Reduced FOV in kart preview rendering so that they look more natural (less 'stretched')
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3949 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -643,7 +643,10 @@ IrrDriver::RTTProvider::~RTTProvider()
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tearDownRTTScene();
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}
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// ----------------------------------------------------------------------------
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/** Sets up a given vector of meshes for render-to-texture. Parameters:
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/** Sets up a given vector of meshes for render-to-texture. Ideal to embed a 3D
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* object insdie the GUI.
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*
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* Parameters:
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* \param mesh Vector of meshes to render.
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* \param mesh_location For each mesh the location where it should be
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* positioned.
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@ -671,7 +674,7 @@ void IrrDriver::RTTProvider::setupRTTScene(ptr_vector<scene::IMesh, REF>& mesh,
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node->updateAbsolutePosition();
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}
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m_rtt_main_node->setScale( core::vector3df(50.0f, 50.0f, 50.0f) );
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m_rtt_main_node->setScale( core::vector3df(35.0f, 35.0f, 35.0f) );
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//vector3d< f32 > modelsize = mesh->getBoundingBox().getExtent();
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//std::cout << "box size " << modelsize.X*50.0 << ", " << modelsize.Y*50.0 << ", " << modelsize.Z*50.0 << std::endl;
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@ -695,20 +698,20 @@ void IrrDriver::RTTProvider::setupRTTScene(ptr_vector<scene::IMesh, REF>& mesh,
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{
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m_rtt_main_node->getMaterial(n).setFlag(EMF_LIGHTING, true);
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m_rtt_main_node->getMaterial(n).Shininess = 200.0f; // set size of specular highlights
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m_rtt_main_node->getMaterial(n).SpecularColor.set(255,150,150,150);
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m_rtt_main_node->getMaterial(n).Shininess = 100.0f; // set size of specular highlights
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m_rtt_main_node->getMaterial(n).SpecularColor.set(255,50,50,50);
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m_rtt_main_node->getMaterial(n).DiffuseColor.set(255,150,150,150);
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//node->getMaterial(n).setFlag(EMF_NORMALIZE_NORMALS , true);
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m_rtt_main_node->getMaterial(n).setFlag(EMF_GOURAUD_SHADING , true);
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m_rtt_main_node->getMaterial(n).GouraudShading = true;
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}
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m_camera = irr_driver->getSceneManager()->addCameraSceneNode();
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m_camera->setPosition( core::vector3df(0.0, 30.0f, 70.0f) );
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m_camera->setPosition( core::vector3df(0.0, 20.0f, 70.0f) );
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m_camera->setUpVector( core::vector3df(0.0, 1.0, 0.0) );
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m_camera->setTarget( core::vector3df(0, 10, 0.0f) );
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m_camera->setFOV( DEGREE_TO_RAD*50.0f );
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m_camera->updateAbsolutePosition();
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}
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@ -88,7 +88,7 @@ void ModelViewWidget::addModel(irr::scene::IMesh* mesh, const Vec3& location)
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// -----------------------------------------------------------------------------
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void ModelViewWidget::update(float delta)
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{
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angle += delta*25;
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angle += delta*35;
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if (angle > 360) angle -= 360;
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if (m_rtt_provider == NULL)
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