Partial fix for lighting issues
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4152 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -780,7 +780,7 @@ void IrrDriver::RTTProvider::setupRTTScene(ptr_vector<scene::IMesh, REF>& mesh,
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const core::vector3df &sun_pos = core::vector3df( 0, 200, 100.0f );
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m_light = irr_driver->getSceneManager()->addLightSceneNode(NULL, sun_pos, video::SColorf(1.0f,1.0f,1.0f), 10000.0f /* radius */);
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m_light->getLightData().DiffuseColor = irr::video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
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m_light->getLightData().DiffuseColor = irr::video::SColorf(0.5f, 0.5f, 0.5f, 0.5f);
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m_light->getLightData().SpecularColor = irr::video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
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m_rtt_main_node->setMaterialFlag(EMF_GOURAUD_SHADING , true);
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