Minor lighting code tweaks

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4166 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2009-10-29 20:46:16 +00:00
parent 9d25d00fca
commit 9929dde3ac

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@ -795,10 +795,10 @@ void Track::loadTrackModel(unsigned int mode_id)
irr_driver->getSceneManager()->setAmbientLight(m_ambient_color);
// ---- Create sun (non-ambient directional light)
m_sun = irr_driver->getSceneManager()->addLightSceneNode(NULL, m_sun_position,
m_sun = irr_driver->getSceneManager()->addLightSceneNode(NULL, core::vector3df(0,0,0),
m_sun_diffuse_color);
m_sun->setLightType(video::ELT_DIRECTIONAL);
m_sun->setRotation( core::vector3df(180, 45, 45) ); // TODO: make sun orientation configurable
m_sun->setRotation( core::vector3df(180, 45, 45) ); // TODO: make sun orientation configurable (calculate from m_sun_position)
// We should NOT give the sun an ambient color, we already have a scene-wide ambient color.
// No need for two ambient colors.