Commit Graph

19042 Commits

Author SHA1 Message Date
Alayan-stk-2
022dd3e302 Fix handicap values (#3231)
* Fix handicap values for slipstreaming

* Change bugged handicap value and double-effect values

* Add skidding to handicap, remove explosions
2018-05-01 21:14:53 -04:00
Benau
ac54ee8888 Remove max 80 words limit now we use uint16_t for wide char 2018-05-01 12:42:59 +08:00
Benau
eb9f5b3fb3 Add speed and acceleration handicap to make it more visible 2018-05-01 01:13:09 +08:00
Benau
d17fddcac8 Fix handicap in splitscreen and network 2018-05-01 01:10:12 +08:00
Alayan-stk-2
6a25384ed9 SuperTux in Story Mode (and other improvements) (#3207)
* Add SuperTux difficulty & update number of karts

Also make the expert challenge slightly easier to match more the difficulty of other challenges.

* Add SuperTux difficulty & update number of karts & points required

Also give some more time margin in easier difficulties, as it is a hard challenge compared to most.

* Add SuperTux difficulty & update number of karts & points required

Also change the lap count to 4 as it is a very short track (sub 30s)

* Add SuperTux difficulty

Also tweak the expert challenge to have a more appropriate difficulty

* Add SuperTux difficulty & update number of karts

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

Also correct the requirement position, since this is not a FTL race anymore.

* Add SuperTux difficulty & update number of karts & points required

Also slight balancing improvements for the usual difficulties.

* Add SuperTux difficulty & update number of karts & points required

Also adds a position requirement in expert

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

Also change the number of laps to 5, as this is a very short track. The time requirements for easier difficulties have been kept proportionally similar to before.

* Add SuperTux difficulty & update number of karts & points required

Also change the number of laps to 4.

* Add SuperTux difficulty & update number of karts & points required

Also add a position requirement to expert and intermediate.

* Add SuperTux difficulty & update number of karts & points required

Also change the number of laps to 4, as a lap often is 30s or less in expert/supertux

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

* Rename islandtrack.challenge to gran_paradiso.challenge

* Rename challenge file

* Add SuperTux difficulty & update number of karts & points required

Also makes the time limit in expert less easy and tweak position requirement.

* Add SuperTux difficulty & update number of karts

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required 

Doesn't unlock the SuperTux difficulty anymore - it's managed elsewhere.

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

* Add new unlock challenges, for difficulty and karts

* Add a lap to oliver's math class

* Replace Northern Resort by Volcano Island

* Replace Volcano Island by Candela City

Candela City was in no (official) GP before this.

Also sets Green Valley to 3 laps.

* Add Northern Resort and remove Fort Magma

In 0.9.3, this GP has only 4 races in Story Mode (5 for the other GPs) because Fort Magma is locked.

Of all the tracks outside this GP before, Northern Resort is one of the hardest, the AI being rather good there.

* Temporary cup for SuperTux challenges

Recolored version of the gold cup

* Update challenge selection UI for the SuperTux challenges

* GUI used before SuperTux difficulty unlocking

This is the old select_challenge.stkgui

* Swap the two sara

* Replace Kiki by another kart to unlock on Benau's demand

* Update for improved Story Mode

* Update for improved Story Mode

* Add support for SuperTux challenges

* Add support for SuperTux challenges

* Add support for SuperTux challenges

* Add support for SuperTux challenges

* Update for SuperTux ; also adds the ability to unlock a challenge by points

* Update for unlocking by points

* Add support for SuperTux challenges

* Add support for SuperTux challenges

* Add support for SuperTux challenges

* Minor changes to function calls

* Update for SuperTux challenges

* Add support for SuperTux challenges

* Update for Story Mode GP changes

* Allows to display the correct number of points for GP challenges

* Set the unlock of the 1st bonus kart to correct non-test value

* Add support for SuperTux challenges

Including a bigger challenge selection diaolg

* Add default value

* Icon to indicate that there is an unlockable

The number of points needed to unlock it are displayed next to it.

