Fix Travis CI build.

This commit is contained in:
Guillaume P
2014-05-08 20:40:22 +02:00
parent 326c707458
commit 32b6f42ef4

View File

@@ -381,7 +381,7 @@ void compressTexture(irr::video::ITexture *tex, bool srgb)
*/
bool loadCompressedTexture(const std::string& compressed_tex)
{
std::ifstream ifs(compressed_tex, std::ios::in | std::ios::binary);
std::ifstream ifs(compressed_tex.c_str(), std::ios::in | std::ios::binary);
if (!ifs.is_open())
return false;
@@ -431,7 +431,7 @@ void saveCompressedTexture(const std::string& compressed_tex)
char *data = new char[size];
glGetCompressedTexImage(GL_TEXTURE_2D, 0, (GLvoid*)data);
std::ofstream ofs(compressed_tex, std::ios::out | std::ios::binary);
std::ofstream ofs(compressed_tex.c_str(), std::ios::out | std::ios::binary);
if (ofs.is_open())
{
ofs.write((char*)&internal_format, sizeof(int));