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Source files cleanup: The rest of the files renamed.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-09-23 22:09:57 +00:00
parent 96bc0a2c79
commit ecfe6ab65b
222 changed files with 902 additions and 1068 deletions

View File

@ -280,6 +280,14 @@
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\source\Authenticator.cpp"
>
</File>
<File
RelativePath="..\source\Authenticator.h"
>
</File>
<File
RelativePath="..\source\BlockArea.cpp"
>
@ -305,101 +313,37 @@
>
</File>
<File
RelativePath="..\source\cAuthenticator.cpp"
RelativePath="..\source\ChatColor.cpp"
>
</File>
<File
RelativePath="..\source\cAuthenticator.h"
RelativePath="..\source\ChatColor.h"
>
</File>
<File
RelativePath="..\source\cChatColor.cpp"
RelativePath="..\source\Chunk.cpp"
>
</File>
<File
RelativePath="..\source\cChatColor.h"
RelativePath="..\source\Chunk.h"
>
</File>
<File
RelativePath="..\source\cChunk.cpp"
>
</File>
<File
RelativePath="..\source\cChunk.h"
>
</File>
<File
RelativePath="..\source\cChunk.inl.h"
>
</File>
<File
RelativePath="..\source\cChunkMap.cpp"
>
</File>
<File
RelativePath="..\source\cChunkMap.h"
>
</File>
<File
RelativePath="..\source\cClientHandle.cpp"
>
</File>
<File
RelativePath="..\source\cClientHandle.h"
>
</File>
<File
RelativePath="..\source\cCuboid.cpp"
>
</File>
<File
RelativePath="..\source\cCuboid.h"
>
</File>
<File
RelativePath="..\source\cFileFormatUpdater.cpp"
>
</File>
<File
RelativePath="..\source\cFileFormatUpdater.h"
>
</File>
<File
RelativePath="..\source\cFurnaceRecipe.cpp"
>
</File>
<File
RelativePath="..\source\cFurnaceRecipe.h"
>
</File>
<File
RelativePath="..\source\cGroup.cpp"
>
</File>
<File
RelativePath="..\source\cGroup.h"
>
</File>
<File
RelativePath="..\source\cGroupManager.cpp"
>
</File>
<File
RelativePath="..\source\cGroupManager.h"
>
</File>
<File
RelativePath="..\source\cHeartBeat.cpp"
>
</File>
<File
RelativePath="..\source\cHeartBeat.h"
RelativePath="..\source\Chunk.inl.h"
>
</File>
<File
RelativePath="..\source\ChunkDef.h"
>
</File>
<File
RelativePath="..\source\ChunkMap.cpp"
>
</File>
<File
RelativePath="..\source\ChunkMap.h"
>
</File>
<File
RelativePath="..\source\ChunkSender.cpp"
>
@ -409,85 +353,11 @@
>
</File>
<File
RelativePath="..\source\cInventory.cpp"
RelativePath="..\source\ClientHandle.cpp"
>
</File>
<File
RelativePath="..\source\cInventory.h"
>
</File>
<File
RelativePath="..\source\cLog.cpp"
>
</File>
<File
RelativePath="..\source\cLog.h"
>
</File>
<File
RelativePath="..\source\cMCLogger.cpp"
>
</File>
<File
RelativePath="..\source\cMCLogger.h"
>
</File>
<File
RelativePath="..\source\cMonsterConfig.cpp"
>
</File>
<File
RelativePath="..\source\cMonsterConfig.h"
>
</File>
<File
RelativePath="..\source\cNoise.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
BasicRuntimeChecks="0"
UsePrecompiledHeader="0"
DebugInformationFormat="3"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release profiled|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\source\cNoise.h"
>
</File>
<File
RelativePath="..\source\cNoise.inc"
>
</File>
<File
RelativePath="..\source\cPiston.cpp"
>
</File>
<File
RelativePath="..\source\cPiston.h"
RelativePath="..\source\ClientHandle.h"
>
</File>
<File
@ -499,83 +369,11 @@
>
</File>
<File
RelativePath="..\source\cRedstone.cpp"
RelativePath="..\source\Cuboid.cpp"
>
</File>
<File
RelativePath="..\source\cRedstone.h"
>
</File>
<File
RelativePath="..\source\cReferenceManager.cpp"
>
</File>
<File
RelativePath="..\source\cReferenceManager.h"
>
</File>
<File
RelativePath="..\source\cRoot.cpp"
>
</File>
<File
RelativePath="..\source\cRoot.h"
>
</File>
<File
RelativePath="..\source\cServer.cpp"
>
</File>
<File
RelativePath="..\source\cServer.h"
>
</File>
<File
RelativePath="..\source\cSimulator.cpp"
>
</File>
<File
RelativePath="..\source\cSimulator.h"
>
</File>
<File
RelativePath="..\source\cSimulatorManager.cpp"
>
</File>
<File
RelativePath="..\source\cSimulatorManager.h"
>
</File>
<File
RelativePath="..\source\cTracer.cpp"
>
</File>
<File
RelativePath="..\source\cTracer.h"
>
</File>
<File
RelativePath="..\source\cWebAdmin.cpp"
>
</File>
<File
RelativePath="..\source\cWebAdmin.h"
>
</File>
<File
RelativePath="..\source\cWebPlugin.cpp"
>
</File>
<File
RelativePath="..\source\cWebPlugin.h"
>
</File>
<File
RelativePath="..\source\cWorld.cpp"
>
</File>
<File
RelativePath="..\source\cWorld.h"
RelativePath="..\source\Cuboid.h"
>
</File>
<File
@ -586,6 +384,14 @@
RelativePath="..\source\Endianness.h"
>
</File>
<File
RelativePath="..\source\FurnaceRecipe.cpp"
>
</File>
<File
RelativePath="..\source\FurnaceRecipe.h"
>
</File>
<File
RelativePath="..\source\Globals.cpp"
>
@ -618,6 +424,46 @@
RelativePath="..\source\Globals.h"
>
</File>
<File
RelativePath="..\source\Group.cpp"
>
</File>
<File
RelativePath="..\source\Group.h"
>
</File>
<File
RelativePath="..\source\GroupManager.cpp"
>
</File>
<File
RelativePath="..\source\GroupManager.h"
>
</File>
<File
RelativePath="..\source\HeartBeat.cpp"
