Fixed unlit materials (i.e. nitro color no more depends on your orientation)

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4167 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2009-10-29 21:00:11 +00:00
parent 9929dde3ac
commit b2b5b095b2

View File

@ -127,17 +127,26 @@ void Material::install(bool is_full_path)
*/
void Material::setMaterialProperties(video::SMaterial *m) const
{
if(m_transparency)
if (m_transparency)
// Note: if EMT_TRANSPARENT_ALPHA_CHANNEL is used, you have to use
// scene_manager->getParameters()->setAttribute(
// scene::ALLOW_ZWRITE_ON_TRANSPARENT, true); and enable
// updates of the Z buffer of the material. Since the _REF
// approach is faster (and looks better imho), this is used for now.
m->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
else if(m_sphere_map)
m->MaterialType = video::EMT_SPHERE_MAP;
else if(m_alpha_blending)
else if (m_alpha_blending)
m->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
if (m_sphere_map)
m->MaterialType = video::EMT_SPHERE_MAP;
if (!m_lighting)
{
//m->setFlag( video::EMF_LIGHTING, false );
m->AmbientColor = video::SColor(255, 255, 255, 255);
m->DiffuseColor = video::SColor(255, 255, 255, 255);
m->EmissiveColor = video::SColor(255, 255, 255, 255);
m->SpecularColor = video::SColor(255, 255, 255, 255);
}
// FIXME: more parameters need to be set!
} // setMaterialProperties