UI/UX: Improve keybinding dialog

- Better icons for actions
- Make dialog bigger, fixes squashed text issue
This commit is contained in:
QwertyChouskie 2023-04-25 20:58:06 -07:00
parent b92fb66f38
commit 365e0074ee
2 changed files with 4 additions and 4 deletions

View File

@ -8,10 +8,10 @@
<spacer proportion="1" />
<buttonbar id="buttons" height="45%" width="100%" align="center">
<icon-button id="cancel" width="128" height="128" icon="gui/icons/main_quit.png"
<buttonbar id="buttons" height="35%" width="100%" align="center">
<icon-button id="cancel" width="128" height="128" icon="gui/icons/back.png"
I18N="When configuring input" text="Cancel" align="center"/>
<icon-button id="assignEsc" width="128" height="128" icon="gui/icons/back.png"
<icon-button id="assignEsc" width="128" height="128" icon="gui/icons/keyboard.png"
I18N="When configuring input" text="Assign to ESC key" align="center"/>
<icon-button id="assignNone" width="128" height="128" icon="gui/icons/remove.png"
I18N="When configuring input" text="Assign nothing" align="center"/>

View File

@ -586,7 +586,7 @@ void OptionsScreenDevice::eventCallback(Widget* widget,
binding_to_set = (PlayerAction)n;
new PressAKeyDialog(0.5f, 0.4f, m_config->isKeyboard());
new PressAKeyDialog(0.6f, 0.6f, m_config->isKeyboard());
if (m_config->isKeyboard())
{