>
</File>
<File
RelativePath="..\source\HeartBeat.h"
>
</File>
<File
RelativePath="..\source\Inventory.cpp"
>
</File>
<File
RelativePath="..\source\Inventory.h"
>
</File>
<File
RelativePath="..\source\Item.cpp"
>
</File>
<File
RelativePath="..\source\Item.h"
>
</File>
<File
RelativePath="..\source\LeakFinder.cpp"
>
@ -661,6 +507,14 @@
RelativePath="..\source\LightingThread.h"
>
</File>
<File
RelativePath="..\source\Log.cpp"
>
</File>
<File
RelativePath="..\source\Log.h"
>
</File>
<File
RelativePath="..\source\main.cpp"
>
@ -673,6 +527,14 @@
RelativePath="..\source\Matrix4f.h"
>
</File>
<File
RelativePath="..\source\MCLogger.cpp"
>
</File>
<File
RelativePath="..\source\MCLogger.h"
>
</File>
<File
RelativePath="..\source\MemoryLeak.h"
>
@ -681,6 +543,58 @@
RelativePath="..\source\MersenneTwister.h"
>
</File>
<File
RelativePath="..\source\MonsterConfig.cpp"
>
</File>
<File
RelativePath="..\source\MonsterConfig.h"
>
</File>
<File
RelativePath="..\source\Noise.cpp"
>
</File>
<File
RelativePath="..\source\Noise.h"
>
</File>
<File
RelativePath="..\source\Noise.inc"
>
</File>
<File
RelativePath="..\source\Piston.cpp"
>
</File>
<File
RelativePath="..\source\Piston.h"
>
</File>
<File
RelativePath="..\source\ReferenceManager.cpp"
>
</File>
<File
RelativePath="..\source\ReferenceManager.h"
>
</File>
<File
RelativePath="..\source\Root.cpp"
>
</File>
<File
RelativePath="..\source\Root.h"
>
</File>
<File
RelativePath="..\source\Server.cpp"
>
</File>
<File
RelativePath="..\source\Server.h"
>
</File>
<File
RelativePath="..\source\StackWalker.cpp"
>
@ -732,6 +646,14 @@
RelativePath="..\source\StringUtils.h"
>
</File>
<File
RelativePath="..\source\Tracer.cpp"
>
</File>
<File
RelativePath="..\source\Tracer.h"
>
</File>
<File
RelativePath="..\source\Vector3d.cpp"
>
@ -756,6 +678,30 @@
RelativePath="..\source\Vector3i.h"
>
</File>
<File
RelativePath="..\source\WebAdmin.cpp"
>
</File>
<File
RelativePath="..\source\WebAdmin.h"
>
</File>
<File
RelativePath="..\source\WebPlugin.cpp"
>
</File>
<File
RelativePath="..\source\WebPlugin.h"
>
</File>
<File
RelativePath="..\source\World.cpp"
>
</File>
<File
RelativePath="..\source\World.h"
>
</File>
<Filter
Name="Mobs"
>
@ -924,107 +870,95 @@
Name="Entities"
>
<File
RelativePath="..\source\cBlockEntity.h"
RelativePath="..\source\BlockEntity.h"
>
</File>
<File
RelativePath="..\source\cChestEntity.cpp"
RelativePath="..\source\ChestEntity.cpp"
>
</File>
<File
RelativePath="..\source\cChestEntity.h"
RelativePath="..\source\ChestEntity.h"
>
</File>
<File
RelativePath="..\source\cDoors.h"
RelativePath="..\source\Doors.h"
>
</File>
<File
RelativePath="..\source\cEntity.cpp"
RelativePath="..\source\Entity.cpp"
>
</File>
<File
RelativePath="..\source\cEntity.h"
RelativePath="..\source\Entity.h"
>
</File>
<File
RelativePath="..\source\cFurnaceEntity.cpp"
RelativePath="..\source\FurnaceEntity.cpp"
>
</File>
<File
RelativePath="..\source\cFurnaceEntity.h"
RelativePath="..\source\FurnaceEntity.h"
>
</File>
<File
RelativePath="..\source\cItem.cpp"
RelativePath="..\source\Ladder.h"
>
</File>
<File
RelativePath="..\source\cItem.h"
RelativePath="..\source\NoteEntity.cpp"
>
</File>
<File
RelativePath="..\source\cLadder.h"
RelativePath="..\source\NoteEntity.h"
>
</File>
<File
RelativePath="..\source\cNoteEntity.cpp"
RelativePath="..\source\Pawn.cpp"
>
</File>
<File
RelativePath="..\source\cNoteEntity.h"
RelativePath="..\source\Pawn.h"
>
</File>
<File
RelativePath="..\source\cPawn.cpp"
RelativePath="..\source\Pickup.cpp"
>
</File>
<File
RelativePath="..\source\cPawn.h"
RelativePath="..\source\Pickup.h"
>
</File>
<File
RelativePath="..\source\cPickup.cpp"
RelativePath="..\source\Player.cpp"
>
</File>
<File
RelativePath="..\source\cPickup.h"
RelativePath="..\source\Player.h"
>
</File>
<File
RelativePath="..\source\cPlayer.cpp"
RelativePath="..\source\Sign.h"
>
</File>
<File
RelativePath="..\source\cPlayer.h"
RelativePath="..\source\SignEntity.cpp"
>
</File>
<File
RelativePath="..\source\cSign.h"
RelativePath="..\source\SignEntity.h"
>
</File>
<File
RelativePath="..\source\cSignEntity.cpp"
RelativePath="..\source\Stairs.h"
>
</File>
<File
RelativePath="..\source\cSignEntity.h"
RelativePath="..\source\Torch.h"
>
</File>
<File
RelativePath="..\source\cStairs.h"
>
</File>
<File
RelativePath="..\source\cStep.h"
>
</File>
<File
RelativePath="..\source\cTorch.h"
>
</File>
<File
RelativePath="..\source\cVine.h"
RelativePath="..\source\Vine.h"
>
</File>
</Filter>
@ -1056,51 +990,75 @@
Name="Physics"
>
<File
RelativePath="..\source\cFireSimulator.cpp"
RelativePath="..\source\FireSimulator.cpp"
>
</File>
<File
RelativePath="..\source\cFireSimulator.h"
RelativePath="..\source\FireSimulator.h"
>
</File>
<File
RelativePath="..\source\cFluidSimulator.cpp"
RelativePath="..\source\FluidSimulator.cpp"
>
</File>
<File
RelativePath="..\source\cFluidSimulator.h"
RelativePath="..\source\FluidSimulator.h"
>
</File>
<File
RelativePath="..\source\cLavaSimulator.cpp"
RelativePath="..\source\LavaSimulator.cpp"
