Fix pre-c++2011 build, hopefully
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@ -206,7 +206,7 @@ void IrrDriver::renderGLSL(float dt)
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IrrDebugDrawer* debug_drawer = world->getPhysics()->getDebugDrawer();
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if (debug_drawer != NULL && debug_drawer->debugEnabled())
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{
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const std::map<video::SColor, std::vector<float>>& lines = debug_drawer->getLines();
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const std::map<video::SColor, std::vector<float> >& lines = debug_drawer->getLines();
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std::map<video::SColor, std::vector<float>>::const_iterator it;
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