CodingJellyfish
84dff4423e
Guarantee 2048 bones
2024-05-30 02:06:51 +08:00
CodingJellyfish
e2c245c420
Fix #4574 ( #5080 )
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* Improve normal accuracy & Fix wrong SSR
* One less sample count
2024-05-12 19:59:49 +02:00
CodingJellyfish
68d9fd2138
Fix #5067 ( #5071 )
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* Blur shadows by distance
* Copy from Bevy
2024-05-12 19:53:47 +02:00
CodingJellyfish
ec8362915d
Fix #4984 & #4995 ( #4998 )
2024-01-18 01:13:23 +08:00
CodingJellyfish
b35cd18eb0
Fix #4969 ( #4985 )
2024-01-06 11:39:16 +08:00
Mike Blumenkrantz
64c74ed516
declare some ssao.frag variables as highp to avoid precision issues ( #4860 )
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this fixes opaque shadow rendering on drivers that implement
mediump as 16bit
fixes #4855
Signed-off-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
2023-04-18 16:00:52 +08:00
Benau
e798c1abee
Remove rotation uniform in gl shaders
2023-01-08 08:08:35 +08:00
Benau
0e142e645c
Handle vertex color in render info for COGLES2FixedPipelineRenderer
2022-10-19 09:29:06 +08:00
Benau
1b604666c3
Fix sky particles rendering in modern gl3 too, see #2779
2022-10-17 09:33:51 +08:00
Benau
b2404aadd2
Reduce instance data size
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MoltenVK has no DrawIndex support yet
2022-10-02 16:41:09 +08:00
Benau
51496cf5ef
Fix moltenvk without binding all mesh textures
2022-09-28 08:56:15 +08:00
Benau
5424d4fe77
Fix typo in ge shaders
2022-09-27 15:21:08 +08:00
Benau
4d79ccdea5
Add different texture per draw call for billboard
2022-09-18 10:54:22 +08:00
Benau
a36276811e
Fix missing vertex color in gles2 driver
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Also make sure all vertex colors are applied after colorization is done
2022-09-16 10:58:17 +08:00
Benau
b77160527c
Fix texture matrix for gles2 driver
2022-09-15 09:01:55 +08:00
Benau
16173207ee
Add colorization support for gles2 driver
2022-09-15 08:30:24 +08:00
Benau
23470bbde2
Add custom vertex color to instance data
2022-09-12 11:07:22 +08:00
Benau
76c39afd8b
Add colorization for vulkan
2022-09-11 11:05:33 +08:00
Benau
dcad21b830
Use uniform rendering code for particle rendering
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1. Remove pow in shader and do srgb conversion in code
2. Fix setGreen and setBlue order
3. Multiply particle color first like vertex color in the other shaders
4. Fix incorrect smoothstep
2022-09-09 09:41:32 +08:00
Benau
155b73d452
Remove unneeded pow in transparent.frag
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It's only used in 2d rendering so no srgb sampling is needed
2022-09-08 15:24:40 +08:00
Benau
0b4bf178d7
Add texture matrix support in vulkan
2022-09-02 09:07:43 +08:00
Benau
97e5064535
Use location, rotation and scale instead of model matrix in vulkan
2022-08-26 09:36:30 +08:00
Benau
4f9d40f3b2
Add GEVulkanSkyBoxRenderer
2022-08-21 14:09:56 +08:00
Benau
2696ef2567
Add shader to render ghost kart
2022-07-30 09:03:56 +08:00
Benau
1a953b8a6c
Add grass shader
2022-07-29 10:51:14 +08:00
Benau
e9d3152c1a
Add more shaders
2022-07-28 13:37:09 +08:00
Benau
3f99e63a3c
Don't use sampler array for non-single texture descriptor
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Devices like Apple A8 don't support it
2022-07-27 13:54:22 +08:00
Benau
d4b2b03174
Add animated mesh rendering
2022-07-26 12:47:31 +08:00
Benau
3d0d666e09
Add texture mapping
2022-07-21 12:26:06 +08:00
Benau
f768badee0
Add initial 3d rendering
2022-07-19 15:56:08 +08:00
Benau
ea1733ed08
Add drawing code for devices with low sampler images
2022-03-20 13:35:22 +08:00
Benau
1cf2c0c5bf
Add initial 2D vulkan rendering
2022-03-19 15:14:55 +08:00
Benau
cb607a16ff
Add GEVulkanShaderManager
2022-03-18 16:24:33 +08:00
QwertyChouskie
efbd8eb75e
Screen-space refection: many fixes + optimization ( #4575 )
2021-08-30 16:34:02 +08:00
Benau
38bcb92d53
Fix #4533
2021-05-21 23:13:55 +08:00
Benau
1d65cd9ffc
Move premultiplied alpha to shader
2021-03-07 15:41:00 +08:00
jean
cee3cb79a5
Removed clouds feature. Should be done with custom shaders now. Could be in the future part of weather
2021-02-07 21:31:22 +01:00
Benau
4d72b118e3
Batch glyph for quicker text rendering
2020-05-01 09:34:04 +08:00
riso
740d57a2c4
Show kart direction by an arrow in soccer ( #4230 )
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* Show kart direction by an arrow in soccer
* bug fix
* bug fix
* correct grammar
2020-02-16 16:31:30 +08:00
Benau
f787832772
Add 2d drawing shader with custom alpha
2019-08-16 11:48:10 +08:00
Benau
ce1c188b1a
Add rotation uniform to 2d drawing shader
2019-08-16 10:31:24 +08:00
Benau
24c4f4c8de
Fix GLES shader
2019-06-26 16:25:13 +08:00
samuncle
dfed11c6a8
Bring back the legacy gloss computation (to disable once a proper fallback is done)
2019-06-25 20:42:29 +02:00
samuncle
26a387ea36
Update the reflection
2019-06-24 23:33:03 +02:00
samuncle
10eb549012
soften the degraded ibl to make preview less dark
2019-06-24 23:33:03 +02:00
samuncle
187623b6a8
Update raytracer reflection to mitigate surface which are too glossy
2019-06-24 23:33:03 +02:00
samuncle
b787c09705
Remove useless code
2019-06-24 23:33:03 +02:00
samuncle
104de39a04
Disable completly space screen reflexion for opengl-es (probably too slow for android
2019-06-24 23:33:03 +02:00
samuncle
3291e23ca6
Reset the shader to fix the minimap
2019-06-24 23:33:03 +02:00
samuncle
674a449c10
Reset the shader to fix the minimap
2019-06-24 23:33:03 +02:00