>
</File>
<File
RelativePath="..\source\cLavaSimulator.h"
RelativePath="..\source\LavaSimulator.h"
>
</File>
<File
RelativePath="..\source\cRedstoneSimulator.cpp"
RelativePath="..\source\Redstone.cpp"
>
</File>
<File
RelativePath="..\source\cRedstoneSimulator.h"
RelativePath="..\source\Redstone.h"
>
</File>
<File
RelativePath="..\source\cSandSimulator.cpp"
RelativePath="..\source\RedstoneSimulator.cpp"
>
</File>
<File
RelativePath="..\source\cSandSimulator.h"
RelativePath="..\source\RedstoneSimulator.h"
>
</File>
<File
RelativePath="..\source\cWaterSimulator.cpp"
RelativePath="..\source\SandSimulator.cpp"
>
</File>
<File
RelativePath="..\source\cWaterSimulator.h"
RelativePath="..\source\SandSimulator.h"
>
</File>
<File
RelativePath="..\source\Simulator.cpp"
>
</File>
<File
RelativePath="..\source\Simulator.h"
>
</File>
<File
RelativePath="..\source\SimulatorManager.cpp"
>
</File>
<File
RelativePath="..\source\SimulatorManager.h"
>
</File>
<File
RelativePath="..\source\WaterSimulator.cpp"
>
</File>
<File
RelativePath="..\source\WaterSimulator.h"
>
</File>
</Filter>
@ -1429,75 +1387,19 @@
>
</File>
<File
RelativePath="..\source\cLuaChunk.cpp"
RelativePath="..\source\LuaChunk.cpp"
>
</File>
<File
RelativePath="..\source\cLuaChunk.h"
RelativePath="..\source\LuaChunk.h"
>
</File>
<File
RelativePath="..\source\cLuaCommandBinder.cpp"
RelativePath="..\source\LuaCommandBinder.cpp"
>
</File>
<File
RelativePath="..\source\cLuaCommandBinder.h"
>
</File>
<File
RelativePath="..\source\cPlugin.cpp"
>
</File>
<File
RelativePath="..\source\cPlugin.h"
>
</File>
<File
RelativePath="..\source\cPlugin_Lua.cpp"
>
</File>
<File
RelativePath="..\source\cPlugin_Lua.h"
>
</File>
<File
RelativePath="..\source\cPlugin_NewLua.cpp"
>
</File>
<File
RelativePath="..\source\cPlugin_NewLua.h"
>
</File>
<File
RelativePath="..\source\cPlugin_Squirrel.cpp"
>
</File>
<File
RelativePath="..\source\cPlugin_Squirrel.h"
>
</File>
<File
RelativePath="..\source\cPluginManager.cpp"
>
</File>
<File
RelativePath="..\source\cPluginManager.h"
>
</File>
<File
RelativePath="..\source\cSquirrelCommandBinder.cpp"
>
</File>
<File
RelativePath="..\source\cSquirrelCommandBinder.h"
>
</File>
<File
RelativePath="..\source\cStringMap.cpp"
>
</File>
<File
RelativePath="..\source\cStringMap.h"
RelativePath="..\source\LuaCommandBinder.h"
>
</File>
<File
@ -1516,6 +1418,62 @@
RelativePath="..\source\ManualBindings.h"
>
</File>
<File
RelativePath="..\source\Plugin.cpp"
>
</File>
<File
RelativePath="..\source\Plugin.h"
>
</File>
<File
RelativePath="..\source\Plugin_Lua.cpp"
>
</File>
<File
RelativePath="..\source\Plugin_Lua.h"
>
</File>
<File
RelativePath="..\source\Plugin_NewLua.cpp"
>
</File>
<File
RelativePath="..\source\Plugin_NewLua.h"
>
</File>
<File
RelativePath="..\source\Plugin_Squirrel.cpp"
>
</File>
<File
RelativePath="..\source\Plugin_Squirrel.h"
>
</File>
<File
RelativePath="..\source\PluginManager.cpp"
>
</File>
<File
RelativePath="..\source\PluginManager.h"
>
</File>
<File
RelativePath="..\source\SquirrelCommandBinder.cpp"
>
</File>
<File
RelativePath="..\source\SquirrelCommandBinder.h"
>
</File>
<File
RelativePath="..\source\StringMap.cpp"
>
</File>
<File
RelativePath="..\source\StringMap.h"
>
</File>
<File
RelativePath="..\source\tolua++.h"
>
@ -1528,11 +1486,11 @@
Name="Squirrel"
>
<File
RelativePath="..\source\squirrelbindings\cSquirrelBaseClass.h"
RelativePath="..\source\squirrelbindings\SquirrelArray.h"
>
</File>
<File
RelativePath="..\source\squirrelbindings\SquirrelArray.h"
RelativePath="..\source\squirrelbindings\SquirrelBaseClass.h"
>
</File>
<File
@ -1719,14 +1677,6 @@
<Filter
Name="Blocks"
>
<File
RelativePath="..\source\blocks\Block.cpp"
>
</File>
<File
RelativePath="..\source\blocks\Block.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockCactus.h"
>
@ -1787,6 +1737,14 @@
RelativePath="..\source\blocks\BlockGravel.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockHandler.cpp"
>
</File>
<File
RelativePath="..\source\blocks\BlockHandler.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockIce.h"
>
@ -1907,14 +1865,6 @@
<Filter
Name="Items"
>
<File
RelativePath="..\source\items\Item.cpp"
>
</File>
<File
RelativePath="..\source\items\Item.h"
>
</File>
<File
RelativePath="..\source\items\ItemBucket.h"
>
@ -1931,6 +1881,18 @@
RelativePath="..\source\items\ItemDye.h"
>
</File>
<File
RelativePath="..\source\items\ItemFood.h"
>
</File>
<File
RelativePath="..\source\items\ItemHandler.cpp"
>
</File>
<File
RelativePath="..\source\items\ItemHandler.h"
>
</File>
<File
RelativePath="..\source\items\ItemHoe.h"
>
@ -1951,6 +1913,10 @@
RelativePath="..\source\items\ItemRedstoneDust.h"
>
</File>
<File
RelativePath="..\source\items\ItemRedstoneRepeater.h"
>
</File>
<File
RelativePath="..\source\items\ItemSapling.h"
>
@ -1967,6 +1933,10 @@
RelativePath="..\source\items\ItemShovel.h"
>
</File>
<File
RelativePath="..\source\items\ItemSign.h"
>
</File>
<File
RelativePath="..\source\items\ItemSlab.h"
>

