to detect when sfx and graphical effects should be shown. The isPlayerKart
funtion is used to detect a (local or remote) player, e.g. for rubber-banding
the AI, or finding the Xth player kart.
updated the (c) line of all files to -2013, added missing (c),
changed format in some cases so that it will be easier in
the future to change them by script. No actualy code change.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14447 178a84e3-b1eb-0310-8ba1-8eac791a3b58
with easy AI to make sure building train doesn't give it too much
bonus on easy) ... and fixed the existing implementation of
not giving a slipstream bonus to actually work ;)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11821 178a84e3-b1eb-0310-8ba1-8eac791a3b58
away from the kart), so that it's hopefully a bit easier
to get slipstream.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11765 178a84e3-b1eb-0310-8ba1-8eac791a3b58
DIFFICULTY_EASY to make it easier to understand;and
removed separate DIFFICULTY_COUNT constant and
replaced it with an entry in the enum (this means
one less change if a difficulty is added).
Changed layout to be closer to our style in race_manager.hpp.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11733 178a84e3-b1eb-0310-8ba1-8eac791a3b58
to work while a speed increase is active. This simplifies
existing code (for slipstream, nitro). Additional engine
force is also added for skidding, which should make
skidding more worthwhile (since usually adjusting the
heading when stop skidding will use up the actual bonus
speed).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11450 178a84e3-b1eb-0310-8ba1-8eac791a3b58
using a fixed object in the kart, now each animation
(rescue, explosion, canon) has its own object and
implementation using a common interface. This
simplifies AbstractKartInterface, and makes it
easier to add new functionailty.
Instead of using: kart->rescue(...), or kart->explode(...)
you use new ExplosionAnimation(kart, ...) etc. Memory
handling is done by the object (and abstract kart).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11070 178a84e3-b1eb-0310-8ba1-8eac791a3b58
de-couple kart implementation and its interface. This
significantly reduces compile time when changing kart.hpp,
but is at this stage still work in progress.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10997 178a84e3-b1eb-0310-8ba1-8eac791a3b58
reduce compile time on controller changes).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10952 178a84e3-b1eb-0310-8ba1-8eac791a3b58
(i.e. on a bridge). Previously only the 2d projection was
considered.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7496 178a84e3-b1eb-0310-8ba1-8eac791a3b58
slipstreaming even though the distance was fine.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6714 178a84e3-b1eb-0310-8ba1-8eac791a3b58