert "Revert "Use a less intrusive delta value""
This reverts commit 230076ffcb .
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2014-04-23 18:19:00 +02:00 |
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vlj
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77795c796f
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Revert "Revert "Enable tonemap.""
This reverts commit e57339841b .
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2014-04-23 18:18:43 +02:00 |
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vlj
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fb56a4086f
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Fix normalmap roughness
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2014-04-23 18:09:48 +02:00 |
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Vincent Lejeune
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eb0c948e41
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Tweak exposure/whiepoint/saturation
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2014-04-23 18:09:47 +02:00 |
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hiker
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7bab6fdb82
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Removed swap file added accidentally.
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2014-04-23 14:39:16 +10:00 |
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Vincent Lejeune
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da15aebcda
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SSAO: Clamp to 0.
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2014-04-22 18:22:39 +02:00 |
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Vincent Lejeune
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6f16831d00
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Revert "Some color are negative, clamp them in loglum"
This reverts commit 43df357cfb .
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2014-04-22 18:18:18 +02:00 |
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hiker
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2e3adee1a2
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Merge branch 'master' of https://github.com/whichrakesh/stk-code into whichrakesh-master
Fix counting of bananas only for current player. Fixed conflicts.
Conflicts:
src/achievements/achievement_info.hpp
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2014-04-22 17:20:40 +10:00 |
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Vincent Lejeune
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17ba0f515c
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Revert "Use some realist order of magnitude of light"
This reverts commit 2aa6676050 .
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2014-04-22 02:32:42 +02:00 |
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Vincent Lejeune
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b0e56ca2b0
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Use some diffent value/equation for tonemap
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2014-04-22 02:29:22 +02:00 |
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Vincent Lejeune
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e57339841b
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Revert "Enable tonemap."
This reverts commit a0e63dea46 .
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2014-04-22 00:44:58 +02:00 |
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Vincent Lejeune
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230076ffcb
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Revert "Use a less intrusive delta value"
This reverts commit d7e3976ef5 .
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2014-04-22 00:44:49 +02:00 |
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Vincent Lejeune
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812b2afcd8
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Revert "Fix a typo in tonemap.frag"
This reverts commit b8d5719a82 .
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2014-04-22 00:44:39 +02:00 |
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Vincent Lejeune
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d4718df127
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Revert "Use some realist order of magnitude of light"
This reverts commit 2aa6676050 .
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2014-04-22 00:44:08 +02:00 |
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Vincent Lejeune
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b8d5719a82
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Fix a typo in tonemap.frag
Also tweak whitepoint and exposure. They should be manually set by track
somehow.
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2014-04-21 22:37:26 +02:00 |
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vlj
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2aa6676050
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Use some realist order of magnitude of light
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2014-04-21 19:40:10 +02:00 |
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vlj
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d7e3976ef5
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Use a less intrusive delta value
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2014-04-21 19:39:39 +02:00 |
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vlj
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43df357cfb
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Some color are negative, clamp them in loglum
I have yet to investigate how the pipeline can produce negative values
somewhere.
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2014-04-21 19:29:13 +02:00 |
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vlj
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a0e63dea46
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Enable tonemap.
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2014-04-21 02:33:12 +02:00 |
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vlj
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2e1b0ac9f4
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Avoid negative value when Yxy->RGB
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2014-04-21 02:19:09 +02:00 |
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vlj
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8947242de4
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Add proper tonemap, although disabled.
It currently generates way too much HDR.
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2014-04-21 01:52:44 +02:00 |
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vlj
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d0afcce32d
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Merge branch 'master' of https://github.com/supertuxkart/stk-code
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2014-04-20 02:56:10 +02:00 |
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vlj
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878a639a84
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Another ssao tweak.
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2014-04-20 02:56:07 +02:00 |
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Marianne Gagnon
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8e579d4874
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Add UBOs flag to graphics options
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2014-04-19 20:23:49 -04:00 |
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vlj
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e8b36f2490
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Fix for shadow acne in chocolate.
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2014-04-20 02:20:09 +02:00 |
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vlj
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87248b46f3
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Tweak shadows CSM split.
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2014-04-20 02:01:29 +02:00 |
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vlj
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1291d0cc93
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Increase shadow fidelity.
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2014-04-20 00:21:30 +02:00 |
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vlj
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a457b9f423
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Shadows: Clean shaders.
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2014-04-20 00:04:49 +02:00 |
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vlj
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dd3e15b298
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Debug: display cascade in shadow debug mode
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2014-04-19 23:57:27 +02:00 |
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Vincent Lejeune
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d7eaaf4885
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Add a m_ubo_disabled switch in user config file.
This should be used to workaround a bug in intel windows drivers.
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2014-04-19 18:38:57 +02:00 |
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vlj
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c695875654
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PointLight: Use a 1/(1 + d + k d^2) attenuation
This is not physically accurate, but a 1/d^2 attenuation makes light
extend too broad, and went too high if close from the source.
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2014-04-19 02:04:39 +02:00 |
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Marianne Gagnon
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583d65d988
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Update video settings dialog
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2014-04-18 18:16:27 -04:00 |
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samuncle
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1620f87dd8
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Add a new particle system
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2014-04-16 01:19:03 +02:00 |
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Marianne Gagnon
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e4afea5cca
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Reduce rimlight effect to a more reasonable strenght
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2014-04-14 19:56:26 -04:00 |
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Marianne Gagnon
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70cb9cec59
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Update graphics options screen
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2014-04-14 19:32:44 -04:00 |
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Marianne Gagnon
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9993e31601
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First pass to update video options menu
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2014-04-14 19:05:33 -04:00 |
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Vincent Lejeune
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5b47891514
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Apply MLAA after color_in.
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2014-04-14 03:30:42 +02:00 |
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Vincent Lejeune
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ba27eb42ef
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Bloom: Weight the different sized contribution.
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2014-04-14 02:45:15 +02:00 |
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