View File

@ -222,11 +222,11 @@
>
</File>
<File
RelativePath="..\WebServer\cEvents.cpp"
RelativePath="..\WebServer\Events.cpp"
>
</File>
<File
RelativePath="..\WebServer\cEvents.h"
RelativePath="..\WebServer\Events.h"
>
</File>
<File

View File

@ -1,7 +1,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cEvents.h"
#include "Events.h"

View File

@ -42,7 +42,7 @@
#include "WebServer.h"
#include "cEvents.h"
#include "Events.h"
#include "Socket.h"
#include "UrlHelper.h"
#include "base64.h"

View File

@ -1,10 +1,10 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cAuthenticator.h"
#include "Authenticator.h"
#include "OSSupport/BlockingTCPLink.h"
#include "cRoot.h"
#include "cServer.h"
#include "Root.h"
#include "Server.h"
#include "../iniFile/iniFile.h"

View File

@ -16,44 +16,44 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S);
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "tolua_base.h"
#include "ChunkDef.h"
#include "cTorch.h"
#include "cStairs.h"
#include "cLadder.h"
#include "cVine.h"
#include "Torch.h"
#include "Stairs.h"
#include "Ladder.h"
#include "Vine.h"
#include "../iniFile/iniFile.h"
#include "BlockID.h"
#include "Defines.h"
#include "LuaFunctions.h"
#include "cStringMap.h"
#include "cChatColor.h"
#include "cClientHandle.h"
#include "cEntity.h"
#include "cPawn.h"
#include "cPlayer.h"
#include "cPluginManager.h"
#include "cPlugin.h"
#include "cPlugin_NewLua.h"
#include "cPlugin_Lua.h"
#include "cServer.h"
#include "cWorld.h"
#include "cInventory.h"
#include "cItem.h"
#include "cChestEntity.h"
#include "cWebAdmin.h"
#include "cWebPlugin.h"
#include "cPickup.h"
#include "cRoot.h"
#include "StringMap.h"
#include "ChatColor.h"
#include "ClientHandle.h"
#include "Entity.h"
#include "Pawn.h"
#include "Player.h"
#include "PluginManager.h"
#include "Plugin.h"
#include "Plugin_NewLua.h"
#include "Plugin_Lua.h"
#include "Server.h"
#include "World.h"
#include "Inventory.h"
#include "Item.h"
#include "ChestEntity.h"
#include "WebAdmin.h"
#include "WebPlugin.h"
#include "Pickup.h"
#include "Root.h"
#include "OSSupport/TCPLink.h"
#include "Vector3f.h"
#include "Vector3d.h"
#include "Vector3i.h"
#include "Matrix4f.h"
#include "cCuboid.h"
#include "cMCLogger.h"
#include "cTracer.h"
#include "cGroup.h"
#include "Cuboid.h"
#include "MCLogger.h"
#include "Tracer.h"
#include "Group.h"
#include "BlockArea.h"
#include "cLuaChunk.h"
#include "LuaChunk.h"
#include "CraftingRecipes.h"
#include "LuaItems.h"

