Remove some unused shaders

This commit is contained in:
Vincent Lejeune
2014-01-19 00:26:54 +01:00
parent e8f8aae5f3
commit bd972be83a
5 changed files with 0 additions and 39 deletions

View File

@@ -587,13 +587,6 @@ void CollapseProvider::OnSetConstants(IMaterialRendererServices *srv, int)
//-------------------------------------
void BloomPowerProvider::OnSetConstants(IMaterialRendererServices *srv, int)
{
srv->setVertexShaderConstant("power", &m_power, 1);
}
//-------------------------------------
void MultiplyProvider::OnSetConstants(IMaterialRendererServices *srv, int)
{
if (!firstdone)

View File

@@ -527,22 +527,6 @@ private:
//
class BloomPowerProvider: public CallBase
{
public:
virtual void OnSetConstants(video::IMaterialRendererServices *srv, int);
void setPower(float power)
{
m_power = power / 10.0f;
}
private:
float m_power;
};
//
class MultiplyProvider: public CallBase
{
public:

View File

@@ -582,10 +582,6 @@ void PostProcessing::render()
const bool globalbloom = World::getWorld()->getTrack()->getBloom();
BloomPowerProvider * const bloomcb = (BloomPowerProvider *)
irr_driver->
getCallback(ES_BLOOM_POWER);
if (globalbloom)
{
drv->setRenderTarget(irr_driver->getRTT(RTT_TMP3), true, false);

View File

@@ -53,7 +53,6 @@ Shaders::Shaders()
m_callbacks[ES_SHADOWPASS] = new ShadowPassProvider();
m_callbacks[ES_SHADOW_IMPORTANCE] = new ShadowImportanceProvider();
m_callbacks[ES_COLLAPSE] = new CollapseProvider();
m_callbacks[ES_BLOOM_POWER] = new BloomPowerProvider();
m_callbacks[ES_MULTIPLY_ADD] = new MultiplyProvider();
m_callbacks[ES_SHADOWGEN] = new ShadowGenProvider();
m_callbacks[ES_CAUSTICS] = new CausticsProvider();
@@ -144,11 +143,6 @@ void Shaders::loadShaders()
m_shaders[ES_COLORIZE_REF] = glslmat(std::string(""), dir + "colorize_ref.frag",
m_callbacks[ES_COLORIZE], EMT_SOLID);
m_shaders[ES_PASS] = glslmat(std::string(""), dir + "pass.frag",
0, EMT_SOLID);
m_shaders[ES_PASS_ADDITIVE] = glslmat(std::string(""), dir + "pass.frag",
0, EMT_TRANSPARENT_ADD_COLOR);
m_shaders[ES_GLOW] = glslmat(std::string(""), dir + "glow.frag",
m_callbacks[ES_GLOW], EMT_TRANSPARENT_ALPHA_CHANNEL);
@@ -188,9 +182,6 @@ void Shaders::loadShaders()
m_shaders[ES_SHADOW_WARPV] = glsl(std::string(""), dir + "shadowwarpv.frag",
m_callbacks[ES_COLLAPSE]);
m_shaders[ES_BLOOM_POWER] = glsl(std::string(""), dir + "bloompower.frag",
m_callbacks[ES_BLOOM_POWER]);
m_shaders[ES_MULTIPLY_ADD] = glslmat(std::string(""), dir + "multiply.frag",
m_callbacks[ES_MULTIPLY_ADD], EMT_ONETEXTURE_BLEND);

View File

@@ -258,8 +258,6 @@ public:
ACT(ES_MIPVIZ) \
ACT(ES_COLORIZE) \
ACT(ES_COLORIZE_REF) \
ACT(ES_PASS) \
ACT(ES_PASS_ADDITIVE) \
ACT(ES_GLOW) \
ACT(ES_OBJECTPASS) \
ACT(ES_OBJECTPASS_REF) \
@@ -276,7 +274,6 @@ public:
ACT(ES_COLLAPSE) \
ACT(ES_SHADOW_WARPH) \
ACT(ES_SHADOW_WARPV) \
ACT(ES_BLOOM_POWER) \
ACT(ES_MULTIPLY_ADD) \
ACT(ES_PENUMBRAH) \
ACT(ES_PENUMBRAV) \