there are still trailing spaces and lines with 5 spaces as indent (fix them
as the files are changed for other reasons). src/guiengine/CGUIFont.* and
src/bullet/ not processed to allow cleaner updates from upstream.
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For reference, and in case there is a better fix, the error reported was:
graphics/camera.cpp:124: error: jump to case label
graphics/camera.cpp:117: error: crosses initialization of "const int y2"
graphics/camera.cpp:116: error: crosses initialization of "const int x2"
graphics/camera.cpp:115: error: crosses initialization of "const int y1"
graphics/camera.cpp:114: error: crosses initialization of "const int x1"
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2) The name of an AI kart will now only get the AI name added if it's profile mode (to prevent
the name with AI name to be displayed in game)
3) Some code cleanup.
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high above, which is useful for debugging AI behaviour.
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The water particle is not final, but at least this stops abusing other file.
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To auria: something's weired with the rtt - you are calling setRenderTarget
twice - but it looks like it's not working for the kart screen otherwise.
I've worked around so that at least the 2d rendering works as expected (with
a single call).
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additional karts from other directories.
2) Fixed potential bug (--track might have allowed you to
run a locked track)
3) --list-tracks and --list-karts can now keep on running
(before STK would be ended) - but they are slower now
4) Renamed all kartname.irrkart file to kart.xml. I realised too
late that those files had not been converted to xml yet.
It will be fixed later.
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instead of path()), and used our convention of using capitalization
for words (and not _). Started adding support for additional track
directories, but that's not working yet.
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in ProfileWorld only (no more m_profile in UserConfig)
2) Added some more virtual functions to the modes to simply
code a bit.
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handling the cameras, which can as easily be handled by
player karts instead).
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when the game was started using the menu (instead of -N command
line option).
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selection screen after a race was finished should be 'clean' (though
a 2nd race might still not work at this stage).
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are in #ifdef IRR_SVN - and at this stage linking fails for atm unknown
reasons. No changes to irrlicht 1.5 compilation.
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