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@ -6,7 +6,7 @@
#include "Globals.h"
#include "BlockArea.h"
#include "cWorld.h"
#include "World.h"

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@ -1,8 +1,8 @@
#pragma once
#include "cClientHandle.h"
#include "cWorld.h"
#include "ClientHandle.h"
#include "World.h"

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@ -6,7 +6,7 @@
#include "Globals.h"
#include "BlockID.h"
#include "../iniFile/iniFile.h"
#include "cItem.h"
#include "Item.h"

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@ -1,7 +1,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cChatColor.h"
#include "ChatColor.h"
const std::string cChatColor::Color = "\xc2\xa7"; // or in other words: "§" in UTF-8
const std::string cChatColor::Delimiter = "\xc2\xa7"; // or in other words: "§" in UTF-8

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@ -1,14 +1,14 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cChestEntity.h"
#include "cItem.h"
#include "cClientHandle.h"
#include "cPlayer.h"
#include "ChestEntity.h"
#include "Item.h"
#include "ClientHandle.h"
#include "Player.h"
#include "UI/Window.h"
#include "cWorld.h"
#include "cRoot.h"
#include "cPickup.h"
#include "World.h"
#include "Root.h"
#include "Pickup.h"
#include <json/json.h>

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@ -1,7 +1,7 @@
#pragma once
#include "cBlockEntity.h"
#include "BlockEntity.h"
#include "UI/WindowOwner.h"

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@ -6,30 +6,30 @@
#endif
#include "cChunk.h"
#include "cWorld.h"
#include "cWaterSimulator.h"
#include "cLavaSimulator.h"
#include "cClientHandle.h"
#include "cServer.h"
#include "Chunk.h"
#include "World.h"
#include "WaterSimulator.h"
#include "LavaSimulator.h"
#include "ClientHandle.h"
#include "Server.h"
#include "zlib.h"
#include "Defines.h"
#include "cChestEntity.h"
#include "cFurnaceEntity.h"
#include "cSignEntity.h"
#include "cNoteEntity.h"
#include "cTorch.h"
#include "cLadder.h"
#include "cPickup.h"
#include "cRedstone.h"
#include "cItem.h"
#include "cNoise.h"
#include "cRoot.h"
#include "ChestEntity.h"
#include "FurnaceEntity.h"
#include "SignEntity.h"
#include "NoteEntity.h"
#include "Torch.h"
#include "Ladder.h"
#include "Pickup.h"
#include "Redstone.h"
#include "Item.h"
#include "Noise.h"
#include "Root.h"
#include "MersenneTwister.h"
#include "cPlayer.h"
#include "Player.h"
#include "BlockArea.h"
#include "cPluginManager.h"
#include "blocks/Block.h"
#include "PluginManager.h"
#include "blocks/BlockHandler.h"
#include <json/json.h>

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@ -1,7 +1,7 @@
#pragma once
#include "cEntity.h"
#include "Entity.h"
#include "ChunkDef.h"
@ -313,7 +313,7 @@ typedef std::list<cChunkPtr> cChunkPtrList;
#if C_CHUNK_USE_INLINE
#include "cChunk.inl.h"
#include "Chunk.inl.h"
#endif

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@ -1,14 +1,14 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cChunkMap.h"
#include "cWorld.h"
#include "cRoot.h"
#include "cPlayer.h"
#include "ChunkMap.h"
#include "World.h"
#include "Root.h"
#include "Player.h"
#include "BlockID.h"
#include "cItem.h"
#include "cPickup.h"
#include "cChunk.h"
#include "Item.h"
#include "Pickup.h"
#include "Chunk.h"
#include "Generating/Trees.h" // used in cChunkMap::ReplaceTreeBlocks() for tree block discrimination
#ifndef _WIN32

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@ -9,8 +9,8 @@
#include "Globals.h"
#include "ChunkSender.h"
#include "cWorld.h"
#include "cBlockEntity.h"
#include "World.h"
#include "BlockEntity.h"
#include "Protocol/ChunkDataSerializer.h"

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@ -1,38 +1,38 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cClientHandle.h"
#include "cServer.h"
#include "cWorld.h"
#include "cPickup.h"
#include "cPluginManager.h"
#include "cPlayer.h"
#include "cInventory.h"
#include "cChestEntity.h"
#include "cSignEntity.h"
#include "ClientHandle.h"
#include "Server.h"
#include "World.h"
#include "Pickup.h"
#include "PluginManager.h"
#include "Player.h"
#include "Inventory.h"
#include "ChestEntity.h"
#include "SignEntity.h"
#include "UI/Window.h"
#include "cItem.h"
#include "cTorch.h"
#include "cDoors.h"
#include "cLadder.h"
#include "cVine.h"
#include "cSign.h"
#include "cRedstone.h"
#include "cPiston.h"
#include "Item.h"
#include "Torch.h"
#include "Doors.h"
#include "Ladder.h"
#include "Vine.h"
#include "Sign.h"
#include "Redstone.h"
#include "Piston.h"
#include "Mobs/Monster.h"
#include "cChatColor.h"
#include "ChatColor.h"
#include "OSSupport/Socket.h"
#include "OSSupport/Timer.h"
#include "items/Item.h"
#include "blocks/Block.h"
#include "items/ItemHandler.h"
#include "blocks/BlockHandler.h"
#include "cTracer.h"
#include "Tracer.h"
#include "Vector3f.h"
#include "Vector3d.h"
#include "cRoot.h"
#include "Root.h"
#include "cAuthenticator.h"
#include "Authenticator.h"
#include "MersenneTwister.h"
#include "Protocol/ProtocolRecognizer.h"