* Changed format : the point requirements is now specified in the file

* Changed format : the point requirements is now specified in the file

* Changed format : the point requirements is now specified in the file

* Function for unlock by points UI

* Add default for unlock list node and use requirements node for all

* Make unlockByPoints simpler and more flexible

Now the code will iterate in StoryModeStatus and send the unlock_list challenges for treatment here. The question of getting the right challenge statuses beings solved, it allows for a great simplification and much more flexibility

* Update unlockByPoints declaration

* Adds support for next unlockable UI

* Improve call of unlockByPoints

Also calculations for displaying in the UI how many point the next unlockable by points requires.

* Add icon for next unlockable

* Displays icon/number to make the player aware of the next unlockable

Also displays the number below the icon rather than on the side, for more clarity.

* Changes to display karts in the unlock scene

* Update unlock functions declarations

* New function to clarify code and more logical recently unlocked list management

In the previous version, everything was added to the recently unlocked list at some point, necessitating a clearing at the end of computeActive, which also removed from the list the non-race challenges. Checking if the feature is newly unlocked to add it to the list remove the need of that clearing.

* Declaration for unlockFeatureByList

* Display newly unlocked karts

* Display newly unlocked karts

* Clear the list of recently unlocked features at the end

* Update testing code

* Update unlocks finding function call

* Improve UI scaling

* Fixes indentation

* Update the number of points before checking for unlock by points

* Add const to declarations

* Remove const_cast

* Remove a const_cast

There are other const_cast in the menu debug items (but they are unrelated to this PR)

