Simplify mesh temporary.

Until we move this code to the exporter.
This commit is contained in:
vlj 2014-05-09 15:11:18 +02:00
parent 94c65434df
commit c5e31c96b1
2 changed files with 4 additions and 3 deletions

View File

@ -841,7 +841,8 @@ scene::IMesh *IrrDriver::getMesh(const std::string &filename)
filename.c_str());
return NULL;
}
return am->getMesh(0);
scene::IMeshManipulator *mani = irr_driver->getVideoDriver()->getMeshManipulator();
return mani->createMeshWelded(am->getMesh(0));
} // getMesh
// ----------------------------------------------------------------------------

View File

@ -786,12 +786,12 @@ void PostProcessing::render(scene::ICameraSceneNode * const camnode)
//computeLogLuminance(in_rtt);
{
PROFILER_PUSH_CPU_MARKER("- Tonemap", 0xFF, 0x00, 0x00);
// PROFILER_PUSH_CPU_MARKER("- Tonemap", 0xFF, 0x00, 0x00);
ScopedGPUTimer Timer(irr_driver->getGPUTimer(Q_TONEMAP));
toneMap(out_fbo, in_rtt);
std::swap(in_rtt, out_rtt);
std::swap(in_fbo, out_fbo);
PROFILER_POP_CPU_MARKER();
// PROFILER_POP_CPU_MARKER();
}
{