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@ -5,8 +5,8 @@
#include "Globals.h"
#include "CraftingRecipes.h"
#include "cRoot.h"
#include "cPluginManager.h"
#include "Root.h"
#include "PluginManager.h"

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@ -8,7 +8,7 @@
#pragma once
#include "cItem.h"
#include "Item.h"

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@ -1,7 +1,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cCuboid.h"
#include "Cuboid.h"

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@ -1,15 +1,15 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cEntity.h"
#include "cWorld.h"
#include "cServer.h"
#include "cRoot.h"
#include "Entity.h"
#include "World.h"
#include "Server.h"
#include "Root.h"
#include "Vector3d.h"
#include "Vector3f.h"
#include "Matrix4f.h"
#include "cReferenceManager.h"
#include "cClientHandle.h"
#include "ReferenceManager.h"
#include "ClientHandle.h"

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@ -1,8 +1,8 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cFireSimulator.h"
#include "cWorld.h"
#include "FireSimulator.h"
#include "World.h"
#include "Vector3i.h"
#include "BlockID.h"
#include "Defines.h"

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@ -1,8 +1,8 @@
#pragma once
#include "cSimulator.h"
#include "cBlockEntity.h"
#include "Simulator.h"
#include "BlockEntity.h"

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@ -3,13 +3,13 @@
#include <set>
#include <queue>
#include "cFluidSimulator.h"
#include "cWorld.h"
#include "FluidSimulator.h"
#include "World.h"
#include "Vector3i.h"
#include "BlockID.h"
#include "Defines.h"
#include "cItem.h"
#include "blocks/Block.h"
#include "Item.h"
#include "blocks/BlockHandler.h"

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@ -1,6 +1,6 @@
#pragma once
#include "cSimulator.h"
#include "Simulator.h"
#include "Vector3i.h"

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@ -1,17 +1,17 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cFurnaceEntity.h"
#include "FurnaceEntity.h"
#include "BlockID.h"
#include "cItem.h"
#include "Item.h"
#include "UI/Window.h"
#include "cPlayer.h"
#include "cWorld.h"
#include "cClientHandle.h"
#include "cFurnaceRecipe.h"
#include "cServer.h"
#include "cPickup.h"
#include "cRoot.h"
#include "Player.h"
#include "World.h"
#include "ClientHandle.h"
#include "FurnaceRecipe.h"
#include "Server.h"
#include "Pickup.h"
#include "Root.h"
#include <json/json.h>

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@ -1,9 +1,9 @@
#pragma once
#include "cBlockEntity.h"
#include "BlockEntity.h"
#include "UI/WindowOwner.h"
#include "cItem.h"
#include "Item.h"

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@ -1,8 +1,8 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cFurnaceRecipe.h"
#include "cItem.h"
#include "FurnaceRecipe.h"
#include "Item.h"
#include <fstream>
#include <sstream>

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@ -15,7 +15,7 @@ Interfaces to the various biome generators:
#pragma once
#include "ChunkGenerator.h"
#include "../cNoise.h"
#include "../Noise.h"

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@ -13,7 +13,7 @@
#pragma once
#include "ChunkGenerator.h"
#include "../cNoise.h"
#include "../Noise.h"

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@ -2,16 +2,16 @@
#include "Globals.h"
#include "ChunkGenerator.h"
#include "../cWorld.h"
#include "../World.h"
#include "../../iniFile/iniFile.h"
#include "BioGen.h"
#include "HeiGen.h"
#include "CompoGen.h"
#include "StructGen.h"
#include "FinishGen.h"
#include "../cRoot.h"
#include "../cPluginManager.h"
#include "../cLuaChunk.h"
#include "../Root.h"
#include "../PluginManager.h"
#include "../LuaChunk.h"
#include "Ravines.h"
#include "Caves.h"

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@ -15,7 +15,7 @@
#pragma once
#include "ChunkGenerator.h"
#include "../cNoise.h"
#include "../Noise.h"

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@ -10,7 +10,7 @@
#include "Globals.h"
#include "FinishGen.h"
#include "../cNoise.h"
#include "../Noise.h"
#include "../BlockID.h"

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@ -14,7 +14,7 @@
#include "ChunkGenerator.h"
#include "../cNoise.h"
#include "../Noise.h"

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@ -15,7 +15,7 @@ Interfaces to the various height generators:
#pragma once
#include "ChunkGenerator.h"
#include "../cNoise.h"
#include "../Noise.h"

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@ -10,7 +10,7 @@
#pragma once
#include "ChunkGenerator.h"
#include "../cNoise.h"
#include "../Noise.h"

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@ -14,7 +14,7 @@
#pragma once
#include "ChunkGenerator.h"
#include "../cNoise.h"
#include "../Noise.h"

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@ -18,7 +18,7 @@ logs can overwrite others(leaves), but others shouldn't overwrite logs. This is
#pragma once
#include "../ChunkDef.h"
#include "../cNoise.h"
#include "../Noise.h"

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@ -169,7 +169,7 @@ typedef short Int16;
#include "OSSupport/Event.h"
#include "OSSupport/Thread.h"
#include "OSSupport/File.h"
#include "cMCLogger.h"
#include "MCLogger.h"

