Use linear filtering for glow effect

This commit is contained in:
Vincent Lejeune 2014-01-19 18:21:19 +01:00
parent d6d8301f17
commit 496146b617

View File

@ -490,8 +490,8 @@ void PostProcessing::renderGlow(ITexture *tex)
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, static_cast<irr::video::COpenGLTexture*>(tex)->getOpenGLTextureName());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glUniform1i(FullScreenShader::GlowShader::uniform_tex, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);