soften the degraded ibl to make preview less dark
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@ -19,5 +19,5 @@ void main(void)
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vec3 normal = normalize(DecodeNormal(2. * texture(ntex, uv).xy - 1.));
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Diff = vec4(0.25 * DiffuseIBL(normal), 1.);
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Spec = vec4(0., 0., 0., 1.);
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Spec = vec4(0.031, 0.106, 0.173, 1.);
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}
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