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@ -1,7 +1,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cGroup.h"
#include "Group.h"
void cGroup::AddCommand( std::string a_Command )
{

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@ -1,11 +1,11 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cGroupManager.h"
#include "cGroup.h"
#include "GroupManager.h"
#include "Group.h"
#include "../iniFile/iniFile.h"
#include "cChatColor.h"
#include "cRoot.h"
#include "ChatColor.h"
#include "Root.h"

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@ -1,12 +1,12 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cHeartBeat.h"
#include "cMCLogger.h"
#include "HeartBeat.h"
#include "MCLogger.h"
#include "md5/md5.h"
#include "cRoot.h"
#include "cServer.h"
#include "Root.h"
#include "Server.h"

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@ -1,16 +1,16 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cInventory.h"
#include "cPlayer.h"
#include "cClientHandle.h"
#include "Inventory.h"
#include "Player.h"
#include "ClientHandle.h"
#include "UI/Window.h"
#include "cItem.h"
#include "cRoot.h"
#include "Item.h"
#include "Root.h"
#include <json/json.h>
#include "items/Item.h"
#include "items/ItemHandler.h"

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@ -1,7 +1,7 @@
#pragma once
#include "cItem.h"
#include "Item.h"

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@ -1,7 +1,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cItem.h"
#include "Item.h"
#include <json/json.h>

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@ -1,7 +1,7 @@
#include "Globals.h"
#include "cLavaSimulator.h"
#include "LavaSimulator.h"
#include "Defines.h"
#include "cWorld.h"
#include "World.h"
cLavaSimulator::cLavaSimulator(cWorld *a_World)

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@ -1,5 +1,5 @@
#pragma once
#include "cFluidSimulator.h"
#include "FluidSimulator.h"
class cLavaSimulator : public cFluidSimulator
{

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@ -5,8 +5,8 @@
#include "Globals.h"
#include "LightingThread.h"
#include "cChunkMap.h"
#include "cWorld.h"
#include "ChunkMap.h"
#include "World.h"

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@ -1,7 +1,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cLog.h"
#include "Log.h"
#include <fstream>
#include <ctime>

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@ -1,4 +1,4 @@
#include "Globals.h"
#include "cLuaChunk.h"
#include "LuaChunk.h"

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@ -1,10 +1,10 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cLuaCommandBinder.h"
#include "cPlayer.h"
#include "cPlugin.h"
#include "cPlugin_Lua.h"
#include "LuaCommandBinder.h"
#include "Player.h"
#include "Plugin.h"
#include "Plugin_Lua.h"
#include "tolua++.h"

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@ -1,6 +1,6 @@
#pragma once
#include "cMCLogger.h"
#include "MCLogger.h"
#include <time.h>
// tolua_begin

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@ -9,7 +9,7 @@
#pragma once
#include "cItem.h"
#include "Item.h"

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@ -2,7 +2,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include <time.h>
#include "cLog.h"
#include "Log.h"

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@ -4,16 +4,16 @@
#include "ManualBindings.h"
#include "tolua++.h"
#include "cRoot.h"
#include "cWorld.h"
#include "cPlugin.h"
#include "cPlugin_NewLua.h"
#include "cPluginManager.h"
#include "cLuaCommandBinder.h"
#include "cPlayer.h"
#include "cWebAdmin.h"
#include "cStringMap.h"
#include "cClientHandle.h"
#include "Root.h"
#include "World.h"
#include "Plugin.h"
#include "Plugin_NewLua.h"
#include "PluginManager.h"
#include "LuaCommandBinder.h"
#include "Player.h"
#include "WebAdmin.h"
#include "StringMap.h"
#include "ClientHandle.h"
#include "md5/md5.h"

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@ -4,7 +4,7 @@
#include "AggressiveMonster.h"
#include "../Vector3f.h"
#include "../cPlayer.h"
#include "../Player.h"
#include "../MersenneTwister.h"

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@ -2,20 +2,20 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Monster.h"
#include "../cRoot.h"
#include "../cServer.h"
#include "../cClientHandle.h"
#include "../cWorld.h"
#include "../cPlayer.h"
#include "../Root.h"
#include "../Server.h"
#include "../ClientHandle.h"
#include "../World.h"
#include "../Player.h"
#include "../Defines.h"
#include "../cMonsterConfig.h"
#include "../MonsterConfig.h"
#include "../MersenneTwister.h"
#include "../Vector3f.h"
#include "../Vector3i.h"
#include "../Vector3d.h"
#include "../cTracer.h"
#include "../Tracer.h"
#include "../../iniFile/iniFile.h"
/*

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@ -1,11 +1,11 @@
#pragma once
#include "../cPawn.h"
#include "../Pawn.h"
#include "../Defines.h"
#include "../cWorld.h"
#include "../World.h"
#include "../BlockID.h"
#include "../cItem.h"
#include "../Item.h"

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@ -3,7 +3,7 @@
#include "PassiveAggressiveMonster.h"
#include "../cPlayer.h"
#include "../Player.h"

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@ -1,7 +1,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cMonsterConfig.h"
#include "MonsterConfig.h"
#include "Mobs/Monster.h"
#include "../iniFile/iniFile.h"
//#include <cstdio>

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@ -1,7 +1,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cNoise.h"
#include "Noise.h"
#include <math.h>
#if NOISE_USE_SSE
@ -369,7 +369,7 @@ void IntArrayLinearInterpolate2D(
#if NOISE_USE_INLINE
# include "cNoise.inc"
#include "Noise.inc"
#endif

