Code cleanup (removed HAVE_IRRLICHT, ...).

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3800 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
hikerstk 2009-08-02 23:42:03 +00:00
parent 217ff4741a
commit 6f2eeae5a7
13 changed files with 10 additions and 87 deletions

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@ -23,12 +23,9 @@
#define HEADER_CAMERA_HPP
#include "utils/vec3.hpp"
#ifdef HAVE_IRRLICHT
#include "irrlicht.h"
using namespace irr;
#else
class ssgContext;
#endif
class Kart;
class Camera
@ -43,11 +40,9 @@ public:
CM_SIMPLE_REPLAY
};
protected:
#ifdef HAVE_IRRLICHT
private:
scene::ICameraSceneNode
*m_camera;
#endif
Mode m_mode; // Camera's mode
Vec3 m_position; // The ultimate position which the camera wants to obtain
Vec3 m_temp_position; // The position the camera currently has

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@ -90,9 +90,6 @@ Material::Material(const std::string& fname, int index, bool is_full_path)
//-----------------------------------------------------------------------------
Material::~Material()
{
#ifndef HAVE_IRRLICHT
ssgDeRefDelete(m_state);
#endif
} // ~Material
//-----------------------------------------------------------------------------

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@ -16,7 +16,7 @@
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifdef HAVE_IRRLICHT
#include "graphics/mesh_tools.hpp"
void MeshTools::minMax3D(scene::IMesh* mesh, Vec3 *min, Vec3 *max) {
@ -44,4 +44,3 @@ void MeshTools::minMax3D(scene::IMesh* mesh, Vec3 *min, Vec3 *max) {
} // for i<getMeshBufferCount
} // minMax3D
#endif

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@ -16,7 +16,6 @@
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifdef HAVE_IRRLICHT
#ifndef HEADER_MESH_TOOLS_HPP
#define HEADER_MESH_TOOLS_HPP
@ -32,4 +31,3 @@ namespace MeshTools
} // MeshTools
#endif
#endif // HAVE_IRRLICHT

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@ -23,28 +23,20 @@
#include <vector>
#include "LinearMath/btVector3.h"
//class ssgRoot;
//class ssgEntity;
class Camera;
class Kart;
class Scene
{
// ssgRoot *m_scenegraph;
typedef std::vector<Camera*> Cameras;
Cameras m_cameras;
public:
void clear();
Scene ();
~Scene ();
Scene ();
~Scene ();
void reset();
//void add(ssgEntity *kid);
//void remove(ssgEntity *kid);
void clear();
void draw(float dt);
Camera *createCamera(int playerId, const Kart* kart);
};

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@ -70,11 +70,7 @@ Bowling::Bowling(Kart *kart) : Flyable(kart, POWERUP_BOWLING, 50.0f /* mass */)
} // Bowling
// -----------------------------------------------------------------------------
#ifdef HAVE_IRRLICHT
void Bowling::init(const lisp::Lisp* lisp, scene::IMesh *bowling)
#else
void Bowling::init(const lisp::Lisp* lisp, ssgEntity *bowling)
#endif
{
Flyable::init(lisp, bowling, POWERUP_BOWLING);
m_st_max_distance = 20.0f;

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@ -20,10 +20,8 @@
#ifndef HEADER_BOWLING_HPP
#define HEADER_BOWLING_HPP
#ifdef HAVE_IRRLICHT
#include "irrlicht.h"
using namespace irr;
#endif
#include "items/flyable.hpp"
@ -36,11 +34,7 @@ private:
public:
Bowling(Kart* kart);
#ifdef HAVE_IRRLICHT
static void init(const lisp::Lisp* lisp, scene::IMesh *bowling);
#else
static void init(const lisp::Lisp* lisp, ssgEntity* bowling);
#endif
virtual void update(float dt);
int getExplosionSound() const { return SFXManager::SOUND_BOWLING_STRIKE; }

