stk-code_catmod/src/graphics
Benau 24308ced03 Remove features in SP that give no performance boost at all
gl_Layer in vertex shader, bindless and array textures
2018-01-13 14:49:33 +08:00
..
sp Remove features in SP that give no performance boost at all 2018-01-13 14:49:33 +08:00
2dutils.cpp Remove old unused glsl code 2018-01-12 01:18:07 +08:00
2dutils.hpp Try to use float for dest_ret 2016-07-19 12:25:16 +08:00
abstract_renderer.cpp Fixed poly count 2016-01-24 22:49:56 +01:00
abstract_renderer.hpp Minor header clean up 2016-10-29 10:37:45 +08:00
b3d_mesh_loader.cpp Add a quick fallback tangent computation 2018-01-06 12:47:22 +08:00
b3d_mesh_loader.hpp Add b3d loader for SP 2018-01-06 12:07:22 +08:00
camera_debug.cpp Allow speed weight objects to be attached to bone 2017-09-18 11:27:21 +08:00
camera_debug.hpp Removed unused smoothing setting. 2016-04-19 09:56:05 +10:00
camera_end.cpp Fix end camera crash 2016-10-02 20:18:40 -04:00
camera_end.hpp Started to refactor the camera into different classes. Normal 2016-04-18 23:29:10 +10:00
camera_fps.cpp Properly set the camera type in the constructor (which previously 2016-07-25 17:45:24 +10:00
camera_fps.hpp Started to refactor the camera into different classes. Normal 2016-04-18 23:29:10 +10:00
camera_normal.cpp Apply camera fix from Stragus 2017-04-01 10:33:48 +08:00
camera_normal.hpp Reduce shaking a bit by smoothing kart position. Still need to smooth kart rotation, can't quite get it to work yet 2017-01-29 21:33:11 -05:00
camera.cpp Fixed 64-bit related compiler warnings. 2017-04-07 23:43:01 +10:00
camera.hpp Properly set the camera type in the constructor (which previously 2016-07-25 17:45:24 +10:00
CBatchingMesh.cpp Add transparent skinned mesh shader 2016-12-15 09:52:02 +08:00
CBatchingMesh.hpp running whitespaces.py update 1 2014-03-29 11:33:43 +01:00
central_settings.cpp Remove features in SP that give no performance boost at all 2018-01-13 14:49:33 +08:00
central_settings.hpp Remove features in SP that give no performance boost at all 2018-01-13 14:49:33 +08:00
cpu_particle_manager.cpp Reallocate the vertices vector for dynamic draw call when resize 2018-01-12 17:18:49 +08:00
cpu_particle_manager.hpp Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
draw_calls.cpp Fix compilation on travis 2018-01-07 19:33:05 -05:00
draw_calls.hpp Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
explosion.cpp Adjust graphics presets for SP 2018-01-12 12:03:31 +08:00
explosion.hpp Updated (c) year to include 2015. 2015-03-30 11:42:50 +11:00
fixed_pipeline_renderer.cpp Made Physics a singleton, removing the accessor functions from World. 2016-12-13 08:31:08 +11:00
fixed_pipeline_renderer.hpp Fixed linking problems - will probably not run ;) 2016-11-14 09:59:08 +11:00
frame_buffer_layer.cpp Remove features in SP that give no performance boost at all 2018-01-13 14:49:33 +08:00
frame_buffer_layer.hpp Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
frame_buffer.hpp Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
gl_headers.hpp Fix no graphics and server only run 2018-01-10 11:35:02 +08:00
glwrap.cpp Remove stk_mesh* 2018-01-03 14:40:34 +08:00
glwrap.hpp Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
graphics_restrictions.cpp Update graphical restrictions 2018-01-08 15:55:28 +08:00
graphics_restrictions.hpp Update graphical restrictions 2018-01-08 15:55:28 +08:00
hit_effect.hpp Added new isLocalPlayerKart() function to controller, which is used 2015-12-10 17:35:31 +11:00