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@ -86,7 +86,7 @@ extern void IntArrayLinearInterpolate2D(
#if NOISE_USE_INLINE
# include "cNoise.inc"
#include "Noise.inc"
#endif

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@ -1,8 +1,8 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cNoteEntity.h"
#include "cWorld.h"
#include "NoteEntity.h"
#include "World.h"
#include <json/json.h>

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@ -1,7 +1,7 @@
#pragma once
#include "cBlockEntity.h"
#include "BlockEntity.h"
namespace Json

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@ -1,12 +1,12 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPawn.h"
#include "cRoot.h"
#include "cServer.h"
#include "cWorld.h"
#include "cPlayer.h"
#include "cPluginManager.h"
#include "Pawn.h"
#include "Root.h"
#include "Server.h"
#include "World.h"
#include "Player.h"
#include "PluginManager.h"
#include "Vector3d.h"
#include "BlockID.h"
#include "Defines.h"

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@ -1,7 +1,7 @@
#pragma once
#include "cEntity.h"
#include "Entity.h"

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@ -5,17 +5,17 @@
#include <cstdlib>
#endif
#include "cPickup.h"
#include "cClientHandle.h"
#include "cInventory.h"
#include "cWorld.h"
#include "cWaterSimulator.h"
#include "cServer.h"
#include "cPlayer.h"
#include "cPluginManager.h"
#include "cItem.h"
#include "cRoot.h"
#include "cTracer.h"
#include "Pickup.h"
#include "ClientHandle.h"
#include "Inventory.h"
#include "World.h"
#include "WaterSimulator.h"
#include "Server.h"
#include "Player.h"
#include "PluginManager.h"
#include "Item.h"
#include "Root.h"
#include "Tracer.h"
#include "Vector3d.h"
#include "Vector3f.h"

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@ -1,7 +1,7 @@
#pragma once
#include "cEntity.h"
#include "Entity.h"

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@ -1,17 +1,17 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPiston.h"
#include "cRedstone.h"
#include "Piston.h"
#include "Redstone.h"
#include "ChunkDef.h"
#include "cPickup.h"
#include "cItem.h"
#include "cRoot.h"
#include "cClientHandle.h"
#include "cWorld.h"
#include "Pickup.h"
#include "Item.h"
#include "Root.h"
#include "ClientHandle.h"
#include "World.h"
#include "BlockID.h"
#include "cServer.h"
#include "blocks/Block.h"
#include "Server.h"
#include "blocks/BlockHandler.h"
extern bool g_BlockPistonBreakable[];

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@ -1,21 +1,21 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPlayer.h"
#include "cServer.h"
#include "cClientHandle.h"
#include "Player.h"
#include "Server.h"
#include "ClientHandle.h"
#include "UI/Window.h"
#include "UI/WindowOwner.h"
#include "cWorld.h"
#include "cPickup.h"
#include "cPluginManager.h"
#include "cBlockEntity.h"
#include "cGroupManager.h"
#include "cGroup.h"
#include "cChatColor.h"
#include "cItem.h"
#include "cTracer.h"
#include "cRoot.h"
#include "World.h"
#include "Pickup.h"
#include "PluginManager.h"
#include "BlockEntity.h"
#include "GroupManager.h"
#include "Group.h"
#include "ChatColor.h"
#include "Item.h"
#include "Tracer.h"
#include "Root.h"
#include "OSSupport/MakeDir.h"
#include "OSSupport/Timer.h"
#include "MersenneTwister.h"

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@ -1,8 +1,8 @@
#pragma once
#include "cPawn.h"
#include "cInventory.h"
#include "Pawn.h"
#include "Inventory.h"
#include "Defines.h"

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@ -1,7 +1,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPlugin.h"
#include "Plugin.h"

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@ -1,7 +1,7 @@
#pragma once
#include "cItem.h"
#include "Item.h"
class cClientHandle;
class cPlayer;

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@ -1,22 +1,22 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPluginManager.h"
#include "cPlugin.h"
#include "cPlugin_Lua.h"
#include "cPlugin_NewLua.h"
#include "cWebAdmin.h"
#include "cItem.h"
#include "cRoot.h"
#include "cLuaCommandBinder.h"
#include "PluginManager.h"
#include "Plugin.h"
#include "Plugin_Lua.h"
#include "Plugin_NewLua.h"
#include "WebAdmin.h"
#include "Item.h"
#include "Root.h"
#include "LuaCommandBinder.h"
#ifdef USE_SQUIRREL
#include "cPlugin_Squirrel.h"
#include "cSquirrelCommandBinder.h"
#include "Plugin_Squirrel.h"
#include "SquirrelCommandBinder.h"
#endif
#include "../iniFile/iniFile.h"
#include "tolua++.h"
#include "cPlayer.h"
#include "Player.h"
#ifdef USE_SQUIRREL
#include "squirrelbindings/SquirrelBindings.h"

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@ -1,7 +1,7 @@
#pragma once
#include "cItem.h"
#include "Item.h"
struct lua_State;
class cLuaCommandBinder;

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@ -2,9 +2,9 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#define LUA_USE_POSIX
#include "cPlugin_Lua.h"
#include "cPluginManager.h"
#include "cRoot.h"
#include "Plugin_Lua.h"
#include "PluginManager.h"
#include "Root.h"
extern "C"
{

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@ -2,8 +2,8 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#define LUA_USE_POSIX
#include "cPlugin_NewLua.h"
#include "cMCLogger.h"
#include "Plugin_NewLua.h"
#include "MCLogger.h"
#include "LuaItems.h"
extern "C"

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