From 8ac714a8f6603a3026ad7096adb964a3da4a2c1e Mon Sep 17 00:00:00 2001 From: auria Date: Mon, 26 Oct 2009 00:03:23 +0000 Subject: [PATCH] Partial fix for lighting issues git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4152 178a84e3-b1eb-0310-8ba1-8eac791a3b58 --- src/graphics/irr_driver.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/graphics/irr_driver.cpp b/src/graphics/irr_driver.cpp index e5121234c..4127b50a8 100644 --- a/src/graphics/irr_driver.cpp +++ b/src/graphics/irr_driver.cpp @@ -780,7 +780,7 @@ void IrrDriver::RTTProvider::setupRTTScene(ptr_vector& mesh, const core::vector3df &sun_pos = core::vector3df( 0, 200, 100.0f ); m_light = irr_driver->getSceneManager()->addLightSceneNode(NULL, sun_pos, video::SColorf(1.0f,1.0f,1.0f), 10000.0f /* radius */); - m_light->getLightData().DiffuseColor = irr::video::SColorf(1.0f, 1.0f, 1.0f, 1.0f); + m_light->getLightData().DiffuseColor = irr::video::SColorf(0.5f, 0.5f, 0.5f, 0.5f); m_light->getLightData().SpecularColor = irr::video::SColorf(1.0f, 1.0f, 1.0f, 1.0f); m_rtt_main_node->setMaterialFlag(EMF_GOURAUD_SHADING , true);