Disabled clearing of the back buffer since it's unused and would only slow down rendering uselessly (this implies all tracks will need skydomes, but i think we agree we don't want the blue sky of death anyway)

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3968 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2009-08-30 23:10:34 +00:00
parent e8df3135c1
commit d35635f1f6

View File

@ -541,7 +541,7 @@ void IrrDriver::update(float dt)
{
if(!m_device->run()) return;
m_device->getVideoDriver()->beginScene(true, true, video::SColor(255,100,101,140));
m_device->getVideoDriver()->beginScene(false, true, video::SColor(255,100,101,140));
{ // just to mark the beding/end scene block
if(!StateManager::get()->isGameState())