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Replaced "const double &" with plain "double" for simplicity

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1085 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-12-21 10:59:59 +00:00
parent af66f8ebae
commit ee34d805be
4 changed files with 43 additions and 41 deletions

View File

@ -22,7 +22,7 @@ cCriticalSection cEntity::m_CSCount;
cEntity::cEntity(const double & a_X, const double & a_Y, const double & a_Z)
cEntity::cEntity(double a_X, double a_Y, double a_Z)
: m_UniqueID( 0 )
, m_Referencers( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCERS ) )
, m_References( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCES ) )
@ -57,9 +57,9 @@ cEntity::~cEntity()
this
);
if( !m_bDestroyed || !m_bRemovedFromChunk )
if (!m_bDestroyed || !m_bRemovedFromChunk)
{
LOGERROR("ERROR: Entity deallocated without being destroyed %i or unlinked %i", m_bDestroyed, m_bRemovedFromChunk );
LOGERROR("ERROR: Entity deallocated without being destroyed %i or unlinked %i", m_bDestroyed, m_bRemovedFromChunk);
ASSERT(!"Entity deallocated without being destroyed or unlinked");
}
delete m_Referencers;
@ -269,9 +269,9 @@ void cEntity::SetPosition( const Vector3d & a_Pos )
void cEntity::SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ )
void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ)
{
m_Pos.Set( a_PosX, a_PosY, a_PosZ );
m_Pos.Set(a_PosX, a_PosY, a_PosZ);
MoveToCorrectChunk();
m_bDirtyPosition = true;
}
@ -280,7 +280,7 @@ void cEntity::SetPosition( const double & a_PosX, const double & a_PosY, const d
void cEntity::SetPosX( const double & a_PosX )
void cEntity::SetPosX(double a_PosX)
{
m_Pos.x = a_PosX;
MoveToCorrectChunk();
@ -291,7 +291,7 @@ void cEntity::SetPosX( const double & a_PosX )
void cEntity::SetPosY( const double & a_PosY )
void cEntity::SetPosY(double a_PosY)
{
m_Pos.y = a_PosY;
MoveToCorrectChunk();
@ -302,7 +302,7 @@ void cEntity::SetPosY( const double & a_PosY )
void cEntity::SetPosZ( const double & a_PosZ )
void cEntity::SetPosZ(double a_PosZ)
{
m_Pos.z = a_PosZ;
MoveToCorrectChunk();
@ -315,7 +315,7 @@ void cEntity::SetPosZ( const double & a_PosZ )
//////////////////////////////////////////////////////////////////////////
// Reference stuffs
void cEntity::AddReference( cEntity*& a_EntityPtr )
void cEntity::AddReference(cEntity * & a_EntityPtr)
{
m_References->AddReference( a_EntityPtr );
a_EntityPtr->ReferencedBy( a_EntityPtr );
@ -325,7 +325,7 @@ void cEntity::AddReference( cEntity*& a_EntityPtr )
void cEntity::ReferencedBy( cEntity*& a_EntityPtr )
void cEntity::ReferencedBy(cEntity * & a_EntityPtr)
{
m_Referencers->AddReference( a_EntityPtr );
}
@ -334,7 +334,7 @@ void cEntity::ReferencedBy( cEntity*& a_EntityPtr )
void cEntity::Dereference( cEntity*& a_EntityPtr )
void cEntity::Dereference(cEntity*& a_EntityPtr)
{
m_Referencers->Dereference( a_EntityPtr );
}

