Use linear filtering for glow effect
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@ -490,8 +490,8 @@ void PostProcessing::renderGlow(ITexture *tex)
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, static_cast<irr::video::COpenGLTexture*>(tex)->getOpenGLTextureName());
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glUniform1i(FullScreenShader::GlowShader::uniform_tex, 0);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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