Vincent Lejeune
9f0620c122
Add a #define to switch between dof and non dof
2014-03-26 19:42:25 +01:00
vlj
8b652ababb
Merge object_pass*.vert
2014-03-26 19:04:46 +01:00
vlj
ae5c7b8c3d
Implement UI single color overload
2014-03-26 19:04:45 +01:00
vlj
73755a3431
clamp overload was ambiguous.
2014-03-23 01:09:14 +01:00
samuncle
f7f3cb1cbe
Add depth of field to the color_level shader. As vincent requested. Something cleaner need to be done
2014-03-23 00:59:06 +01:00
Marianne Gagnon
5750b860c9
Add missing icon
2014-03-22 19:49:48 -04:00
vlj
6538d16eb3
Fix a shader compile failure on nvidia.
2014-03-22 22:32:52 +01:00
Vincent Lejeune
29749d5dbd
Merge commit 'f3e2da881a4d394c4ca902548e788f5b4c0bdd81'
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* commit 'f3e2da881a4d394c4ca902548e788f5b4c0bdd81':
Do not build shadow shader without gs support.
Add a function to query supported glsl ver
Some drivers dont support const array
2014-03-22 18:54:51 +01:00
Vincent Lejeune
ae3cf30070
Add a function to query supported glsl ver
2014-03-22 18:36:20 +01:00
Vincent Lejeune
aa39246404
Some drivers dont support const array
2014-03-22 18:36:19 +01:00
Unitraxx
c647fa5081
Merge pull request #1252 from mcsab/master
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Reset-per-lap achievement support
2014-03-22 01:12:28 +01:00
Vincent Lejeune
320558c205
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2014-03-22 00:52:53 +01:00
Csaba Molnar
3a5812dd6c
Merge branch 'master' of https://github.com/supertuxkart/stk-code
...
Conflicts:
data/achievements.xml
2014-03-22 00:52:33 +01:00
Marianne Gagnon
33b3880320
Add the author of the GP editor to the credits
2014-03-21 18:56:47 -04:00
Vincent Lejeune
340eaa9352
Factorize getLightFactor
2014-03-21 18:36:47 +01:00
Vincent Lejeune
01b88fde9d
Factorize DecodeNormal from misc shaders.
2014-03-21 18:17:21 +01:00
Vincent Lejeune
77e5f413c7
Factorize EncodeNormal from Pass1 shaders.
2014-03-21 18:10:54 +01:00
Marianne Gagnon
2f2547420d
Apply Marc Coll's Grand Prix editor, thanks! There will be refinements to come for sure, but this is a very nice start
2014-03-20 21:13:05 -04:00
auriamg
dee2a0300e
Merge pull request #1259 from cosmincav/master
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Added achievement: unstoppable
2014-03-20 20:08:43 -04:00
vlj
f06ad3c785
Reenable transparent + fog material.
2014-03-20 18:25:44 +01:00
cosmin.crecana
8616ce546a
achievement_unstoppable
2014-03-20 15:30:11 +02:00
Vincent Lejeune
9a6d15a865
Attempt to fix skidding mark's color
2014-03-19 01:25:54 +01:00
Marianne Gagnon
4948f5acb2
Merge branch 'master' of https://github.com/sudip1401/stk-code
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Conflicts:
data/achievements.xml
src/achievements/achievement_info.hpp
2014-03-18 19:16:43 -04:00
hiker
3d5fbaa92f
Merge branch 'master' of https://github.com/gupascal/stk-code into gupascal-master
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Fixed some merging issues.
Conflicts:
data/achievements.xml
src/achievements/achievement_info.hpp
2014-03-18 10:44:11 +11:00
Csaba Molnar
e8eabc80c9
Fixing achievement description
2014-03-17 22:26:53 +01:00
Csaba Molnar
60f1d8ae20
Achievement reset-after-lap beta
2014-03-17 22:07:55 +01:00
sudip1401
89d7663112
Poweruplover achievement
2014-03-18 02:04:01 +05:30
auriamg
847ceca671
Merge pull request #1243 from mcsab/master
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Skidding achievement
2014-03-15 15:01:41 -04:00
Marianne Gagnon
0425cf2ef4
Implement color variation in particle system
2014-03-15 13:35:51 -04:00
Guillaume P
8a34be1ab3
Add a new Gold Driver achievement.
2014-03-15 15:12:28 +01:00
Csaba Molnar
385f108b16
Skidding achievement
2014-03-15 00:38:16 +01:00
Vincent Lejeune
cb344520ef
Merge branch 'BatchedDrawCalls'
2014-03-14 16:57:18 +01:00
Vincent Lejeune
0c5d5ce96e
IBL: Fix sampling ignoring cubemap rotation
2014-03-14 16:51:07 +01:00
Vincent Lejeune
740c251808
Use Instancing for lights.
2014-03-14 16:51:06 +01:00
Guillaume P
955b27bf75
Add a Marathoner achievement.
2014-03-12 14:15:16 +01:00
Vincent Lejeune
e9e60339bf
Fix non compiling shader on mesa
2014-03-09 21:06:02 +01:00
auriamg
605e4c6dff
Merge pull request #1218 from divvy81/downstream
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1195 Multiplayer kart selection
2014-03-05 18:04:03 -05:00
Dk
c5d23f7154
1195 Multiplayer kart selection commit 18
2014-03-05 23:02:23 +05:30
Dk
eddc512b16
1195 Multiplayer kar selection screen commit 17
2014-03-05 21:37:07 +05:30
Dk
0e17d39f1a
1195 Multiplayer kart selection commit 15
2014-03-05 20:47:05 +05:30
Dk
1dab0daeb5
1995 Multiplayer kart selection screen commit 14
2014-03-05 20:16:48 +05:30
Vincent Lejeune
8600d3bc61
IBL: Spheremap now reflects skybox
2014-03-04 23:37:45 +01:00
Vincent Lejeune
391053e368
IBL: Implement IBL
2014-03-04 23:28:24 +01:00
Vincent Lejeune
718c1cacb0
Improved caustics effect.
2014-03-04 22:30:33 +01:00
Vincent Lejeune
c93c921028
STKMesh: Support caustic material.
2014-03-04 18:42:33 +01:00
Vincent Lejeune
e1d879a1f2
STKMesh: Improve displace effect.
2014-03-03 23:59:12 +01:00
Dk
14467e320b
1195 Multiplayer kart selection screen
2014-03-03 23:32:43 +05:30
samuncle
7393fa0603
Add an attenuation based on depth
2014-03-03 16:38:26 +01:00
samuncle
ee76d9b579
Reduce the brightness of the vignette
2014-03-03 15:19:22 +01:00
samuncle
4b92ee1716
Add a vignette to simulate a real camera
2014-03-03 14:12:56 +01:00