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@ -19,21 +19,13 @@
#include "items/bubblegumitem.hpp"
#ifdef HAVE_IRRLICHT
BubbleGumItem::BubbleGumItem(ItemType type, const Vec3& xyz, const Vec3 &normal,
scene::IMesh* mesh, unsigned int item_id)
: Item(type, xyz, normal, mesh, item_id,
/* rotate */ false)
{
} // BubbleGumItem
#else
BubbleGumItem::BubbleGumItem(ItemType type, const Vec3& xyz, const Vec3 &normal,
ssgEntity* model, unsigned int item_id)
: Item(type, xyz, normal, model, item_id,
/* rotate */ false)
{
} // BubbleGumItem
#endif
//-----------------------------------------------------------------------------
BubbleGumItem::~BubbleGumItem()
{

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@ -26,15 +26,9 @@
class BubbleGumItem : public Item
{
public:
#ifdef HAVE_IRRLICHT
BubbleGumItem(ItemType type, const Vec3& xyz,
const Vec3 &normal, scene::IMesh* mesh,
unsigned int item_id);
#else
BubbleGumItem(ItemType type, const Vec3& xyz,
const Vec3 &normal, ssgEntity* model,
unsigned int item_id);
#endif
~BubbleGumItem ();
virtual void collected(float t);
}

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@ -135,11 +135,8 @@ void ItemManager::setDefaultItemStyle()
i->first.c_str());
} // if i->second
}
#ifndef HAVE_IRRLICHT
// For now disable this, irrlicht does not yet load any items.
throw std::runtime_error(msg.str());
exit(-1);
#endif
} // if bError
} // setDefaultItemStyle

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@ -66,14 +66,6 @@ PowerupManager::PowerupManager()
//-----------------------------------------------------------------------------
void PowerupManager::removeTextures()
{
#ifndef HAVE_IRRLICHT
for(int i=0; i<POWERUP_MAX; i++)
{
if(m_all_icons [i]) ssgDeRefDelete(m_all_icons [i]->getState());
if(m_all_models[i]) ssgDeRefDelete(m_all_models[i] );
} // for
#endif
} // removeTextures
//-----------------------------------------------------------------------------

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@ -35,19 +35,6 @@ ProjectileManager *projectile_manager=0;
void ProjectileManager::loadData()
{
#ifdef HAVE_IRRLICHT
#else
// Load the explosion model and find the actual selector branch in it.
// Only the explosion model is loaded here, see powerup_manager.
m_explosion_model = find_selector((ssgBranch*)loader->load("explode.ac",
CB_EXPLOSION) );
m_explosion_model->ref();
if ( m_explosion_model == NULL )
{
fprintf ( stderr, "explode.ac doesn't have an 'explosion' object.\n" ) ;
exit ( 1 ) ;
}
#endif
} // loadData
//-----------------------------------------------------------------------------
@ -66,22 +53,15 @@ void ProjectileManager::cleanup()
for(Projectiles::iterator i = m_active_projectiles.begin();
i != m_active_projectiles.end(); ++i)
{
#ifdef HAVE_IRRLICHT
#else
ssgTransform *m = (*i)->getModelTransform();
m->removeAllKids();
#endif
delete *i;
}
m_active_projectiles.clear();
for(Explosions::iterator i = m_active_explosions.begin();
i != m_active_explosions.end(); ++i)
{
#ifndef HAVE_IRRLICHT
stk_scene->remove((ssgTransform*)*i);
#endif
//ssgDeRefDelete(*i);
// FIXME: still to do
}
m_active_explosions.clear();
} // cleanup

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@ -22,9 +22,7 @@
#include <string>
#include <vector>
#ifdef HAVE_IRRLICHT
#include "irrlicht.h"
#endif
#include "utils/vec3.hpp"
namespace lisp
@ -154,7 +152,6 @@ namespace lisp
}
*/
#ifdef HAVE_IRRLICHT
bool get(const char* name, core::vector3df& val) const
{
const Lisp* lisp = getLisp(name);
@ -179,7 +176,7 @@ namespace lisp
return true;
}
#endif
bool get(const char* name, Vec3& val) const
{
const Lisp* lisp = getLisp(name);