Fixed more valgrind issues
( http://forum.mc-server.org/showthread.php?tid=598&pid=5139#pid5139 ) git-svn-id: http://mc-server.googlecode.com/svn/trunk@1013 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -35,7 +35,8 @@ void cNotifyChunkSender::Call(int a_ChunkX, int a_ChunkZ)
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cChunkSender::cChunkSender(void) :
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super("ChunkSender"),
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m_World(NULL),
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m_Notify(NULL)
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m_Notify(NULL),
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m_RemoveCount(0)
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{
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m_Notify.SetChunkSender(this);
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}
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@ -7,9 +7,9 @@
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cSimulatorManager::cSimulatorManager()
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cSimulatorManager::cSimulatorManager(void) :
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m_Ticks(0)
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{
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}
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@ -18,10 +18,6 @@ cSimulatorManager::cSimulatorManager()
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cSimulatorManager::~cSimulatorManager()
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{
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for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr )
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{
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delete *itr;
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} // for itr - m_Simulators[]
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}
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@ -33,8 +29,10 @@ void cSimulatorManager::Simulate( float a_Dt )
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m_Ticks++;
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for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr )
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{
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if(m_Ticks % (*itr)->second == 0)
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(*itr)->first->Simulate(a_Dt);
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if ((m_Ticks % itr->second) == 0)
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{
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itr->first->Simulate(a_Dt);
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}
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}
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}
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@ -46,7 +44,7 @@ void cSimulatorManager::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr )
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{
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(*itr)->first->WakeUp(a_BlockX, a_BlockY, a_BlockZ);
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itr->first->WakeUp(a_BlockX, a_BlockY, a_BlockZ);
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}
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}
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@ -54,12 +52,9 @@ void cSimulatorManager::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ)
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void cSimulatorManager::RegisterSimulator(cSimulator *a_Simulator, short a_Rate)
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void cSimulatorManager::RegisterSimulator(cSimulator * a_Simulator, int a_Rate)
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{
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//TODO needs some checking
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std::pair<cSimulator *, short> *Pair = new std::pair<cSimulator *, short>(a_Simulator, a_Rate);
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m_Simulators.push_back(Pair);
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m_Simulators.push_back(std::make_pair(a_Simulator, a_Rate));
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}
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@ -18,17 +18,17 @@
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class cSimulatorManager
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{
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public:
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cSimulatorManager();
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cSimulatorManager(void);
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~cSimulatorManager();
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void Simulate( float a_Dt );
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void WakeUp(int a_X, int a_Y, int a_Z);
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void Simulate(float a_Dt);
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void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ);
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void RegisterSimulator(cSimulator * a_Simulator, short a_Rate); // Takes ownership of the simulator object!
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void RegisterSimulator(cSimulator * a_Simulator, int a_Rate); // Takes ownership of the simulator object!
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protected:
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typedef std::vector <std::pair<cSimulator *, short> *> cSimulators;
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typedef std::vector <std::pair<cSimulator *, int> > cSimulators;
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cSimulators m_Simulators;
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long long m_Ticks;
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