Commit Graph

3920 Commits

Author SHA1 Message Date
QwertyChouskie
85d12931ce UI/UX: Use more applicable icons and labels 2023-05-11 12:44:04 -07:00
QwertyChouskie
315af9a7f9 UI/UX: Fix misc sizing/centering issues 2023-05-11 12:44:04 -07:00
QwertyChouskie
365e0074ee UI/UX: Improve keybinding dialog
- Better icons for actions
- Make dialog bigger, fixes squashed text issue
2023-05-11 12:44:04 -07:00
QwertyChouskie
b92fb66f38 UI/UX: Use OK button in Vote dialog 2023-05-11 12:44:04 -07:00
QwertyChouskie
f130f63209 UI/UX: Cutscene button tweaks
- Make button text "Skip" instead of "Continue"
- Move to right side
- Improve sizing
2023-05-11 12:44:04 -07:00
QwertyChouskie
275e962de8 UI/UX: Use better icon for Cancel/No/etc
Icon style now matches what is used for Confirm/Yes/etc
2023-05-11 12:44:04 -07:00
QwertyChouskie
935c6b2191 UI/UX: Put OK/Confirm/Yes on the right
In UX, back/cancel/etc buttons usually go on the left, while forward/confirm/etc go on the right.  (Note that even the icon for "Back" is a leftwards-pointing arrow.)  STK put the Back arrow button on general screens in the upper left corner, but before this commit, put back/cancel/etc on the right in dialogs and such.  This commit fixes things to be in line with standard UX conventions, and also in line with the pre-existing upper-left corner Back button placement on screens in STK.

https://ux.stackexchange.com/a/63239
2023-05-11 12:44:04 -07:00
QwertyChouskie
cce966683b UI/UX: Add back button on server creation screen
This functions the same as the cancel button, adding it for UI consistency.
2023-05-11 12:44:04 -07:00
QwertyChouskie
082d02eef3 UI/UX: Improve manual server connect dialog
- Center top text
 - Word wrap top text, fixes overflow on large font sizes
 - Better sizing/spacing of dialog and elements
2023-05-11 12:44:04 -07:00
QwertyChouskie
a99c554850 UI/UX: Remove unused dropdown.png icon
Look like this was added back in early development of the Irrlicht-based GUI engine, but this was never used for anything.
2023-05-11 12:44:04 -07:00
QwertyChouskie
5185e4c487 UI/UX: Remove unused main_race_multi icon
This icon isn't used anywhere.
2023-05-11 12:44:04 -07:00
QwertyChouskie
8a004adcad UI/UX: Remove unused dialog file
The code that called this dialog was removed in 2014 via 3372d06759
2023-05-11 12:44:04 -07:00
QwertyChouskie
be598ea1da UI/UX: Fix LayoutManager warnings
Fixes most of the occurrences of these warnings in the terminal/log:

[warn   ] LayoutManager: Statically sized widgets took all the place!!

Removing these spacers did not make a difference in actual layout/spacing according to my testing.
2023-05-11 12:44:04 -07:00
QwertyChouskie
dd6cbe4f88 UI/UX: Fix dialog text centering
`text_align="top"` isn't even valid, `top` is only valid for `text_valign`.  Not sure how this got messed up in the first place, but this finally fixes it.
2023-05-11 12:44:04 -07:00
Benau
d825c32e76 Fix tips 2023-05-05 12:02:07 +08:00
Mike Blumenkrantz
64c74ed516
declare some ssao.frag variables as highp to avoid precision issues (#4860)
this fixes opaque shadow rendering on drivers that implement
mediump as 16bit

fixes #4855

Signed-off-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
2023-04-18 16:00:52 +08:00
Benau
1a3a944a97 Update translation source, AppData and Desktop file 2023-03-09 08:19:19 +08:00
searinminecraft
1eb48e25f0
Add previously missing Lap Trial mode in game modes help screen 2023-03-08 10:43:22 +08:00
Benau
e798c1abee Remove rotation uniform in gl shaders 2023-01-08 08:08:35 +08:00
Benau
5bc2ef5b91 Update translation source 2022-12-29 15:15:58 +08:00
Benau
ebaf521269 Update translation source 2022-12-18 09:24:41 +08:00
Benau
987558bf66 Remove unneeded en.po 2022-11-25 11:40:22 +08:00
Benau
3a290ed328 Add update_translation.py for updating po
Remove unused pull_from_transifex.sh
2022-11-24 13:27:21 +08:00
Benau
562c9dec13 Update country names 2022-11-23 10:34:29 +08:00
Benau
77c4b99c70 Update translation and add Filipino language 2022-11-23 10:29:28 +08:00
Benau
b4fff82dc1 Add more options for frame rate 2022-11-10 11:17:23 +08:00
Benau
d5abf8d8a0 Update country names 2022-11-06 08:51:18 +08:00
Benau
255a5960a4 Update translation and add Rusyn language 2022-11-06 08:48:12 +08:00
Benau
0d2a39c091 Update update_desktop_file_appdata.py for 1.4 2022-11-02 14:15:28 +08:00
AsciiWolf
8da0d09d27
Add missing 1.4 release into AppData 2022-11-01 15:58:24 +01:00
Benau
1d5613072c Update translation and AppData 2022-10-31 15:24:08 +08:00
Benau
5e86dafe73 Update credits 2022-10-31 14:07:44 +08:00
Benau
4ad30fa2bf Update to latest noto color emoji 2022-10-31 12:26:37 +08:00
Benau
0e142e645c Handle vertex color in render info for COGLES2FixedPipelineRenderer 2022-10-19 09:29:06 +08:00
Benau
1b604666c3 Fix sky particles rendering in modern gl3 too, see #2779 2022-10-17 09:33:51 +08:00
Benau
b2404aadd2 Reduce instance data size
MoltenVK has no DrawIndex support yet
2022-10-02 16:41:09 +08:00
Benau
51496cf5ef Fix moltenvk without binding all mesh textures 2022-09-28 08:56:15 +08:00
Benau
5424d4fe77 Fix typo in ge shaders 2022-09-27 15:21:08 +08:00
Benau
40f218e6c8 Update translation source 2022-09-20 11:30:44 +08:00
Benau
0b405a8642 Update translation and AppData file 2022-09-19 10:35:12 +08:00
Benau
4d79ccdea5 Add different texture per draw call for billboard 2022-09-18 10:54:22 +08:00
Benau
a36276811e Fix missing vertex color in gles2 driver
Also make sure all vertex colors are applied after colorization is done
2022-09-16 10:58:17 +08:00
Benau
b77160527c Fix texture matrix for gles2 driver 2022-09-15 09:01:55 +08:00
Benau
16173207ee Add colorization support for gles2 driver 2022-09-15 08:30:24 +08:00
Benau
23470bbde2 Add custom vertex color to instance data 2022-09-12 11:07:22 +08:00
Benau
76c39afd8b Add colorization for vulkan 2022-09-11 11:05:33 +08:00
Benau
ebd380c0bc Allow using real addon karts in networking 2022-09-10 15:49:21 +08:00
Benau
e52a9dce59 Fix particle xml after code change 2022-09-09 10:08:54 +08:00
Benau
dcad21b830 Use uniform rendering code for particle rendering
1. Remove pow in shader and do srgb conversion in code

2. Fix setGreen and setBlue order

3. Multiply particle color first like vertex color in the other shaders

4. Fix incorrect smoothstep
2022-09-09 09:41:32 +08:00
Benau
155b73d452 Remove unneeded pow in transparent.frag
It's only used in 2d rendering so no srgb sampling is needed
2022-09-08 15:24:40 +08:00