vlj
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11b7d20ad8
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Use the mipmap trick to speed up ssao.
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2014-05-12 00:03:42 +02:00 |
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Vincent Lejeune
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567974aeed
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Use dFdX/dFdY to compute normals in SSAO.
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2014-05-11 18:09:48 +02:00 |
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Vincent Lejeune
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e5410e23a2
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Use Alchemy SSAO
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2014-05-11 18:00:30 +02:00 |
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samuncle
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518a5fd8ef
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Fix pre-c++2011 + improved waterfall effect
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2014-05-11 02:58:23 +02:00 |
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Marianne Gagnon
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00ea15b7bb
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Yet another fix to pre-c++2011 compilation..... (not trying to raise my commit count, I swear!!)
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2014-05-10 20:53:51 -04:00 |
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Marianne Gagnon
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7808fc8a09
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Yet another fix to pre-c++2011 compilation.....
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2014-05-10 20:50:18 -04:00 |
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Marianne Gagnon
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522ad01a27
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More to fix pre-c++2011 build
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2014-05-10 20:46:56 -04:00 |
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Marianne Gagnon
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c0a7c76886
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Fix pre-c++2011 build, hopefully
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2014-05-10 20:43:43 -04:00 |
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Marianne Gagnon
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fbd33420c2
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cull by distance, to improve performance
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2014-05-10 20:38:10 -04:00 |
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Vincent Lejeune
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e16c6af04a
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Forget a sizeof(float).
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2014-05-11 02:24:17 +02:00 |
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Vincent Lejeune
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325ec8e754
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Fix wrong buffer size and factorize state changes.
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2014-05-11 02:13:04 +02:00 |
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Vincent Lejeune
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b286069108
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Use batched draw call to draw lines.
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2014-05-11 01:59:59 +02:00 |
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Marianne Gagnon
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4e9f199008
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Save raw floats and not vectors
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2014-05-10 19:50:24 -04:00 |
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Marianne Gagnon
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bdabbedf28
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fix silly mistake in previous commit
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2014-05-10 19:31:30 -04:00 |
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Marianne Gagnon
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486d5c291f
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Batch physics debug rendering
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2014-05-10 19:26:14 -04:00 |
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Vincent Lejeune
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46a832a67f
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Reenable physic debug mode
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2014-05-11 00:52:19 +02:00 |
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Vincent Lejeune
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648d076e00
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Premultiply alpha for particles too.
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2014-05-10 20:58:43 +02:00 |
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Vincent Lejeune
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6936f30b36
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Premultiply alpha for billboards.
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2014-05-10 20:49:30 +02:00 |
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Vincent Lejeune
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6bf67523b9
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Prettier gpu timing label.
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2014-05-10 20:16:27 +02:00 |
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Vincent Lejeune
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5d3b6bba4d
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Avoid shadow disappearance
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2014-05-10 20:00:52 +02:00 |
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Vincent Lejeune
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a3f1e4bad1
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Explicitly use S3TC texture compression.
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2014-05-10 02:52:58 +02:00 |
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Vincent Lejeune
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f7aa586eb2
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Check if compression was successful before caching
Fix a crash on radeon.
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2014-05-10 02:41:45 +02:00 |
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Vincent Lejeune
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b72c1ad0c5
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Fix for disappearing objects.
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2014-05-10 02:28:02 +02:00 |
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vlj
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af67c8c3b8
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Merge pull request #1309 from gupascal/hd-textures-option
A "Use High definition textures" option
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2014-05-10 01:37:23 +02:00 |
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vlj
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07f68db6c3
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Fix wrong mouse poisition report.
m_mouse_pos was always (0, -1) in some case, which makes profiling hard.
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2014-05-09 19:55:06 +02:00 |
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vlj
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cd6e7f3d90
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Fix an assert.
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2014-05-09 19:32:52 +02:00 |
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vlj
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b4e9a00574
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Fix profiler
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2014-05-09 18:54:06 +02:00 |
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vlj
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5b511fedd8
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Lights: Culling was not using correct cam position
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2014-05-09 18:46:07 +02:00 |
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vlj
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bc2c355cd8
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Shadows: Emit an error instead of sending wrong corners.
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2014-05-09 18:41:24 +02:00 |
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vlj
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c5e31c96b1
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Simplify mesh temporary.
Until we move this code to the exporter.
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2014-05-09 15:11:18 +02:00 |
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vlj
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94c65434df
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Add some more perfs counter to post process
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2014-05-09 15:07:07 +02:00 |
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vlj
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59f586c5ee
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Add some more gpu timer.
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2014-05-09 14:54:42 +02:00 |
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vlj
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3e6ab6d7b6
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Factorize SSAO in its own code.
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2014-05-09 14:44:53 +02:00 |
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Marianne Gagnon
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d78482ac67
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Better react to small screens
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2014-05-08 20:50:34 -04:00 |
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Marianne Gagnon
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9ab068a72d
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Remove accidentally committed file
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2014-05-08 20:40:39 -04:00 |
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Guillaume P
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32b6f42ef4
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Fix Travis CI build.
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2014-05-08 20:40:22 +02:00 |
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Guillaume P
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326c707458
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Clear the reminder of the origin file name of textures in Track::cleanup().
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2014-05-08 20:20:35 +02:00 |
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Guillaume P
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deb74f4a00
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Merge remote-tracking branch 'remotes/upstrem/master' into hd-textures-option
Conflicts:
src/graphics/glwrap.cpp
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2014-05-08 18:40:14 +02:00 |
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Guillaume P
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af91b8b4ae
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Extend caching abilities to compressed textures. Also, improve the structure of cache directories to fit new needs.
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2014-05-08 18:04:22 +02:00 |
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Stephen Just
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1070fd7395
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Fix segfault on Linux/Mesa
For some reason, glGetString(GL_EXTENSIONS) is failing. This will need more investigation
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2014-05-07 23:19:39 -06:00 |
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Vincent Lejeune
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5f6829b071
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Simplify some code and have a function that render a scene from a cam pov
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2014-05-08 03:14:00 +02:00 |
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Vincent Lejeune
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1746835cae
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Factorize godray visibility test in its own function.
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2014-05-08 02:14:31 +02:00 |
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Vincent Lejeune
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8a64d411d9
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Remove debug arount scoped timer.
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2014-05-08 02:07:03 +02:00 |
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Marianne Gagnon
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e1a5f8254b
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Merge branch 'master' of https://github.com/supertuxkart/stk-code
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2014-05-07 19:35:35 -04:00 |
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Marianne Gagnon
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c8638ec968
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Add basic support to display GPU markers in the profiler
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2014-05-07 19:35:31 -04:00 |
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Vincent Lejeune
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4c9e2afe31
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Cast some char to unsigned char
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2014-05-08 01:25:37 +02:00 |
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Vincent Lejeune
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a73f03a2c4
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Make use of gl_amd_vertex_shader_layer when available
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2014-05-08 01:16:02 +02:00 |
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vlj
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cc368103b0
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Remove an extra EndQuery
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2014-05-08 00:03:21 +02:00 |
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vlj
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fd7399d983
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Use instancing to expand shadows instead of GS
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2014-05-07 23:57:07 +02:00 |
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hiker
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d4b263761e
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Fix #1231 - stk-code/data not found on windows (secondary report).
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2014-05-07 13:23:22 +10:00 |
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