Remove debug arount scoped timer.

This commit is contained in:
Vincent Lejeune
2014-05-08 02:07:03 +02:00
parent e1a5f8254b
commit 8a64d411d9

View File

@@ -443,9 +443,7 @@ void IrrDriver::renderSolidFirstPass()
return;
{
#ifdef DEBUG
ScopedGPUTimer Timer(getGPUTimer(Q_SOLID_PASS1));
#endif
glUseProgram(MeshShader::ObjectPass1Shader::Program);
for (unsigned i = 0; i < GroupedFPSM<FPSM_DEFAULT>::MeshSet.size(); ++i)
{
@@ -496,9 +494,9 @@ void IrrDriver::renderSolidSecondPass()
setTexture(2, m_rtts->getRenderTarget(RTT_SSAO), GL_NEAREST, GL_NEAREST);
{
#ifdef DEBUG
ScopedGPUTimer Timer(getGPUTimer(Q_SOLID_PASS2));
#endif
m_scene_manager->drawAll(scene::ESNRP_SOLID);
glUseProgram(MeshShader::ObjectPass2Shader::Program);
@@ -682,9 +680,7 @@ void IrrDriver::renderShadows(//ShadowImportanceProvider * const sicb,
glBindBufferBase(GL_UNIFORM_BUFFER, 0, SharedObject::ViewProjectionMatrixesUBO);
{
#ifdef DEBUG
ScopedGPUTimer Timer(getGPUTimer(Q_SHADOWS));
#endif
m_scene_manager->drawAll(scene::ESNRP_SOLID);
}
glDisable(GL_POLYGON_OFFSET_FILL);
@@ -907,9 +903,8 @@ void IrrDriver::renderLights(const core::aabbox3df& cambox,
irr_driver->getSceneManager()->getActiveCamera()->getAbsolutePosition();
{
#ifdef DEBUG
ScopedGPUTimer Timer(getGPUTimer(Q_LIGHT));
#endif
std::vector<LightNode *> BucketedLN[15];
for (unsigned int i = 0; i < lightcount; i++)
{