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cuberite-2a/source
2012-12-22 10:15:53 +00:00
..
Blocks Added sounds to levers and mobs 2012-12-21 18:05:34 +00:00
Generating Made WormNest caves generate smaller. 2012-12-16 11:56:52 +00:00
Items Fixed drops for: Stone, Mycelium, Redstone Torch. 2012-11-24 09:50:38 +00:00
md5 Fixed *nix compilation for md5.cpp 2012-07-29 12:38:34 +00:00
Mobs MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
OSSupport Fixed cCriticalSection's debugging functions 2012-12-14 22:36:12 +00:00
Protocol Aggressive debug mode cByteBuffer validity checking. 2012-11-20 20:44:47 +00:00
Simulator Fixed a crash in redstone simulator when destroying blocks in Y < 2 2012-12-20 13:56:42 +00:00
squirrelbindings Replaced "const double &" with plain "double" for simplicity 2012-12-21 10:59:59 +00:00
UI Added dispensers (they can't dispense items yet) 2012-12-19 21:19:36 +00:00
WorldStorage Added dispensers (they can't dispense items yet) 2012-12-19 21:19:36 +00:00
AllToLua.bat Nightbuild: bindings are automatically update before the build 2012-06-07 20:30:29 +00:00
AllToLua.pkg Refactored the world time. 2012-11-01 21:38:20 +00:00
AllToLua.sh Updated zlib, added chat formatting, fixed upside down stairs and slabs, fixed makefiles, hopefully updated vc project files 2012-06-03 23:35:17 +00:00
Authenticator.cpp Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
Authenticator.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
Bindings.cpp MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Bindings.h MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
BlockArea.cpp BlockArea: Added const-ness to non-modifying functions, so that a const cBlockArea & can be used. 2012-10-14 17:02:06 +00:00
BlockArea.h Floody fluid sim: reads params from world.ini; water and lava react together into cobblestone / stone / obsidian 2012-10-14 20:10:03 +00:00
BlockEntity.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
BlockID.cpp Implemented double doors 2012-12-19 09:29:53 +00:00
BlockID.h Fixed drops for: Stone, Mycelium, Redstone Torch. 2012-11-24 09:50:38 +00:00
ByteBuffer.cpp ByteBuffer: Fixed buffer overrun possibility. 2012-11-22 20:51:06 +00:00
ByteBuffer.h More ByteBuffer checks: Is it used from a single thread only? 2012-11-22 20:42:33 +00:00
ChatColor.cpp Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
ChatColor.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
ChestEntity.cpp Double chests are now working, and with sound. (FS #69) 2012-10-20 21:53:09 +00:00
ChestEntity.h Double chests are now working, and with sound. (FS #69) 2012-10-20 21:53:09 +00:00
Chunk.cpp Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type. 2012-12-21 12:52:14 +00:00
Chunk.h Added dispensers (they can't dispense items yet) 2012-12-19 21:19:36 +00:00
Chunk.inl.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
ChunkDef.h Made cWorld's block query functions more orthogonal, added GetBlockInfo() returning all info on a block. 2012-10-20 11:40:34 +00:00
ChunkMap.cpp cChunk now tracks its neighbors as direct pointers; used in UnboundedRelGetBlock et al. 2012-12-14 22:38:30 +00:00
ChunkMap.h Added dispensers (they can't dispense items yet) 2012-12-19 21:19:36 +00:00
ChunkSender.cpp Fixed more valgrind issues 2012-10-27 07:51:01 +00:00
ChunkSender.h Source files cleanup: OSSupport-related files in a separate subfolder, renamed. 2012-09-23 21:23:33 +00:00
ClientHandle.cpp Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested) 2012-12-21 11:04:08 +00:00
ClientHandle.h Fixed block breaking in survival. 2012-11-12 11:10:01 +00:00
CraftingRecipes.cpp CraftingRecipes parse now dumps lines it cannot parse. 2012-11-18 13:09:13 +00:00
CraftingRecipes.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
Cuboid.cpp Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
Cuboid.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
Defines.h Added initial adventure mode support 2012-11-27 19:55:23 +00:00
DispenserEntity.cpp Added dispensers (they can't dispense items yet) 2012-12-19 21:19:36 +00:00
DispenserEntity.h Added dispensers (they can't dispense items yet) 2012-12-19 21:19:36 +00:00
Doors.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
Endianness.h Attempt to bring sanity to newlines across systems. 2012-06-14 13:06:06 +00:00
Entity.cpp MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Entity.h MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
FallingBlock.cpp MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
