Fixed crash when using --slipstream-debug, but colour change to indicate
slipstream states does not work yet.
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@@ -19,9 +19,10 @@
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#include "graphics/slip_stream.hpp"
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#include "config/user_config.hpp"
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#include "graphics/glwrap.hpp"
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#include "graphics/irr_driver.hpp"
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#include "graphics/material.hpp"
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#include "graphics/material_manager.hpp"
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#include "graphics/irr_driver.hpp"
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#include "io/file_manager.hpp"
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#include "karts/controller/controller.hpp"
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#include "karts/abstract_kart.hpp"
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@@ -100,7 +101,13 @@ SlipStream::SlipStream(AbstractKart* kart) : MovingTexture(0, 0), m_kart(kart)
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{
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vertices[i].Pos = p[i].toIrrVector();
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vertices[i].Color = red;
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vertices[i].TCoords = core::vector2df(0, 0);
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}
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video::SMaterial &mat = buffer->getMaterial();
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// Meshes need a texture, otherwise stk crashes.
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video::ITexture *red_texture = getUnicolorTexture(red);
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mat.setTexture(0, red_texture);
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buffer->recalculateBoundingBox();
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m_mesh->setBoundingBox(buffer->getBoundingBox());
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m_debug_node = irr_driver->addMesh(m_debug_mesh, "splistream_debug", m_kart->getNode());
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@@ -340,6 +347,8 @@ void SlipStream::updateSlipstreamPower()
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void SlipStream::setDebugColor(const video::SColor &color)
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{
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if(!UserConfigParams::m_slipstream_debug) return;
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// FIXME: Does not work anymore - the colour is changed, but
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// visually there is no change.
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scene::IMeshBuffer *buffer = m_debug_mesh->getMeshBuffer(0);
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irr::video::S3DVertex* vertices =
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(video::S3DVertex*)buffer->getVertices();
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