Commit Graph

3580 Commits

Author SHA1 Message Date
Benau
97fd634ed8 Allow auto-add usable uniforms to shader 2018-01-26 16:02:31 +08:00
Benau
9e2d649b55 Warn for failed shader compile or link in GUI when artist debug mode 2018-01-26 16:02:00 +08:00
Deve
74af810d50 Fixed compilation error.
It was failing with "'this' was not captured for this lambda function"
2018-01-25 21:43:19 +01:00
Benau
9041649a39 Don't check for reference counting in shader mananger
It will not be 1 if there are fallback shaders
2018-01-25 15:51:28 +08:00
Benau
297c66bf04 Remove unused cpp and hpp files 2018-01-25 15:41:30 +08:00
Benau
2448b10cd4 Fix correct spelling of deferred 2018-01-25 15:38:10 +08:00
Benau
ff38cb6423 Clean up advanced pipeline off code
Don't use RTT at all in game when it's off
2018-01-25 15:36:34 +08:00
Benau
5b4be274fb Some more fallback for legacy pipeline 2018-01-25 01:51:10 +08:00
Benau
d8511956f5 Only warn for possible undeleted opengl stuff when debug build
Happens when you press close button in stk window.
2018-01-23 16:18:48 +08:00
Benau
9ecf952057 Don't add instance data if missing shadow shader 2018-01-23 14:27:15 +08:00
Benau
40552b3fa0 Preload all visible spm (not including physics node) properly
Also change reset-button.spm to swatter_anim.spm, reset button
was replaced by thunderbird long time ago
2018-01-23 13:32:30 +08:00
Benau
95c12faa10 Use map for sorted name texture (easier for debug) 2018-01-23 11:55:54 +08:00
auria.mg
8c609c87d9 Fix compilation 2018-01-22 21:17:51 -05:00
Benau
dea6dc1f3f Try to fix OSX build by using type index which is copy constructible 2018-01-23 09:53:23 +08:00
Benau
86393ba0a9 Use alphatest as a fallback shader for unlit
Adjust graph shader when advanced pipeline off, and no srgb prefilled
texture when advanced pipeline off
2018-01-22 13:27:21 +08:00
Benau
8fa5ad46c9 Use the original spm uv texture 1 and 2 for compare in scene manager
Because for splatting it will have some duplicated entries

Also remove never-working material code for splatting because of SP
2018-01-22 13:05:02 +08:00
Benau
45957af6f8 Remove !sRGB in shader which is always true now
Also don't use tonemap in RTT
2018-01-22 12:54:39 +08:00
Benau
0ed74ac3e9 Add the ability to auto discard unused texture layer based on the compiled shader 2018-01-22 09:55:17 +08:00
Benau
9aae773e91 Use absolute path when caching 2018-01-22 01:09:58 +08:00
Benau
c85425c473 Only try to clean stuff if kart model is unique 2018-01-22 00:13:27 +08:00
Benau
a39977d550 Use shared_ptr SPShader in mesh buffer 2018-01-21 15:35:38 +08:00
Benau
390554eca1 Add xml shader and the loader 2018-01-21 13:19:00 +08:00
Benau
b199b81427 Add the code required for reloading sp shader on the fly 2018-01-19 20:47:30 +08:00
Benau
0f95d36dbc Add proper sharing and deletion of shader files 2018-01-19 14:41:33 +08:00
Benau
5b440ae04b Don't abuse the use of std::shared_ptr for moving texture 2018-01-18 13:49:35 +08:00
Benau
8a5994b9e3 Don't crash if missing texture image 2018-01-18 12:45:04 +08:00
Benau
0d74b1739b Allow mesh textures to be reloaded 2018-01-18 12:35:41 +08:00
Deve
458ffd4617 Allow to force pot textures in graphical restrictions 2018-01-16 22:50:18 +01:00
Benau
c3d0db9856 Use normalized short for animated texture update
It should allow to have the maximum possible smooth animation

texture_trans_x,y is fmoded so it's guaranteed to be -1.0 to 1.0
2018-01-17 01:05:47 +08:00
Benau
7aaac81d0a Disable backface culling for transparent material for legacy pipeline 2018-01-16 14:29:45 +08:00
Benau
a37b60ac6e Only add RenderInfo if the material has a list of random color 2018-01-15 15:43:50 +08:00
Benau
cbd7b3fd84 Add some fallback for legacy pipeline for SP 2018-01-15 13:46:37 +08:00
Benau
a3a00f70f8 Remove unused entries in materials and fog settings 2018-01-15 13:23:21 +08:00
Benau
681ef66d8d Rename _nm to _Normal for normal map textures 2018-01-15 12:37:57 +08:00
Benau
9c2f91c11b Don't crash for wip-tracks / karts (wrong shader name or incomplete terrain) 2018-01-15 11:07:58 +08:00
Deve
8698705468 Fixed android compilation 2018-01-14 00:14:31 +01:00
Benau
d0fb0500eb Update to opengl 3.3 for SP 2018-01-14 01:28:30 +08:00
Benau
59045cd064 Merge remote-tracking branch 'origin/master' 2018-01-13 15:44:57 +08:00
Benau
4194977df5 Fix shadow visualization 2018-01-13 15:38:52 +08:00
Benau
9e90bd251d Use hardware skinning GR in sp_mesh_node 2018-01-13 15:16:16 +08:00
Benau
24308ced03 Remove features in SP that give no performance boost at all
gl_Layer in vertex shader, bindless and array textures
2018-01-13 14:49:33 +08:00
Deve
2f7d7b677d Don't fail to start if glx display in glew is not available.
It should be safe, because we check if display is available in irrlicht device anyway.
2018-01-13 00:06:37 +01:00
Benau
bb0cf72635 Add required code and color selector for rainbow karts 2018-01-13 00:38:46 +08:00
Benau
68e8da2353 Remove all unused shaders 2018-01-12 19:10:55 +08:00
Benau
e5fff9e65a Reallocate the vertices vector for dynamic draw call when resize 2018-01-12 17:18:49 +08:00
Benau
feb1667acc Precompute srgb to linear values to array 2018-01-12 13:58:49 +08:00
Benau
6071d2f983 Remove all unused / unstable opengl-related code 2018-01-12 13:04:40 +08:00
Benau
9ccb34c2a1 Adjust graphics presets for SP 2018-01-12 12:03:31 +08:00
Benau
7f3722d90b Make supports SP checking global 2018-01-12 01:28:13 +08:00
Benau
4252895d8b Remove old unused glsl code 2018-01-12 01:18:07 +08:00