FallingBlock.h MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
FurnaceEntity.cpp Furnace now lights up when smelting items 2012-11-26 14:42:24 +00:00
FurnaceEntity.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
FurnaceRecipe.cpp Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
FurnaceRecipe.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
Globals.cpp Attempt to bring sanity to newlines across systems. 2012-06-14 13:06:06 +00:00
Globals.h Removed the SquirrelVM. 2012-11-08 19:09:35 +00:00
Group.cpp Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
Group.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
GroupManager.cpp Android: Made the initial pre-calculated spawn area smaller 2012-11-16 22:06:12 +00:00
GroupManager.h Converted some const char*s and std::strings to AStrings 2012-10-18 21:54:56 +00:00
HeartBeat.cpp Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
HeartBeat.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
Inventory.cpp Fixed issues with pickups. 2012-10-24 12:48:25 +00:00
Inventory.h Extended player inventory by direct r/o access to armor slots 2012-12-21 11:02:31 +00:00
Item.cpp Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
Item.h Cleanup: Removed deprecated functions from Lua API 2012-11-11 14:05:48 +00:00
JukeboxEntity.cpp Fixed drops for: Stone, Mycelium, Redstone Torch. 2012-11-24 09:50:38 +00:00
JukeboxEntity.h Added jukeboxes (patch contributed by Luksor) 2012-10-21 07:46:28 +00:00
Ladder.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
LeakFinder.cpp Use leakfinder in debug builds to dump all currently used memory via the "dumpmem" console command. 2012-10-19 22:09:33 +00:00
LeakFinder.h Use leakfinder in debug builds to dump all currently used memory via the "dumpmem" console command. 2012-10-19 22:09:33 +00:00
LightingThread.cpp Fixed crashes caused LightingThread overwriting memory where it shouldn't (yay valgrind!) 2012-11-16 09:40:15 +00:00
LightingThread.h Fixed crashes caused LightingThread overwriting memory where it shouldn't (yay valgrind!) 2012-11-16 09:40:15 +00:00
Log.cpp Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
Log.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
lua5.1.dll Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState) 2011-11-09 22:17:30 +00:00
LuaChunk.cpp Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
LuaChunk.h Moved blockticking into blockhandler classes. 2012-10-03 08:52:11 +00:00
LuaCommandBinder.cpp Completely removed support for old style Lua plugins (can use both Plugin and NewPlugin in settings.ini for now) 2012-10-13 23:34:47 +00:00
LuaCommandBinder.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
LuaFunctions.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
LuaItems.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
main.cpp Use leakfinder in debug builds to dump all currently used memory via the "dumpmem" console command. 2012-10-19 22:09:33 +00:00
ManualBindings.cpp Fixed manual bindings' ForEachXXX mapping not checking the object instance for validity. 2012-10-21 08:14:27 +00:00
ManualBindings.h Attempt to bring sanity to newlines across systems. 2012-06-14 13:06:06 +00:00
Matrix4f.cpp Attempt to bring sanity to newlines across systems. 2012-06-14 13:06:06 +00:00
Matrix4f.h Attempt to bring sanity to newlines across systems. 2012-06-14 13:06:06 +00:00
MCLogger.cpp Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
MCLogger.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
MemoryLeak.h Attempt to bring sanity to newlines across systems. 2012-06-14 13:06:06 +00:00
MersenneTwister.h Attempt to bring sanity to newlines across systems. 2012-06-14 13:06:06 +00:00
MonsterConfig.cpp Reduced most mobs' constructors to oneliners by passing parameters to superclasses 2012-12-22 09:39:13 +00:00
MonsterConfig.h Reduced most mobs' constructors to oneliners by passing parameters to superclasses 2012-12-22 09:39:13 +00:00
Noise.cpp Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
Noise.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
Noise.inc Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
NoteEntity.cpp Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
NoteEntity.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
Pawn.cpp MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Pawn.h MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Pickup.cpp MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Pickup.h MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Piston.cpp cPiston refactoring to use cWorld::GetBlockTypeMeta() and proper types 2012-12-16 12:16:04 +00:00