* Fix menu being bolder
2018-04-29 18:27:03 -04:00
deve
a2659f479c Merge branch 'master' of https://github.com/supertuxkart/stk-code 2018-04-27 06:52:58 +02:00
deve
b90a9fbf0d Don't allow totally disable particles in GUI.
Now we don't use tfb shader to compute particles, so it seems to not have a sense anymore.
And it's still possible to set particles_effects=0 in config.xml if someone will need it.
2018-04-27 06:50:39 +02:00
deve
bf1392cadc Keep important particles enabled on lowest settings 2018-04-27 06:44:56 +02:00
Deve
bc9660a81c Use known working java version for building apk if possible.
It fails to build with newer versions, so that on different systems you may need to set JAVA_HOME manually.
2018-04-26 21:48:59 +02:00
Deve
b770fa19fb Auto refresh for lan server detection 2018-04-25 20:26:23 +02:00
hiker
c8befd7505 Fixed compiler warning. 2018-04-24 17:30:15 +10:00
hiker
6f38a56dfa Merge branch 'lan-broadcast' 2018-04-24 17:28:19 +10:00
hiker
88abad8dc7 Moved handleMaterialGFX() and updateEngineSFX() from update()
to updateGraphics() - i.e. only one per rendered frame.
2018-04-24 17:19:13 +10:00
hiker
f2f15ac4e0 Removed duplicated entries. 2018-04-24 09:22:52 +10:00
hiker
2a89e7e0d1 Merge remote-tracking branch 'origin/lan-broadcast' into lan-broadcast 2018-04-24 09:18:41 +10:00
hiker
0809f3e286 Added 192.168.1.255 as default broadcast address. 2018-04-24 09:16:55 +10:00
Benau
62ea07ecc8 Try to synchronize timer independent of music 2018-04-24 01:01:47 +08:00
Benau
b919c82da5 Merge remote-tracking branch 'origin/master' 2018-04-23 23:47:30 +08:00
hiker
866eba936d Try to fix linux - compiles. but untested. 2018-04-24 00:37:53 +10:00
hiker
59b796a7f5 Since broadcasting to 255.255.255.255 does not work in all cases,
add code to create a set of potential broadcast addresses and
use them all. Duplicated will be filtered out (since likely a server
will replace more than all).
2018-04-23 23:30:48 +10:00
Alayan-stk-2
d3659232e0 Fix time-to-ticks build issue (#3215) 2018-04-22 20:18:46 -04:00
auria.mg
c08093d732 Merge branch 'More-AI-improvem'
# Conflicts:
#	src/karts/controller/skidding_ai.cpp
2018-04-22 19:36:37 -04:00
hiker
8e1f046b86 Fix the handling of messages that arrive before the last saved state
(which currently causes a crash).
2018-04-22 22:07:21 +10:00
Benau
bc8539ae10 Add some sound effect for lobby 2018-04-22 15:07:08 +08:00
Benau
d4eaec6667 Fix crashed sound repeating 2018-04-22 14:44:43 +08:00
Benau
7ddd498156 Add a separator as auria suggested when reentering the lobby 2018-04-22 14:32:41 +08:00
Benau
96797e9325 Fix wrong code to make it the same as comment 2018-04-22 14:01:11 +08:00
auria.mg
ad7555d8ea Fix race GUI glitch kart icons to line horizontally at the start of a race 2018-04-21 21:04:21 -04:00
auria.mg
bb88ffc460 Merge branch 'game_protocol' 2018-04-21 19:53:56 -04:00
auria.mg
cbfcc55ebc Fix cutscenes sychronisation, fixes #3213 2018-04-21 19:12:25 -04:00
auria.mg
edb3cc4f0b Fix material slowdown not working, fixes #3212 2018-04-21 19:05:45 -04:00
auria.mg
c9d1d1c579 Fix issue with ticks vs time elapsed in scripting engine 2018-04-21 18:46:21 -04:00
Deve
8d767f0c8f Fixed flooding with wrong way messages.
Fixes #3214
2018-04-21 22:51:21 +02:00
Benau
a4198536a0 Reset server if no player in lobby between a grand prix 2018-04-22 01:03:25 +08:00
Benau
e1797f0572 Don't use NetworkConfig which got deleted already 2018-04-21 16:41:25 +08:00
Benau
448ad5abcf Clean up network local player handling 2018-04-21 16:32:43 +08:00
Benau
82a396ed56 Fix kart headlight in network 2018-04-21 16:30:38 +08:00
Benau
ba681a7cf8 Initial GP in network 2018-04-21 16:00:14 +08:00
Benau
6728951985 Fix incorrect camera index for GP 2018-04-21 12:55:55 +08:00
Benau
708d558528 Fix #3191 2018-04-21 10:25:05 +08:00
Deve
e0a5bd1027 Restore dropping bubblegum after shield explosion 2018-04-20 22:04:29 +02:00
hiker
78f96d4818 Temporary 'fixed' banana handling. 2018-04-21 01:32:03 +10:00
Benau
d55d5d0f3f Get local player id from server for GP sorting later 2018-04-20 19:10:40 +08:00
Benau
75a63f6bae Remove unused protocol type 2018-04-20 17:33:07 +08:00
Benau
afa647ac90 Remove unneeded rewind test in skidmarks 2018-04-20 17:22:33 +08:00
Benau
3772045f99 Fix GLES 2018-04-20 17:01:59 +08:00
hiker
359cb4770a Merge branch 'master' of github.com:supertuxkart/stk-code 2018-04-20 18:26:48 +10:00
Benau
611def3c04 Fix sp shader debug handling 2018-04-20 16:25:12 +08:00
hiker
42d21ba9f9 Merge branch 'master' of github.com:supertuxkart/stk-code 2018-04-20 17:59:59 +10:00
hiker
4a0444987a Fixed skidding in network mode. Only the jump duration is part of
the state, the current height of the kart in case of a jump is
then computed (without keeping track of speed etc). Jumping is
now only done during updateGraphics().
2018-04-20 17:31:31 +10:00