Don't allow slipstream if the kart ahead is being rescued/exploded.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7491 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -360,9 +360,11 @@ void SlipStream::update(float dt)
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for(unsigned int i=0; i<num_karts; i++)
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{
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m_target_kart= world->getKart(i);
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// Don't test for slipstream with itself.
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if(m_target_kart==m_kart ||
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m_target_kart->isEliminated() ) continue;
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// Don't test for slipstream with itself, a kart that is being
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// rescued or exploding, or an eliminated kart
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if(m_target_kart==m_kart ||
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m_target_kart->playingEmergencyAnimation() ||
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m_target_kart->isEliminated() ) continue;
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// If the kart we are testing against is too slow, no need to test
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// slipstreaming. Note: We compare the speed of the other kart
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