Piston.h Got rid of nonsense logging in cPiston's direction calc. 2012-10-20 19:38:03 +00:00
Player.cpp MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Player.h MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Plugin_NewLua.cpp Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested) 2012-12-21 11:04:08 +00:00
Plugin_NewLua.h Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested) 2012-12-21 11:04:08 +00:00
Plugin_Squirrel.cpp Removed the SquirrelVM. 2012-11-08 19:09:35 +00:00
Plugin_Squirrel.h Removed the SquirrelVM. 2012-11-08 19:09:35 +00:00
Plugin.cpp Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested) 2012-12-21 11:04:08 +00:00
Plugin.h Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested) 2012-12-21 11:04:08 +00:00
PluginManager.cpp Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested) 2012-12-21 11:04:08 +00:00
PluginManager.h Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested) 2012-12-21 11:04:08 +00:00
ReferenceManager.cpp Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
ReferenceManager.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
Root.cpp Android: Made the initial pre-calculated spawn area smaller 2012-11-16 22:06:12 +00:00
Root.h Added primary server version interface to cRoot and "primaryserverversion" console command. 2012-11-20 21:28:43 +00:00
Server.cpp Added "primaryserverversion" to the "help" list. 2012-11-20 21:41:33 +00:00
Server.h Settings.ini is read only once on server start 2012-11-11 14:23:47 +00:00
Sign.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
SignEntity.cpp Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
SignEntity.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
SquirrelCommandBinder.cpp Removed the SquirrelVM. 2012-11-08 19:09:35 +00:00
SquirrelCommandBinder.h Removed the SquirrelVM. 2012-11-08 19:09:35 +00:00
StackWalker.cpp Attempt to bring sanity to newlines across systems. 2012-06-14 13:06:06 +00:00
StackWalker.h Attempt to bring sanity to newlines across systems. 2012-06-14 13:06:06 +00:00
Stairs.h Double chests are formed correctly in all situations (meta is adjusted for the neighboring chest) 2012-10-20 20:16:55 +00:00
StringCompression.cpp Attempt to bring sanity to newlines across systems. 2012-06-14 13:06:06 +00:00
StringCompression.h Attempt to bring sanity to newlines across systems. 2012-06-14 13:06:06 +00:00
StringMap.cpp Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
StringMap.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
StringUtils.cpp Added a Printf() function that returns a new AString by value. 2012-11-15 10:58:46 +00:00
StringUtils.h Added a Printf() function that returns a new AString by value. 2012-11-15 10:58:46 +00:00
tolua_base.h Attempt to bring sanity to newlines across systems. 2012-06-14 13:06:06 +00:00
tolua++.exe Fixed tolua++ sources to consider AString a builtin string type. Fixed tolua++ VC projects for compilation with local Lua. 2012-06-04 14:58:17 +00:00
tolua++.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
Torch.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
Tracer.cpp Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
Tracer.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
Vector3d.cpp Attempt to bring sanity to newlines across systems. 2012-06-14 13:06:06 +00:00
Vector3d.h Attempt to bring sanity to newlines across systems. 2012-06-14 13:06:06 +00:00
Vector3f.cpp Attempt to bring sanity to newlines across systems. 2012-06-14 13:06:06 +00:00
Vector3f.h Attempt to bring sanity to newlines across systems. 2012-06-14 13:06:06 +00:00
Vector3i.cpp Attempt to bring sanity to newlines across systems. 2012-06-14 13:06:06 +00:00
Vector3i.h Attempt to bring sanity to newlines across systems. 2012-06-14 13:06:06 +00:00
Vine.h Vine decay (patch contributed by funmaker) 2012-10-22 18:00:05 +00:00
virtual_method_hooks.lua Modified ToLua additional script to allow multi-usertype virtual functions 2012-06-13 17:19:13 +00:00
WebAdmin.cpp Fixed boolean comparison. 2012-11-16 16:03:56 +00:00
WebAdmin.h Added falling block entities. Sand and gravel now properly fall down 2012-09-30 16:37:44 +00:00
WebPlugin.cpp Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
WebPlugin.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00
World.cpp MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
World.h Replaced "const double &" with plain "double" for simplicity 2012-12-21 10:59:59 +00:00