hit_sfx.cpp Added new isLocalPlayerKart() function to controller, which is used 2015-12-10 17:35:31 +11:00
hit_sfx.hpp Merged with master, solved conflicts 2016-06-18 19:28:54 +02:00
irr_driver.cpp Adjust graphics presets for SP 2018-01-12 12:03:31 +08:00
irr_driver.hpp Remove old unused glsl code 2018-01-12 01:18:07 +08:00
large_mesh_buffer.hpp Updated (c) year to include 2015. 2015-03-30 11:42:50 +11:00
light.cpp Header clean up 2016-11-04 20:30:08 +08:00
light.hpp Updated (c) year to include 2015. 2015-03-30 11:42:50 +11:00
lighting_passes.cpp Remove all unused shaders 2018-01-12 19:10:55 +08:00
lighting_passes.hpp Remove all unused / unstable opengl-related code 2018-01-12 13:04:40 +08:00
lod_node.cpp Remove old unused glsl code 2018-01-12 01:18:07 +08:00
lod_node.hpp Updated (c) year to include 2015. 2015-03-30 11:42:50 +11:00
material_manager.cpp Remove old unused glsl code 2018-01-12 01:18:07 +08:00
material_manager.hpp Remove old unused glsl code 2018-01-12 01:18:07 +08:00
material.cpp Adjust graphics presets for SP 2018-01-12 12:03:31 +08:00
material.hpp Preload the container id of materials 2018-01-10 13:10:12 +08:00
mesh_tools.cpp Remove unused mesh code 2018-01-11 13:38:08 +08:00
mesh_tools.hpp Remove unused mesh code 2018-01-11 13:38:08 +08:00
mlaa_areamap.hpp Added missing GPL license. 2015-03-30 11:42:28 +11:00
moving_texture.cpp Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
moving_texture.hpp Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
particle_emitter.cpp Add an option to disable pre-generation for explosion particles 2017-10-15 11:32:58 +08:00
particle_emitter.hpp Add an option to disable pre-generation for explosion particles 2017-10-15 11:32:58 +08:00
particle_kind_manager.cpp Take relative path issue into account when unloading texture 2017-10-16 16:09:07 +08:00
particle_kind_manager.hpp Take relative path issue into account when unloading texture 2017-10-16 16:09:07 +08:00
particle_kind.cpp Preload the particle textures when first load 2017-10-16 14:22:09 +08:00
particle_kind.hpp Clean up particle .xml 2017-10-15 12:47:21 +08:00
per_camera_node.cpp Updated (c) year to include 2015. 2015-03-30 11:42:50 +11:00
per_camera_node.hpp Updated (c) year to include 2015. 2015-03-30 11:42:50 +11:00
post_processing.cpp Remove all unused shaders 2018-01-12 19:10:55 +08:00
post_processing.hpp Remove all unused shaders 2018-01-12 19:10:55 +08:00
referee.cpp Remove old unused glsl code 2018-01-12 01:18:07 +08:00
referee.hpp Add a better rescue animation 2017-10-06 23:42:23 +08:00
render_info.hpp Add required code and color selector for rainbow karts 2018-01-13 00:38:46 +08:00
render_target.cpp Remove all unused / unstable opengl-related code 2018-01-12 13:04:40 +08:00
render_target.hpp Header clean up 2016-11-04 20:30:08 +08:00
rtts.cpp Remove all unused / unstable opengl-related code 2018-01-12 13:04:40 +08:00
rtts.hpp Remove all unused / unstable opengl-related code 2018-01-12 13:04:40 +08:00
screen_quad.cpp Renamed files to follow our coding style. 2015-05-30 12:16:11 +10:00
screen_quad.hpp Renamed files to follow our coding style. 2015-05-30 12:16:11 +10:00
shader_based_renderer.cpp Remove features in SP that give no performance boost at all 2018-01-13 14:49:33 +08:00
shader_based_renderer.hpp Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
shader_files_manager.cpp Remove features in SP that give no performance boost at all 2018-01-13 14:49:33 +08:00