View File

@ -62,7 +62,7 @@ public:
ENTITY_STATUS_SHEEP_EATING = 10,
} ;
cEntity(const double & a_X, const double & a_Y, const double & a_Z);
cEntity(double a_X, double a_Y, double a_Z);
virtual ~cEntity();
virtual void Initialize(cWorld * a_World);
@ -77,33 +77,33 @@ public:
virtual unsigned int GetEntityType() { return m_EntityType; }
virtual bool IsA( const char* a_EntityType );
virtual const char* GetClass();
// tolua_end
cWorld * GetWorld(void) const { return m_World; } //tolua_export
cWorld * GetWorld(void) const { return m_World; }
const Vector3d & GetPosition(void) const {return m_Pos; } //tolua_export
const double & GetPosX (void) const {return m_Pos.x; } //tolua_export
const double & GetPosY (void) const {return m_Pos.y; } //tolua_export
const double & GetPosZ (void) const {return m_Pos.z; } //tolua_export
const Vector3f & GetRot (void) const {return m_Rot; } //tolua_export
float GetRotation(void) const {return m_Rot.x; } //tolua_export
float GetPitch (void) const {return m_Rot.y; } //tolua_export
float GetRoll (void) const {return m_Rot.z; } //tolua_export
Vector3f GetLookVector(); //tolua_export
const Vector3d & GetPosition(void) const {return m_Pos; }
double GetPosX (void) const {return m_Pos.x; }
double GetPosY (void) const {return m_Pos.y; }
double GetPosZ (void) const {return m_Pos.z; }
const Vector3f & GetRot (void) const {return m_Rot; }
float GetRotation(void) const {return m_Rot.x; }
float GetPitch (void) const {return m_Rot.y; }
float GetRoll (void) const {return m_Rot.z; }
Vector3f GetLookVector(void);
int GetChunkX(void) const {return m_ChunkX; } //tolua_export
int GetChunkY(void) const {return m_ChunkY; } //tolua_export
int GetChunkZ(void) const {return m_ChunkZ; } //tolua_export
int GetChunkX(void) const {return m_ChunkX; }
int GetChunkY(void) const {return m_ChunkY; }
int GetChunkZ(void) const {return m_ChunkZ; }
void SetPosX( const double & a_PosX ); //tolua_export
void SetPosY( const double & a_PosY ); //tolua_export
void SetPosZ( const double & a_PosZ ); //tolua_export
void SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ );//tolua_export
void SetPosition( const Vector3d & a_Pos ); //tolua_export
void SetRot( const Vector3f & a_Rot ); //tolua_export
void SetRotation( float a_Rotation ); //tolua_export
void SetPitch( float a_Pitch ); //tolua_export
void SetRoll( float a_Roll ); //tolua_export
void SetPosX (double a_PosX);
void SetPosY (double a_PosY);
void SetPosZ (double a_PosZ);
void SetPosition(double a_PosX, double a_PosY, double a_PosZ);
void SetPosition(const Vector3d & a_Pos);
void SetRot (const Vector3f & a_Rot);
void SetRotation(float a_Rotation);
void SetPitch (float a_Pitch);
void SetRoll (float a_Roll);
// tolua_end
inline int GetUniqueID(void) const { return m_UniqueID; } //tolua_export
inline bool IsDestroyed(void) const { return m_bDestroyed; } //tolua_export

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@ -301,12 +301,14 @@ public:
/// Retrieves block types of the specified blocks. If a chunk is not loaded, doesn't modify the block. Returns true if all blocks were read.
bool GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure);
bool DigBlock (int a_X, int a_Y, int a_Z); //tolua_export
void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player ); //tolua_export
// tolua_begin
bool DigBlock (int a_X, int a_Y, int a_Z);
void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player );
const double & GetSpawnX(void) const { return m_SpawnX; } // tolua_export
const double & GetSpawnY(void) const { return m_SpawnY; } // tolua_export
const double & GetSpawnZ(void) const { return m_SpawnZ; } // tolua_export
double GetSpawnX(void) const { return m_SpawnX; }
double GetSpawnY(void) const { return m_SpawnY; }
double GetSpawnZ(void) const { return m_SpawnZ; }
// tolua_end
inline cSimulatorManager * GetSimulatorManager(void) { return m_SimulatorManager; }

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@ -79,7 +79,7 @@ void BindSquirrel(HSQUIRRELVM vm)
.Func("SetPosX", &cEntity::SetPosX)
.Func("SetPosY", &cEntity::SetPosY)
.Func("SetPosZ", &cEntity::SetPosZ)
.Func<void (cEntity::*) (const double &, const double &, const double &)>("SetPosition", &cEntity::SetPosition)
.Func<void (cEntity::*) (double, double, double)>("SetPosition", &cEntity::SetPosition)
.Func("GetUniqueID", &cEntity::GetUniqueID)
.Func("IsDestroyed", &cEntity::IsDestroyed)
.Func("Destroy", &cEntity::Destroy)