Commit Graph

23142 Commits

Author SHA1 Message Date
Benau
40f218e6c8 Update translation source 2022-09-20 11:30:44 +08:00
Benau
fdc4a19e1a Copy debug symbols for android build 2022-09-19 11:28:44 +08:00
Benau
4f0b9644a8 Update download assets size 2022-09-19 11:23:44 +08:00
Benau
0b405a8642 Update translation and AppData file 2022-09-19 10:35:12 +08:00
Benau
bf0db0497b Don't throw when missing texture during ondemand loading
It can happen when the texture is deleted later
2022-09-19 10:24:55 +08:00
Benau
25540fc6a7 Add CMAKE_BUILD_TYPE=Release when building shaderc 2022-09-19 09:51:00 +08:00
Benau
7a1706834f Default to opengl render for arm64 windows
The opengl compatibility pack is pre-installed on
arm64 windows according to a user
2022-09-19 00:12:51 +08:00
Benau
dd6768911d Build for armv7 windows
No installer as armv7 windows has no x86 emulation
2022-09-18 23:54:44 +08:00
Benau
f270b4acf8 Add particle rendering in vulkan 2022-09-18 11:31:06 +08:00
Benau
4d79ccdea5 Add different texture per draw call for billboard 2022-09-18 10:54:22 +08:00
Benau
50c22a5837 Use real transparent shader first in vulkan draw call 2022-09-18 08:18:47 +08:00
Benau
7199409de4 Fix vulkan projection matrix 2022-09-17 16:26:10 +08:00
Benau
53351257fc Use vertex color alpha to draw translucently 2022-09-16 11:15:36 +08:00
Benau
a36276811e Fix missing vertex color in gles2 driver
Also make sure all vertex colors are applied after colorization is done
2022-09-16 10:58:17 +08:00
Benau
b77160527c Fix texture matrix for gles2 driver 2022-09-15 09:01:55 +08:00
Benau
16173207ee Add colorization support for gles2 driver 2022-09-15 08:30:24 +08:00
Benau
9947c87fe1 Fix #4795 2022-09-15 01:11:14 +08:00
Benau
787d157933 Add billboard rendering in vulkan 2022-09-14 16:19:38 +08:00
Benau
b1fa45437f Add dedicated skybox textures folder 2022-09-13 14:23:04 +08:00
Benau
9804416a82 Fix transparent shader drawing order
Use the same order like current engine
2022-09-12 13:38:01 +08:00
Benau
bf8a411f01 Always use GESPMBuffer for GEVulkanDrawCall::m_materials key 2022-09-12 13:14:05 +08:00
Benau
23470bbde2 Add custom vertex color to instance data 2022-09-12 11:07:22 +08:00
Benau
48730d1db4 Add billboard text rendering in vulkan 2022-09-12 10:56:39 +08:00
Benau
7cc238e101 Remove friend class in GE::GESPMBuffer 2022-09-11 15:04:38 +08:00
Benau
76c39afd8b Add colorization for vulkan 2022-09-11 11:05:33 +08:00
Benau
d3ddcd884d Fix broken splitscreen network when no track selection screen 2022-09-11 09:16:19 +08:00
Benau
8eb8c6392e Don't spam logging about missing rewinder 2022-09-11 00:47:34 +08:00
Benau
f1fdc98779 Always send (empty if applicable) kart data to ensure forward compatibility 2022-09-11 00:41:21 +08:00
Benau
ebd380c0bc Allow using real addon karts in networking 2022-09-10 15:49:21 +08:00
Benau
39e3c189da Make it possible to enable kart exhaust in legacy device 2022-09-09 10:25:33 +08:00
Benau
e52a9dce59 Fix particle xml after code change 2022-09-09 10:08:54 +08:00
Benau
dcad21b830 Use uniform rendering code for particle rendering
1. Remove pow in shader and do srgb conversion in code

2. Fix setGreen and setBlue order

3. Multiply particle color first like vertex color in the other shaders

4. Fix incorrect smoothstep
2022-09-09 09:41:32 +08:00
Benau
155b73d452 Remove unneeded pow in transparent.frag
It's only used in 2d rendering so no srgb sampling is needed
2022-09-08 15:24:40 +08:00
Benau
efcdd79d42 Fix missing snowflake in icy soccer field
It used to work in 1.2 because the top of the invisible wall was
not covered, which will affect height map calculation. Now we
ignore physics only objects when doing the height map calculation.
2022-09-07 13:53:08 +08:00
Benau
4207714352 Use GE::GERenderInfo to draw ghost kart and ctf flag in vulkan 2022-09-06 15:46:05 +08:00
Benau
885e08c559 Fix ghost kart missing for non-colorizable kart 2022-09-06 09:54:07 +08:00
Benau
2d0c945dd8 Move RenderInfo class to GE 2022-09-05 16:22:04 +08:00
Benau
647988ad30 Load colorization data for vulkan 2022-09-05 13:39:02 +08:00
Benau
5252c78a05 Fix crash when getActiveCamera is used after rendering scene 2022-09-05 09:54:42 +08:00
Benau
4335d95215 Preload icon materials to avoid hang when firstly insert item 2022-09-04 11:37:09 +08:00
Benau
9a7e2f6c39 Simplify m_icon_node handling in item class
Item::handleNewMesh already creates new m_icon_node everytime
2022-09-04 11:12:07 +08:00
Benau
79bf026c74 Don't check for descriptor indexing properties on non-apple devices
Some drivers (like ivybridge on linux) report incorrect values and
make graphics pipeline creation crash later
2022-09-04 09:05:00 +08:00
Benau
90453e6128 Update AppData file game screenshots url 2022-09-04 08:35:32 +08:00
Benau
d93b5d3b8d Fix hang when switching kart in selection screen for vulkan 2022-09-03 12:04:44 +08:00
Benau
784b77723c Add missing vkCmdBindDescriptorSets for supportsBindMeshTexturesAtOnce 2022-09-03 10:30:54 +08:00
Benau
b0b9f44aeb Always use stable_sort to avoid flickering with alpha blending 2022-09-03 09:27:06 +08:00
Benau
d55eb56d78 Fix logic error in GEVulkanTexture::getTextureData 2022-09-02 19:37:37 +08:00
Benau
1eb19e5e13 Allow changing texture compression setting without restarting stk 2022-09-02 10:04:10 +08:00
Benau
caf9fb448b Take BPTC into account for texture compression support 2022-09-02 09:12:05 +08:00
Benau
0b4bf178d7 Add texture matrix support in vulkan 2022-09-02 09:07:43 +08:00