shader_files_manager.hpp Handle #stk_include in better way. 2017-03-21 18:41:18 +01:00
shader.cpp Remove all unused shaders 2018-01-12 19:10:55 +08:00
shader.hpp Remove old unused glsl code 2018-01-12 01:18:07 +08:00
shaders.cpp Remove old unused glsl code 2018-01-12 01:18:07 +08:00
shaders.hpp Remove old unused glsl code 2018-01-12 01:18:07 +08:00
shadow_matrices.cpp Remove all unused shaders 2018-01-12 19:10:55 +08:00
shadow_matrices.hpp Remove all unused shaders 2018-01-12 19:10:55 +08:00
shadow.cpp Use shared_ptr for dynamic draw call 2017-12-31 12:15:55 +08:00
shadow.hpp Use shared_ptr for dynamic draw call 2017-12-31 12:15:55 +08:00
shared_gpu_objects.cpp Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
shared_gpu_objects.hpp Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
show_curve.cpp Preload the container id of materials 2018-01-10 13:10:12 +08:00
show_curve.hpp Port show curve to SP 2018-01-03 12:46:35 +08:00
skid_marks.cpp Precompute srgb to linear values to array 2018-01-12 13:58:49 +08:00
skid_marks.hpp Use shared_ptr for dynamic draw call 2017-12-31 12:15:55 +08:00
skybox.cpp Remove all unused / unstable opengl-related code 2018-01-12 13:04:40 +08:00
skybox.hpp Fixed memory leak: skybox textures are now freed in VRAM when deleting Skybox 2015-08-06 14:58:45 +02:00
slip_stream.cpp Preload the container id of materials 2018-01-10 13:10:12 +08:00
slip_stream.hpp Port slipstream to SP 2018-01-02 12:19:36 +08:00
sp_mesh_loader.cpp Fix no graphics and server only run 2018-01-10 11:35:02 +08:00
sp_mesh_loader.hpp Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
spherical_harmonics.cpp Fixed various compiler warnings. 2017-05-09 09:34:37 +10:00
spherical_harmonics.hpp Tried to fix all 64-bit related compiler warnings triggered from files 2017-04-08 23:25:33 +10:00
stars.cpp Fix #2427 2017-10-15 19:14:07 +08:00
stars.hpp Simplified Stars constructor, removed unnecessary #include from kart.cpp. 2016-06-28 17:29:32 +10:00
stk_particle.cpp Use texture buffer (texture2d in gles) for skinning 2017-10-19 13:31:07 +08:00
stk_particle.hpp Fix resolution change crash 2017-10-22 01:52:37 +08:00
stk_tex_manager.cpp Remove unused texture code 2018-01-11 12:47:02 +08:00
stk_tex_manager.hpp Remove all unused shaders 2018-01-12 19:10:55 +08:00
stk_text_billboard.cpp Precompute srgb to linear values to array 2018-01-12 13:58:49 +08:00
stk_text_billboard.hpp Fix compilation 2018-01-07 18:31:37 -05:00
stk_texture.cpp Remove all unused / unstable opengl-related code 2018-01-12 13:04:40 +08:00
stk_texture.hpp Remove unused texture code 2018-01-11 12:47:02 +08:00
sun.cpp Header clean up 2016-11-04 20:30:08 +08:00
sun.hpp Coding style changes, removed dead code and unused variables. 2015-07-01 08:57:40 +10:00
text_billboard_drawer.cpp Disable cull face after drawing mesh (for gui) 2018-01-04 14:39:32 +08:00
text_billboard_drawer.hpp Port billboard text 2017-12-30 15:28:04 +08:00
texture_shader.cpp Fix GLES 2017-02-13 00:45:18 +08:00
texture_shader.hpp Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
weather.cpp Made World::m_weather a singleton to further remove dependencies on World. 2016-12-13 17:14:29 +11:00
weather.hpp Made World::m_weather a singleton to further remove dependencies on World. 2016-12-13 17:14:29 +11:00
wind.cpp Added missing GPL license. 2015-03-30 11:42:28 +11:00
wind.hpp Added missing GPL license. 2015-03-30 11:42:28 +11:00