Vincent Lejeune
99dad9c304
Remove unused normalmap/splatting providers
2014-01-19 19:54:20 +01:00
Vincent Lejeune
859be83074
Explicitly define fragment exported values.
2014-01-19 19:31:00 +01:00
Vincent Lejeune
bf52c2abf8
Undefine ARB_DEBUG_OUTPUT
2014-01-19 19:00:59 +01:00
Vincent Lejeune
e4acf49e91
Fix a crash with snow enabled tracks.
2014-01-19 18:54:00 +01:00
Vincent Lejeune
fb6649eaad
texture2D is deprecated, use texture instead
2014-01-19 18:53:35 +01:00
Vincent Lejeune
496146b617
Use linear filtering for glow effect
2014-01-19 18:21:19 +01:00
Vincent Lejeune
d6d8301f17
SSAO: Use a noise texture rather than a function
2014-01-19 18:20:57 +01:00
Vincent Lejeune
ab3cb86359
Use nearest sampling for some others rtts
2014-01-19 02:38:52 +01:00
Vincent Lejeune
f54b9efebd
Use nearest filtering for some rtt
2014-01-19 02:28:10 +01:00
Vincent Lejeune
4d66503dae
STKMesh: Use objectref now
2014-01-19 02:15:17 +01:00
Marianne Gagnon
5ce82f9f55
Add a bunch of profiling markers. Gives us some idea where time is spent. Not perfect but better than nothing
2014-01-18 19:48:20 -05:00
Vincent Lejeune
2609e5c709
LightPrepass: start porting object_ref
2014-01-19 01:32:08 +01:00
Vincent Lejeune
9ddfa9261a
Revert to a specific define for ARB_DEBUG_OUTPUT
...
It does not work well with nvidia driver.
2014-01-19 00:43:12 +01:00
Vincent Lejeune
bd972be83a
Remove some unused shaders
2014-01-19 00:26:54 +01:00
Vincent Lejeune
e8f8aae5f3
Fix build on linux
2014-01-19 00:02:30 +01:00
Vincent Lejeune
a33195bc15
STKMesh: Avoid recomputing MVP several times
2014-01-18 22:15:55 +01:00
Vincent Lejeune
603fdbb70a
Factorize mesh shader.
2014-01-18 21:59:48 +01:00
Vincent Lejeune
6df85e260c
Shaders: FullScreenShader are not loaded at startup.
...
Besides being cleaner it also help finding error in shaders.
2014-01-18 21:35:52 +01:00
Vincent Lejeune
6a995ab178
STKMesh: Clean our buffers when deleted.
2014-01-18 20:47:53 +01:00
Vincent Lejeune
a1f5e47cba
Use ARB_DEBUG_OUTPUT on windows in Debug mode.
...
Hopefully the extension will work properly with every driver...
2014-01-18 20:28:13 +01:00
Vincent Lejeune
00cf026051
Tweak glow so that black halo is less visible.
2014-01-18 20:11:18 +01:00
Vincent Lejeune
47099fb1a3
Use glow vao.
2014-01-18 19:56:35 +01:00
Vincent Lejeune
5f7e6b2834
Some fixes to the renderer.
2014-01-18 19:47:18 +01:00
Vincent Lejeune
dec2cb29ec
STKMesh: Support splatting
2014-01-18 19:03:10 +01:00
Vincent Lejeune
fbe9b26127
STKMesh: Support spheremap material
2014-01-18 18:10:22 +01:00
Vincent Lejeune
002bb9c276
Remove unused spheremap.vert/frag
2014-01-18 17:26:01 +01:00
Vincent Lejeune
42e6da443a
Simplify Spheremap shader.
2014-01-18 03:25:54 +01:00
gl3nn
0058002260
Merge branch 'master' of https://github.com/supertuxkart/stk-code.git
2014-01-18 02:31:19 +01:00
gl3nn
27a28514e7
Fix the game state of when dialogs should be popped up.
2014-01-18 02:28:22 +01:00
Marianne Gagnon
2e21d40ce4
Support tangent meshes in MeshTools
2014-01-17 19:33:54 -05:00
gl3nn
ca8d9560b7
Forgot to take out the log statement.
2014-01-18 01:23:48 +01:00
Vincent Lejeune
32ec3c0f07
STKMesh: Use a better error message instead of crashing
2014-01-18 01:18:40 +01:00
Marianne Gagnon
5a2ad7c8aa
Create mesh with tangents if needed in track objects too
2014-01-17 19:16:01 -05:00
gl3nn
9ac3702da4
Merge branch 'master' of https://github.com/supertuxkart/stk-code.git
2014-01-18 01:07:32 +01:00
gl3nn
3941b782b8
Fix for the overloaded toString() function that takes booleans as
...
parameter.
2014-01-18 01:07:01 +01:00
Marianne Gagnon
95103c988f
respect the new flag and avoid creating animated meshes where unecessary
2014-01-17 18:55:47 -05:00
Vincent Lejeune
eb86182710
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2014-01-18 00:48:13 +01:00
Vincent Lejeune
605becfbdc
OGL32CTX: Enable glsl based on GL major version.
2014-01-18 00:47:31 +01:00
Marianne Gagnon
ec40e2f7fc
Undo the hack to always use tangents with LOD meshes, now that the exporter correctly exports the tangent flag
2014-01-17 18:36:38 -05:00
auriamg
18484df443
Merge pull request #4 from thelittlegumnut/Ticket_#1148
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Ticket #1148
2014-01-17 15:07:48 -08:00
Vincent Lejeune
787866909d
SSAO: Do not use trilinear filtering
...
Normals RTT is not mipmapped and thus bad things happened above a
certain value in the depth buffer because of trilinear filtering.
2014-01-17 23:59:08 +01:00
Vincent Lejeune
693e2c7e33
STKMesh: Support NormalMapped meshes.
2014-01-17 23:50:06 +01:00
Vincent Lejeune
7da65c15f0
Enable tangents on every lod instance and fix normalmap
...
This will increase the memory footprint of lod object,
however this is the only way I found to make meshbuffer using
GE_NORMAL_MAP to provide the necessary info to this shader.
Now the pedestal in overlord looks perfectly normal mapped.
2014-01-17 21:55:25 +01:00
Vincent Lejeune
8e1d76dd8f
Throw a fatal error if we ask a normalmap effect and the underlying mesh doesnt have one.
2014-01-17 21:15:43 +01:00
Vincent Lejeune
620be813eb
Forget an extra qualifier
2014-01-17 19:33:44 +01:00
Vincent Lejeune
5a5a39f586
OGL32CTX: Use the userconfig parameter to decide to use glsl.
...
Queried extensions does seems to disable glsl when using a core context.
2014-01-17 19:28:26 +01:00
Vincent Lejeune
2500c6cb49
Fix compilation on non VS build
2014-01-17 19:22:00 +01:00
Vincent Lejeune
ef163b29df
LightPrepass: Remove Forced bloom.
...
This will be implemented using emissive material but our material loaders doesn't support it.
2014-01-17 19:21:23 +01:00
Max Teufel
2721e2d82a
Using GitHub Flavored Markdown in INSTALL.md to fix some mistakes from commit b903f8788c
2014-01-17 19:00:16 +01:00
Vincent Lejeune
77c9289645
LightPrepass: Reenable glow pass.
2014-01-17 18:52:44 +01:00